#jsmess 2016-08-02,Tue

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Time Nickname Message
00:20 🔗 SketchCow Loader locked in
00:25 🔗 SketchCow Screenshotting not quite working
00:30 🔗 SketchCow So, something happens
00:31 🔗 SketchCow I think it crashes my screenshotter firefox
00:34 🔗 bai what ff version does the screenshotter use?
00:37 🔗 SketchCow Oh god who knows
00:37 🔗 SketchCow I think I can't update it
00:37 🔗 SketchCow http://teamarchive1.fnf.archive.org/AMIGA/SCREENBIN/00_coverscreenshot.jpg
00:37 🔗 SketchCow It's pretty though
00:39 🔗 SketchCow Oh man, the Amiga thing's been uploading for 2 hours
00:39 🔗 bai how many amiga items are we slamming in?
00:40 🔗 SketchCow First pass is 888
00:40 🔗 bai that's a nice incredibly-round number
00:41 🔗 SketchCow Yeah. So, it seems to be working.
00:41 🔗 SketchCow The mass of ADF images I have, many of them are dupes with minor variances (cracker groups, etc)
00:49 🔗 SketchCow Will deal in a bit
00:50 🔗 SketchCow Could try a different machine for screenshots
00:50 🔗 SketchCow Geez, do I have any lying around.
00:51 🔗 balrog SketchCow: got a query, what drive are you using for these rips? (different drives have different read offsets)
00:51 🔗 SketchCow What, the amiga?
00:51 🔗 balrog no, sorry, should be more specific
00:51 🔗 balrog the Mac cue/bin images, like the Panic one
00:52 🔗 SketchCow Isbuster
00:52 🔗 SketchCow Isobuster
00:52 🔗 SketchCow Rip bin/cue
00:52 🔗 balrog yeah I see the software, wondering what drive
00:52 🔗 SketchCow I use random drives
00:52 🔗 SketchCow They're all generic CDRs
00:54 🔗 SketchCow If I can't say to ISObuster "read these discs" and have it produce a useful bin/cue
00:54 🔗 SketchCow I might as well quietly snap every CD in two
00:58 🔗 balrog when audio is involved, make/model of CD drive (or more specifically the read offset) becomes a valuable parameter since it indicates where the audio starts; most of these seem to be single or multisession data though
00:59 🔗 SketchCow mmph
00:59 🔗 SketchCow I'll do them and if someone hates them they can do them again.
01:00 🔗 SketchCow I wonder what the crash/cost is on the firefox with sae
01:00 🔗 balrog physical media is annoying, bleh.
01:24 🔗 godane all i can think is that the late 80s / early 90s was great for getting bbs servers on CDs
01:25 🔗 godane as much as physical media is annoying at least most of the software and stuff was backup onto shareware discs
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03:32 🔗 SketchCow Now to think about the screenshotting
03:58 🔗 SketchCow 800 PD disks going
04:09 🔗 SketchCow Not sure of a way to see the console of this dying web browser
04:37 🔗 SketchCow https://archive.org/details/3D_Game_Series_Mk1_The_1992_Shad-Art_PD baaaarf
04:38 🔗 SketchCow Something's weird with firefox
04:39 🔗 bai you ever figure out which version it's running?
04:39 🔗 SketchCow nope
04:39 🔗 SketchCow this is second box
04:40 🔗 SketchCow It fails for some reason
04:40 🔗 bai the mouse situation probably needs some love but that's unrelated to this problem. hmm.
04:41 🔗 bai trying to think what the easiest way of capturing console output is with firefox
04:43 🔗 bai maybe easiest to just configure the browser to start with it open, and make the screenshotter shoot the whole window without cropping
04:43 🔗 bai but even then we'll only see the most recent logs
04:45 🔗 bai I know when I run chrome and ff through karma they output logs to stdout, I wonder how they accomplish that
04:48 🔗 SketchCow The problem in THIS case (the new one) is that (and I've seen this before) - firefox won't run the emulator.
04:49 🔗 bai oh, does it not run any of them now?
04:50 🔗 bai it might be a problem with webgl, you might have to install some additional mesa packages to get accelerated gl for headless browsers
04:50 🔗 bai are you running this via xvfb?
05:19 🔗 SketchCow Yes
05:19 🔗 SketchCow No, no.
05:19 🔗 SketchCow This is a different problem.
05:19 🔗 SketchCow My own firefox on my own machine doesn't work either, by the way
05:19 🔗 SketchCow I assume it's some dead cookie or something.
05:22 🔗 bai oh, weird
05:24 🔗 SketchCow Trying to figure out how to wipe my entire firefox cookies and cache
05:24 🔗 SketchCow thought I did, it didn't.
05:32 🔗 SketchCow Bummer.
05:35 🔗 SketchCow Just don't know what to do. It blows it up.
05:37 🔗 SketchCow this._sae = new ScriptedAmigaEmulator();
05:37 🔗 SketchCow Makes firefox (my firefox) blow up)
06:14 🔗 SketchCow https://ia601505.us.archive.org/18/items/Beasties_II_The_Ultimate_Conflict_demo-playable_1994_Firstrate_Effex_5D_Licencew/00_coverscreenshot.jpg
06:14 🔗 SketchCow Also Chrome has same issue
06:33 🔗 SketchCow http://fos.textfiles.com/AMIGA/screenshot_00.jpg
06:44 🔗 SketchCow Verified. this._sae = new ScriptedAmigaEmulator(); blows it up
06:44 🔗 SketchCow In loader.js
06:57 🔗 bai hmm
06:58 🔗 bai what does the dev console look like?
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14:39 🔗 SketchCow Sorry, fell alseep.
14:48 🔗 SketchCow So, Mike got back to me.
14:48 🔗 SketchCow (Owns or licenses some aspect of Amiga.)
14:48 🔗 SketchCow I intend to talk to him
14:49 🔗 db48x morning
14:56 🔗 SketchCow Morning. So as you might have seen, behavior is such that in some cases, the stuff doesn't quite load.
14:56 🔗 SketchCow I thought it was something stupid with my personal setup, but I suspect it's in other locations too.
15:00 🔗 db48x hmm
15:01 🔗 db48x anything interesting show up in the js console when it happens?
15:01 🔗 SketchCow Let me go do it again.
15:01 🔗 SketchCow (I'm assuming the problems are similar)
15:02 🔗 SketchCow So the error on your loader is "Failed to download game data!"
15:03 🔗 db48x true
15:04 🔗 db48x that error will come up long before it runs SAE though
15:04 🔗 SketchCow Correct
15:04 🔗 SketchCow No, I should explain, there's two things at work here.
15:04 🔗 SketchCow One is that on my screenshotter machine, it freezes on running.
15:05 🔗 db48x mmm
15:05 🔗 SketchCow That's one thing. Likely due to such an old firefox.
15:05 🔗 db48x firefox freezes, or the machine hangs, or?
15:05 🔗 SketchCow So I installed both Chrome on screenshotter and chrome on other machine (with firefox already installed)
15:05 🔗 SketchCow So the screenshotter chrome and other machine chrome/firefox all get loader errors.
15:06 🔗 SketchCow So, the "firefox stops" issue is something separate
15:06 🔗 db48x ok
15:06 🔗 SketchCow It could be a range of things and at this juncture it's difficult to diagnose.
15:07 🔗 SketchCow But the fact that all my other installations give out that error, that's a problem.
15:07 🔗 db48x oh, I see a small bug on the loader
15:07 🔗 db48x if it gets an error early in the process, it'll still try to launch SAE
15:07 🔗 db48x skipping all of the steps in between :)
15:08 🔗 db48x fixed it and pushed it to the loaderlab
15:09 🔗 db48x that might make it easier to find the real problem
15:10 🔗 SketchCow So, it gives an error of "UnknownError" in browserfs.js
15:13 🔗 SketchCow And of course browserfs is huge, so it's not overly crazily helpful since it's closured.
15:31 🔗 db48x hmm
15:31 🔗 SketchCow I've written to Colanto, basically indicating that we are doing this, using AMOS, and there you go.
15:31 🔗 SketchCow He already says his "hands are tied" due to "third parties" but this makes me wonder what sort of deal he has.
15:32 🔗 SketchCow https://archive.org/details/3D_Game_Series_Mk1_The_1992_Shad-Art_PD shows the chrome dying on boot
15:42 🔗 db48x could you install the browserfs source and sourcemap like you did for sae?
15:44 🔗 SketchCow We need to think about that - won't it then go after everything on the archive?
15:45 🔗 db48x what do you mean by "go after"?
15:45 🔗 SketchCow Replace the functionality of.
15:45 🔗 SketchCow (I might be off)
15:46 🔗 db48x ah
15:46 🔗 SketchCow I'm probably being unclear. When we mess with scriptedamigaemulator.js, it affects the amiga, but this could affect all the items on the archive being accessed.
15:47 🔗 SketchCow I'm fine with that, but it has to be measured against blowing up
15:47 🔗 db48x the sourcemap just allows the browser to run the compressed/compiled script as normal, while displaying the original sources in the debugger
15:47 🔗 SketchCow OK.
15:47 🔗 SketchCow If you hand me things to put in, I'll happily put them in.
15:48 🔗 db48x actually, can reproduce this with external_js=1? if so, we can put the sourcemap into the loaderlab
15:53 🔗 SketchCow Let me try.
15:53 🔗 SketchCow Yes.
15:54 🔗 db48x great
15:54 🔗 db48x I installed the source map into the loaderlab
15:56 🔗 SketchCow Should I reload? It seems to fail the same way with the same obtuse block of code
15:56 🔗 db48x yes
15:57 🔗 SketchCow Same, browserfs:5:7614
15:57 🔗 SketchCow "Unknown error"
15:57 🔗 db48x ok, go to the debugger tab
15:58 🔗 db48x look at the list of sources
15:58 🔗 db48x do you have browserfs.js?
15:58 🔗 db48x or do you have a src/main.ts?
15:59 🔗 SketchCow I do not see browserfs.js
15:59 🔗 SketchCow I do have a src/main.ts
15:59 🔗 db48x excellent
16:00 🔗 db48x ok, also in the debugger, click on the gear icon on the right-hand side and choose Pause on Exceptions
16:01 🔗 SketchCow Done
16:01 🔗 SketchCow deltaFS = new AsyncMirrorFS(deltaFS,
16:01 🔗 db48x now it should stop when the exception is created, pausing execution so that you can see what's going on
16:02 🔗 db48x hmm
16:02 🔗 SketchCow IndexedDB = BrowserFS.FileSystem.IndexedDB; is the line before
16:02 🔗 SketchCow (Maybe it pauses the line after)
16:02 🔗 db48x that's actually in loader.js...
16:02 🔗 SketchCow Yes
16:03 🔗 SketchCow I have the exception
16:03 🔗 SketchCow Can't cut and paste! Fie!
16:03 🔗 SketchCow TypeError
16:03 🔗 SketchCow AsyncMirrorFS is not a constructor
16:06 🔗 db48x ok, I think that's a red herring
16:06 🔗 db48x looks like jvilk changed the name from AsyncMirrorFS to AsyncMirror :P
16:07 🔗 db48x I've uploaded a loader.js that uses the new name
16:07 🔗 db48x do you get any interesting errors now?
16:08 🔗 SketchCow throw new ApiError(ErrorCode.EPERM, "OverlayFS is not initialized. Please initialize OverlayFS using its initialize() method before using it.");
16:08 🔗 SketchCow In backend/OverlayFS.ts
16:08 🔗 db48x bah
16:08 🔗 db48x ok, so that's another red herring
16:08 🔗 db48x I forgot that jvilk told me he had changed it so that was now required
16:09 🔗 db48x I think there was something else too, something more complicated
16:10 🔗 db48x or maybe that was the complicated thing that I didn't want to do at the time
16:23 🔗 naTmeg has joined #jsmess
16:23 🔗 naTmeg evening
16:23 🔗 SketchCow Hey, naTmeg
16:23 🔗 SketchCow I opened the conversation with Mike
16:23 🔗 naTmeg SketchCow
16:23 🔗 SketchCow He sounds pretty convinced they can't even help us.
16:23 🔗 SketchCow We'll see if they want to hurt us. :)
16:24 🔗 SketchCow I assume conversations already happened with him and you, hence use of the AMOS
16:24 🔗 naTmeg ahm, he not willing to give to roms now?
16:24 🔗 naTmeg he's -to
16:25 🔗 naTmeg but he's the copyright-owner or i'm wrong?
16:25 🔗 SketchCow He claims third-party entanglements prevent him. But we'll see what he does.
16:28 🔗 naTmeg well, it does not really suprise me. i guess they will never release it :/
16:28 🔗 SketchCow Well, I'd say he claims to have it as part of his will
16:29 🔗 SketchCow But it also seems that he gets to be the punching bag (owner) while also having obligations that strip him of the capabilities of an owner.
16:31 🔗 SketchCow db48x: Let me know if you need me to do anything
16:50 🔗 naTmeg SketchCow: the whole rom-situation is fubar. those roms are 30 years old and they still think they can make some significant bucks out of it, instead of supporting the community. i don't remember the conversation exactly, but it was the same song..
16:51 🔗 SketchCow I know. That's why I'm bringing light to the situation.
16:52 🔗 naTmeg and how does this continue?
16:52 🔗 SketchCow Which
16:53 🔗 naTmeg about the rom-usage
16:53 🔗 SketchCow There's several points of reference for this one.
16:53 🔗 SketchCow First, this use on the IA is going to bring many more people back to Amiga.
16:54 🔗 naTmeg true
16:54 🔗 SketchCow That's going to increase awareness of it beyond the relatively small amount of players right now. (less than 1000)
16:54 🔗 SketchCow Then I will be sure, based on the discussions, to bring to light the unique situation of the ROMs
16:54 🔗 SketchCow And the Amiga trademark, etc
16:55 🔗 naTmeg ok ic. and you'r going to use AROS meanwhile?
16:56 🔗 SketchCow Yes
16:56 🔗 naTmeg ok
16:56 🔗 SketchCow And this is also going to give you feedback on developing this thing, and maybe even some contributors
16:56 🔗 naTmeg yea :)
16:57 🔗 SketchCow After we nail out this screenshotter thing
16:57 🔗 naTmeg i saw you've already filled some stuff in
16:57 🔗 SketchCow Not really. It's the shotter failing
16:58 🔗 naTmeg what's the prob?
16:58 🔗 SketchCow That's what db48x is on right now.
16:58 🔗 SketchCow We'll figure it out. Once it works, it'll screenshot the 1,600 items I have up already
16:58 🔗 naTmeg yes, i noticed the missing SS
16:59 🔗 SketchCow And we'll see which ones explode, put them into a trashbin collection, and hide them off until later.
16:59 🔗 naTmeg ahh ok
16:59 🔗 SketchCow https://archive.org/details/softwarelibrary_apple
16:59 🔗 SketchCow It'll end up like that. Collections and screenshots ahoy.
17:00 🔗 SketchCow Much easier to find brokes
17:00 🔗 SketchCow https://archive.org/details/softwarelibrary_win3 Windows 3
17:02 🔗 naTmeg many systems, i like that.
17:03 🔗 SketchCow Oh, dude.
17:04 🔗 SketchCow http://archive.org/details/consolelivingroom
17:04 🔗 SketchCow many, many, many systems.
17:05 🔗 naTmeg heh yeah. how many TB total?
17:05 🔗 SketchCow TB is not a good measurement for pre-1995 systems
17:06 🔗 naTmeg i mean IA
17:06 🔗 SketchCow Oh.
17:06 🔗 SketchCow Then TB is sort of inadequate. But let's do it.
17:06 🔗 SketchCow 30,000.
17:06 🔗 naTmeg nice :)
17:08 🔗 SketchCow Oh, fun new thing for bai and db48x
17:08 🔗 SketchCow Let me double-check
17:10 🔗 SketchCow (Ignore for now.)
17:12 🔗 naTmeg SketchCow: i there anything i can/should do?
17:12 🔗 SketchCow Two things.
17:12 🔗 naTmeg is
17:12 🔗 SketchCow 1. Continue to improve the work on SAE; all improvements will be immediately reflected in the playing of thousands of programs.
17:12 🔗 SketchCow 2. Be prepared for a world where MAME overtakes you
17:13 🔗 naTmeg what does mean 2?
17:13 🔗 SketchCow MAME is a juggernaut
17:14 🔗 SketchCow sets mode: +oooo arkiver balrog Coderjoe db48x
17:14 🔗 SketchCow sets mode: +oooo DFJustin GLaDOS joepie91 jvilk
17:14 🔗 SketchCow sets mode: +oo Lord_Nigh naTmeg
17:14 🔗 SketchCow Functionally, it continues to improve across a mass of platforms and methodologies.
17:15 🔗 SketchCow It's not great at Amiga compared to SAE in the Javascript world. SAE is a very strong leader in this.
17:16 🔗 SketchCow But they have a lot of energy aimed in a lot of directions.
17:16 🔗 SketchCow Hey, you asked what you can do. :)
17:16 🔗 SketchCow I don't know your motivations for writing SAE, any more than you might know my reasons for doing what I'm doing
17:16 🔗 naTmeg yea, was just unsure what you meant
17:16 🔗 SketchCow (Although I can talk at length)
17:16 🔗 naTmeg MAKE is way bigger that SAE imho
17:16 🔗 SketchCow (As all these poor saps in this channel know)
17:19 🔗 naTmeg to 1: i will continue to improve, but i just worked 6 months (4 days/week) on it. i need a break
17:19 🔗 SketchCow Oh, agreed
17:20 🔗 naTmeg have to do some other (important) things the next weeks. i will come back to work on it
17:20 🔗 SketchCow I'm just saying we're about to give you a LOT of data on its use, now.
17:20 🔗 SketchCow Once that screenshot hits, I'm going viral
17:21 🔗 naTmeg i know and thats great. have work tomorrow and then a have 4 days free
17:21 🔗 SketchCow :)
17:22 🔗 naTmeg i have a 3day/week, so some time left for things. like coding :)
17:35 🔗 SketchCow Well, I for one really thank you for the amount of speed and effort you put in from "hey, naTmeg" through to this booting.
17:35 🔗 SketchCow db48x and bai and everyone are incredibly hard workers, but at least they have had months of warning and effort in this
17:36 🔗 naTmeg heh thx, i like doing that :)
17:36 🔗 SketchCow Still, it's like waking up and finding out you've been asked to help put up a circus tent
17:36 🔗 SketchCow And then you meet the lions
17:36 🔗 SketchCow and the creepy clowns
17:36 🔗 SketchCow (I'm the creepy clown)
17:36 🔗 joepie91 has left Konversation terminated!
17:37 🔗 naTmeg :)
17:41 🔗 naTmeg it's also a suprise for me. i never thought that such a big site as IA would use my simul. so also thanks form my side! i'm curious about the feedback i'll get.
17:48 🔗 yipdw oh hey naTmeg, question for you
17:48 🔗 yipdw on Firefox Nightly the Z and Y keys seem to be swapped; I was poking at input.js and found https://github.com/naTmeg/ScriptedAmigaEmulator/blob/master/sae/input.js#L448-L449
17:48 🔗 yipdw is that intentional?
17:49 🔗 SketchCow Best... bug ever
17:49 🔗 yipdw well given the way web APIs work I had no idea if it was intentional or not :P
17:50 🔗 naTmeg it defaults to the us-keyboard. i plan to rework the whole input section.
17:50 🔗 yipdw yeah, that's fine; I was using US keyboard layout when I came across that behavior
17:50 🔗 naTmeg intput.js is the only old part i took from 0.8.3
17:51 🔗 SketchCow https://twitter.com/TheStrangeLog by the way
17:51 🔗 SketchCow The best thing
17:53 🔗 naTmeg yipdw: ahh i swapped the keys at line 448. didn't even remembered that..
17:54 🔗 naTmeg that whole file does need a rework/report
17:54 🔗 yipdw it was pretty easy to read at least
17:55 🔗 naTmeg the original input-file from winuae is >10k lines. hadn't the time yet
17:55 🔗 SketchCow Oh, bringing that in, too..
17:55 🔗 naTmeg i will
17:59 🔗 naTmeg i think with 0.9.0 are major feature are implemented. for the future i plan to code fpu-support and maybe port picasso96 (gfx-card), but thats huge.
18:00 🔗 naTmeg all
18:00 🔗 DFJustin good ol QWERTZ
18:01 🔗 naTmeg and i'm sure there are some minor fixes to be done the next weeks..
18:01 🔗 SketchCow Mostly, I'm fascinated at the "doppler effect"
18:15 🔗 DFJustin it would be nice if mame could do that too instead of popping
18:15 🔗 SketchCow agreed
20:12 🔗 naTmeg i noticed that the mute-button on IA did not work. maybe you just not linked it yet? anyway, as a small contribution for today, iv'e added sae.mute(<bool>) for later use..
20:12 🔗 bai nice. works at runtime I assume?
20:13 🔗 naTmeg yes
20:13 🔗 bai muting in mame is a huge hack right now
20:14 🔗 naTmeg maybe we can also get the fullscreen-option to work, buts thats a little more tricky
20:14 🔗 bai there's also something I wanted to ask about the mouse pointer. do you implement pointerlock anywhere in SAE?
20:15 🔗 bai right now you get both your regular pointer and the emulated pointer, and they don't necessarily move at the same speed or occupy the same position
20:15 🔗 naTmeg no, the coords are just passed if mouse is over canvas
20:16 🔗 bai maybe we're scaling the canvas which is causing the speed mismatch
20:16 🔗 naTmeg thats very tricky to sync. i planned that for the future
20:17 🔗 bai on most of our other systems we call canvas.requestPointerLock() when the emulator is focused
20:17 🔗 bai this captures the system mouse pointer, and you get relative delta movements instead
20:17 🔗 bai then the user can release the pointer by hitting esc
20:18 🔗 naTmeg thx, i need to look at this
20:18 🔗 naTmeg that belongs to the input-stuff i want to redo
20:19 🔗 bai works like this (of course it doesn't have to wrap at the edges, that's just their demo) - http://mdn.github.io/pointer-lock-demo/
20:20 🔗 naTmeg very nice. i'll take a closer look tomorrow
20:21 🔗 bai cool, let me know if you need any help as well
20:22 🔗 naTmeg great thx
20:24 🔗 naTmeg i've already played with the fullscreen-api. i gave up on browser-incompatibilities, don't have a nerve for such things :)
20:24 🔗 naTmeg basic support for it is already implemented, see video.js
20:25 🔗 bai how long ago was that? it was a bit of a pain at first but now I think all browsers implement it in the standard way
20:25 🔗 naTmeg 4-5 months
20:25 🔗 naTmeg not so long
20:29 🔗 bai hmm, not sure I'm following it, I see the toggle_fullscreen function but it seems to just set some config values...where do the changes get applied to the canvas element?
20:34 🔗 naTmeg line 555: getbestmode() and later in create_windows_2()
20:34 🔗 naTmeg fullscreen-support is commented out
20:36 🔗 naTmeg support is basic/alpha. iv'e not sayed it worked, need some work and testing
20:36 🔗 bai oh yeah, just trying to wrap my brain around what you've got so far so I can offer some surgical-strike suggestions rather than just vague recommendations :)
20:37 🔗 naTmeg hehe
20:39 🔗 naTmeg the video-file is a little complex. there are serval winuae files in it. will take some time for me too to get into it again..
20:43 🔗 naTmeg heh, that file was about 2-3x the size it has now. because i was too lazy to write my own cmdset, i've also (partially) ported DirectDraw to JS, but due to speed reasons i dropped that again..
20:46 🔗 bai so this project is a manual JS port of a native app?
20:47 🔗 naTmeg yes
20:47 🔗 naTmeg http://scriptedamigaemulator.net/_video_full_new.js something for the trashcan :)
20:55 🔗 naTmeg the first public version i'd released (0.5) was almost written from scratch. i did some experiments with html5/js and so i ended up in sae. some part were ported from various uae-sources.
20:55 🔗 bai cool. it's all very impressive
20:55 🔗 naTmeg starting with v0.6 i ported more and more from winuae, because it coast many time to find all those little infos required that some tiles work
20:57 🔗 naTmeg today, sae is 85% winuae and the rest is own code
20:59 🔗 naTmeg credit also goes to Toni Wilen, the maintainer of winuae. he's a working monster and that since years. without him, sae would not exist in his current state.
20:59 🔗 naTmeg he did a great contribution to the community with winuae
21:00 🔗 naTmeg he just added ppc support, so you could run nextgen-amigas like AmigaOS4 :p
21:01 🔗 azakai has joined #jsmess
21:29 🔗 SketchCow I wikl probably nedd to screeenshot via amazon
21:33 🔗 naTmeg SketchCow: does it work now?
21:33 🔗 naTmeg the screenshoots
21:34 🔗 naTmeg -o
21:37 🔗 naTmeg no hurry btw, for me it could take 20 more hours :)
21:55 🔗 naTmeg bed-time for me, n8 guys
21:55 🔗 naTmeg has quit IRC (Leaving)
22:11 🔗 SketchCow night

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