#jsmess 2017-03-02,Thu

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Time Nickname Message
00:02 🔗 SketchCow 1.5
00:57 🔗 bai yeah that's probably it then
01:10 🔗 SketchCow Boris doesn't see it, works fine on his Chrome 56in Ubuntu
01:53 🔗 Ravenloft has joined #jsmess
02:39 🔗 SketchCow https://github.com/kripken/emscripten/issues/4991
02:39 🔗 SketchCow Assuming it gets fixed, it'll be a case of a re-compile
02:58 🔗 Ravenloft has quit IRC (Ping timeout: 260 seconds)
03:14 🔗 SketchCow bai:
03:14 🔗 SketchCow The problem seems already fixed in current master https://github.com/emscripten-ports/SDL2 … . You should be able to use it by downloading, building and then either manually re-doing the final link with the library you built or ./configure --with-sdl2=/path/to/SDL2
03:15 🔗 SketchCow https://github.com/emscripten-ports/SDL2/commit/f9e76e476d9e9ff97f6efa2b3518b23aff005a04 is the fix they did
03:23 🔗 bai hmmm, I built with the latest stuff I thought...I'm heading home now, will check it out when I get tbere
03:25 🔗 bai also I'll check in chrome 57 because I had an almost identical bug with something else and they said it was fixed in top-of-tree, but nit sure if that made it to r56
03:38 🔗 SketchCow Maybe it wasn't pushed out
03:38 🔗 SketchCow But there you go, boris is likely right
03:38 🔗 SketchCow he tends to be
03:39 🔗 SketchCow "You're welcome. The latest incoming Emscripten (1.37.3 04255b4) automatically uses a version of SDL 2 that's new enough to include the fix. I closed the bug report because of this."
03:51 🔗 SketchCow Another fun fact - all windows programs now don't work
03:52 🔗 SketchCow Let me see if I can get boris to build us one
03:55 🔗 SketchCow I'm snapping in the old dosbox items until then
03:56 🔗 SketchCow HE's given me one
04:04 🔗 SketchCow He gave it to me, I hope I got the stupid renaming right
04:05 🔗 SketchCow I did not.
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04:11 🔗 SketchCow Ipggi: Do you remember the renaming we did
04:15 🔗 SketchCow root@teamarchive0:/0/JSMESSWORK/FOF# ls -l
04:15 🔗 SketchCow total 5812
04:15 🔗 SketchCow -rw-r--r-- 1 root root 103435 Mar 1 22:38 dosbox.html
04:15 🔗 SketchCow -rw-r--r-- 1 root root 319163 Mar 1 22:37 dosbox.html.mem
04:15 🔗 SketchCow -rw-r--r-- 1 root root 5522409 Mar 1 22:38 dosbox.js
04:15 🔗 SketchCow He handed me these, not sure what they are supposed to be.
04:18 🔗 Ipggi right that's just the end result from emscripten
04:19 🔗 Ipggi you don't need dosbox.html just the other two
04:20 🔗 Ipggi https://github.com/db48x/emularity/tree/master/emulators/em-dosbox
04:20 🔗 Ipggi there it's listed as dosbox.js and dosbox-sync.mem but I don't know what you guys did at the IA end
04:26 🔗 bai SketchCow: ahh, gotta build with incoming, ok
04:26 🔗 bai SketchCow: those are the sync versions, so you can throw out dosbox.html, rename dosbox.html.mem to dosbox-sync.mem and dosbox.js to dosbox-sync.js, then gzip 'em
04:28 🔗 SketchCow why is everything so hard
04:28 🔗 SketchCow Renamed, uploading
04:30 🔗 SketchCow Same uncaught error
04:31 🔗 bai derf
04:31 🔗 bai oh, are you testing with a game that uses sync?
04:31 🔗 SketchCow Emulator dosbox
04:31 🔗 bai I think most of them use the regular (no sync) version
04:31 🔗 Ipggi Uncaught Error: Don't know how to find file: dosbox.html.mem
04:32 🔗 bai yeah that's regu....uh....oh, did you also replace the dosbox.js that was there with his new version?
04:32 🔗 bai dosbox.js == nosync
04:32 🔗 bai dosbox-sync.js == sync
04:32 🔗 bai only dosbox-sync.js should look for any .mem file
04:32 🔗 SketchCow I am sure I did
04:33 🔗 bai maybe this is the best argument for just going with sync across the board :D
04:33 🔗 SketchCow Yeah
04:33 🔗 SketchCow cd ../
04:33 🔗 SketchCow ls
04:33 🔗 bai and god even knows what -alt is
04:34 🔗 SketchCow So, just rename dosbox-sync.json into dosbox.json and call it?
04:35 🔗 SketchCow mv dosbox-sync.json dosbox.json
04:35 🔗 SketchCow Went in, renamed driver
04:36 🔗 SketchCow root@teamarchive0:/0/JSMESSWORK/FOF# ia upload emularity_engine_v1 dosbox.json
04:36 🔗 SketchCow emularity_engine_v1: uploading dosbox.json: [################################] 1/1 - 00:00:00
04:36 🔗 SketchCow root@teamarchive0:/0/JSMESSWORK/FOF#
04:37 🔗 SketchCow OK, working now.
04:39 🔗 bai ok, so basically you forced everyone to sync just by making both versions sync, rather than by changing metadata
04:39 🔗 bai guess that's easier :D
04:40 🔗 SketchCow yes
04:50 🔗 SketchCow OK, I think we're stable
04:50 🔗 SketchCow That's quite enough for now
04:50 🔗 SketchCow Do your things
04:50 🔗 bai yay
04:55 🔗 SketchCow As a "it would be interesting"
04:55 🔗 SketchCow I'd love to know what the improved dosbox does
04:55 🔗 SketchCow Boris says he added no features, just has been keeping current to the dosbox project
04:55 🔗 bai well, he added options for compiling with wasm, at least
04:56 🔗 SketchCow Right
04:56 🔗 SketchCow Also
04:56 🔗 SketchCow https://ia601507.us.archive.org/20/items/The_Nazi_Loop_1996/screenshot_14.jpg
04:56 🔗 SketchCow YES
04:56 🔗 SketchCow Kudos to DFJustin
04:56 🔗 bai https://github.com/dreamlayers/em-dosbox/commits/em-dosbox-svn-sdl2 includes both his changes and the upstream changes itemized, I think
04:56 🔗 SketchCow For having a win31 where we can run quicktime
04:56 🔗 bai not sure which version we were running previously
04:57 🔗 bai sounds like general graphics and sound clean-ups which help certain games
04:59 🔗 SketchCow Showing 61 changed files with 1,660 additions and 805 deletions.
04:59 🔗 SketchCow I mean, that's one rev jump, he did 3
04:59 🔗 SketchCow https://github.com/Henne/dosbox-svn is the one he uses
04:59 🔗 SketchCow Let me see if it lists somewhere convenient
07:32 🔗 bai hmm, what network was the archive.org irc channel on again? getting a lot of server errors
07:36 🔗 SketchCow archive.org has an IRC channel?
07:51 🔗 bai oh, I thought it did. maybe I'm thinking of the archive team channel
07:51 🔗 bai which specifically says it's not the archive.org irc channel :D
07:56 🔗 SketchCow Yes
07:56 🔗 SketchCow EFNet
07:56 🔗 SketchCow #archiveteam
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18:50 🔗 SketchCow Everything looks good.
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23:30 🔗 SketchCow Once again, my screenshotter seems to be "usually" getting MS-DOS stuff. So weird.
23:30 🔗 SketchCow Another round of seeing why. Probably related to some changes in the HTML so it renders differently.
23:33 🔗 SketchCow Naturally, db48x is quite right (as were others) - the only real way to do this is by direct canvas grab.

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