#jsmess 2017-04-02,Sun

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Time Nickname Message
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04:12 🔗 SketchCow db48x``: Little help if you're here
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04:23 🔗 db48x SketchCow: sure, what's up?
04:54 🔗 db48x but now I'm going to sleep
05:15 🔗 SketchCow ok, tomorrow
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14:55 🔗 db48x SketchCow: so, what's up?
16:01 🔗 SketchCow Good morning!
16:01 🔗 SketchCow (I had to wake up, drive back to IA)
16:02 🔗 SketchCow https://archive.org/details/MacPaint_10 is the item
16:02 🔗 SketchCow emulator is pce-macplus
16:03 🔗 SketchCow pce_drive_f1 is MacPaint.dsk
16:03 🔗 SketchCow I HAVE to add emulator_ext or IA won't make it bootable
16:03 🔗 SketchCow So that's there, just for it.
16:06 🔗 SketchCow The first thing it did was choke on the lack of existence of a pce.png.
16:06 🔗 SketchCow So I edited loader.js to point to ialogo, while I get a logo ready
16:09 🔗 SketchCow I saw the emulator had to be in emularity_engine_v1, so it's there (compressed to .gz of course)
16:09 🔗 SketchCow I moved the ROMs to emularity_bios_v1
16:09 🔗 SketchCow And I put the .cfg into the emularity_config_v1
16:12 🔗 SketchCow https://archive.org/details/MacPaint_10&external_js=1 as usual
16:12 🔗 SketchCow It fails to configure emulator.
16:17 🔗 db48x oh, oops
16:23 🔗 db48x SketchCow: ok, I updated loader.js, and incidentally also pce-macplus.json
16:24 🔗 db48x So why does IA require the emulator_ext to be there? If it has a value for emulator, that should be enough
16:25 🔗 SketchCow I guarantee it's me and hank fucking around trying to figure out what to do 3 years ago
16:27 🔗 db48x :)
16:27 🔗 SketchCow pce-macplus.json into emularity_engine_v1
16:28 🔗 db48x doh
16:28 🔗 db48x I thought it didn't need a .mem file
16:31 🔗 SketchCow Should I do something?
16:33 🔗 SketchCow https://ia902603.us.archive.org/18/items/loaderlab/pce.png
16:34 🔗 db48x that works
16:40 🔗 db48x SketchCow: I updated pce-macplus.js
16:43 🔗 SketchCow I put pce-macplus.js.gz into emularity_engine_v1
16:44 🔗 SketchCow Still membarfing but that could be ia
16:45 🔗 SketchCow No, definitely membarfing still
16:45 🔗 SketchCow chance I did something wrong: high
16:46 🔗 db48x no, you didn't do anything wrong
16:46 🔗 SketchCow THAT'S ALL I WANTED TO HEAR MY ENTIRE LIFE
16:47 🔗 db48x :)
16:48 🔗 SketchCow Just let me know what to do
17:02 🔗 db48x ok, this time I edited the compiler so that it does what I want
17:02 🔗 db48x and uploaded the new pce-macplus.js
17:04 🔗 db48x I like that pce.png
17:10 🔗 SketchCow I requested the move but that could happen anytime
17:10 🔗 SketchCow https://archive.org/details/MacPaint_10&external_js=1
17:10 🔗 SketchCow Emulator starts, that's good.
17:12 🔗 SketchCow It has that no delay issue
17:12 🔗 db48x heh, no it doesn't
17:12 🔗 db48x I suspect that the problem is in my code
17:13 🔗 db48x I see a file called /emulator/undefined, instead of /emulator/fd1
17:13 🔗 db48x (run FS.readdir('/emulator') in the JS console of your browser's devtools)
17:14 🔗 SketchCow Should I do this?
17:14 🔗 SketchCow Or should I hold off?
17:14 🔗 SketchCow I'll ask the devs to add the scale thing
17:16 🔗 db48x what scale thing?
17:16 🔗 SketchCow In our system, we double the scale of everything unless whitelisted
17:16 🔗 SketchCow That's why it's so big
17:17 🔗 db48x ah
17:18 🔗 db48x ok, I fixed the bug
17:18 🔗 db48x it now uses the correct filename
17:18 🔗 db48x so pce can find the file, and it boots up
17:19 🔗 db48x on the other hand, MacPaint still doesn't work even though we gave it 4MB of memory
17:20 🔗 db48x also, this disk has a readme file, but no text viewer/editor
17:25 🔗 db48x SketchCow: let's try Dark Castle
17:25 🔗 SketchCow OK, should I upload the changed file?
17:25 🔗 db48x only loader.js changed
17:28 🔗 db48x we should also test one that needs to be an hd image
17:28 🔗 SketchCow https://archive.org/details/mac_DarkCastle_1_2&external_js=1
17:29 🔗 SketchCow (I see it)
17:34 🔗 SketchCow It works
17:36 🔗 db48x hrm. odly the title of the page changes to pce-macplus when the emulator runs
17:37 🔗 SketchCow Doing the hypercard hard drive image
17:38 🔗 db48x nice
17:38 🔗 SketchCow https://archive.org/details/mac_hypercard_harddrive
17:38 🔗 SketchCow I sort of want the bios to do 1, 2 of 3 on one line, it's a lot of lines there
17:39 🔗 db48x hmm, almost
17:39 🔗 SketchCow https://archive.org/details/mac_hypercard_harddrive&external_js=1 is the thing, remember
17:40 🔗 db48x yes
17:40 🔗 db48x the disk image is in the right place, but pce didn't see it
17:43 🔗 SketchCow http://www.emaculation.com/doku.php/downloads will be added soon, after I get some packing done
17:43 🔗 SketchCow And if the hypercard drive works, then book, we solved hypercards
18:00 🔗 SketchCow Vito` and logchfoo2 - ops please
18:04 🔗 SketchCow I guess the "good" news is that in theory any issues are loader.js
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18:19 🔗 DFJustin niiice
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18:38 🔗 Vito` sets mode: +oooo DFJustin SketchCow bai db48x
19:12 🔗 db48x I just wish I knew why the hard drive image didn't work
19:12 🔗 db48x pce doesn't print any error messages
19:18 🔗 SketchCow https://archive.org/details/mac_PacMac_Deluxe&external_js=1
19:18 🔗 SketchCow didn't go
19:19 🔗 db48x same problem. the file exists, but pce couldn't parse it
19:20 🔗 db48x SketchCow: I just uploaded a new pce-macplus.js which should print out a little more
19:22 🔗 SketchCow Clicked it in.
19:26 🔗 db48x SketchCow: I modified it again
19:39 🔗 SketchCow Made it one line for when you need to do it again
19:39 🔗 SketchCow I should just give you emularity_engine access
19:41 🔗 db48x it didn't actually print anything :P
19:41 🔗 SketchCow In my heart, maybe the name of the drive is wrong?
19:42 🔗 SketchCow hd1 and it's not?
19:42 🔗 SketchCow Because it seems to run fine regardless
19:42 🔗 db48x what seems to run fine, and regardless of what?
19:43 🔗 SketchCow The emulator runs, it runs floppies
19:43 🔗 SketchCow We saw it's super smart with images
19:43 🔗 SketchCow I feel like it's not seeing "hd1" as meaning anything
19:43 🔗 SketchCow that's my guess
19:48 🔗 SketchCow https://archive.org/details/mac_game_disks_1&external_js=1
19:48 🔗 SketchCow See, like that doesn't work now either.
19:49 🔗 db48x ok, I updated it again with a bunch more log messages
19:50 🔗 db48x perhaps it will print one of them out this time
19:50 🔗 SketchCow Updated
19:54 🔗 db48x still nothing. I don't know what I'm doing wrong
19:55 🔗 SketchCow The games disks don't work, which is odd
19:56 🔗 SketchCow pce_drive_fd1 is right, right?
19:57 🔗 db48x oh, it's not printing anything because I'm an idiot
19:57 🔗 db48x yes, pce_drive_fd1 is correct
20:00 🔗 db48x ok, I updated it again
20:00 🔗 db48x oops, forgot to click the button
20:00 🔗 db48x now it's updated
20:00 🔗 SketchCow done
20:00 🔗 SketchCow done
20:01 🔗 SketchCow Needs mem again
20:02 🔗 db48x heh, dumb mistake
20:02 🔗 db48x I fixed it
20:07 🔗 SketchCow Clicked in again
20:07 🔗 SketchCow I can do it fast now
20:08 🔗 db48x :)
20:10 🔗 db48x well, what I suspect is happening is that it can't properly guess the type of the image
20:10 🔗 db48x it falls back to guessing based on the file extension, but we're putting it in the filesystem without an extension
20:10 🔗 db48x so that we don't have to modify the cfg file
20:11 🔗 SketchCow Want me to try that
20:11 🔗 SketchCow https://archive.org/details/mac_Adventure_350_point_James&external_js=1 failes on a .dsk
20:13 🔗 SketchCow https://archive.org/details/mac_Adventure_350_point_James&external_js=1 was easy - no boot media
20:13 🔗 SketchCow (I now have a thing to look at stuff_
20:14 🔗 SketchCow db48x: Pce_drive_fd1 can be set to like itemname/otherfloppy.dsk, right?
20:19 🔗 SketchCow https://archive.org/details/mac_Adventure_350_point_James&external_js=1 didn't work
20:22 🔗 SketchCow http://www.catacombae.org/hfsexplorer/ is what I'm using to inspect images, by the way)
20:25 🔗 SketchCow https://archive.org/details/mac_bootdisk_system5&external_js=1 should be booting
20:46 🔗 SketchCow I have to return the rental and then I'll be at the airport for hours if you want to continue. Or pm me the email used for your archive.org account and I'll give you emularity_engine access
20:47 🔗 db48x I fixed the Adventure_350
20:47 🔗 SketchCow What was over there?
20:48 🔗 db48x what was over where?
20:48 🔗 SketchCow Sorry, what did you do
20:48 🔗 db48x oh, I had just forgotten to check for that case
20:48 🔗 db48x it has to build the url slightly differently when you do that
21:01 🔗 db48x backson
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23:25 🔗 db48x SketchCow: if you're still around, could you upload the new pce-macplus.js?
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23:33 🔗 db48x` that's getting annoying
23:36 🔗 db48x` DFJustin: do you have write access to the emularity_engine_v1 item?
23:38 🔗 db48x` is now known as db48x
23:44 🔗 SketchCow You should have it too
23:45 🔗 SketchCow But I clicked it in
23:52 🔗 SketchCow https://archive.org/details/MacPaint_10&external_js=1 works

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