#jsmess 2018-03-20,Tue

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Time Nickname Message
00:00 🔗 SketchCow https://archive.org/details/hh_snspell in case anyone sees something I don't
00:03 🔗 SketchCow Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 268435456, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0
00:06 🔗 DFJustin you should probably just replace the huge png with a web-res jpg and adjust the filename in the .lay
00:06 🔗 * SketchCow slowly takes his hands away from the .sh messing
00:07 🔗 SketchCow root@teamarchive2:/0/CDROMS/WOW/S/artwork# identify snspell.png
00:07 🔗 SketchCow snspell.png PNG 5554x7842 5554x7842+0+0 8-bit sRGB 82.13MB 0.000u 0:00.000
00:15 🔗 balrog has quit IRC (Quit: Bye)
00:18 🔗 balrog has joined #jsmess
00:18 🔗 SketchCow Did they JUST change the ROMs or something?
00:21 🔗 SketchCow Fixed it
00:22 🔗 SketchCow No idea what happened
00:23 🔗 SketchCow I had it working. Then it stopped.
00:24 🔗 SketchCow Now it's working again.
01:23 🔗 DFJustin not working here
01:23 🔗 DFJustin oh works in chrome
01:25 🔗 DFJustin works in waterfox so it's probably just my firefox nightly being weird
01:27 🔗 DFJustin nice, the buttons are clickable too
01:36 🔗 db48x must be a pretty detailed scan :P
02:40 🔗 SketchCow Thanks again for the .png to reduced resolution ida.
02:40 🔗 SketchCow That made a galactic difference
03:06 🔗 SketchCow I found out our stats are now updating 48-72 hours lagged
03:06 🔗 SketchCow That is super sad
03:06 🔗 SketchCow But the numbers are going to blow p when they do
05:10 🔗 godane has quit IRC (Read error: Operation timed out)
06:14 🔗 godane has joined #jsmess
16:22 🔗 SketchCow A report that Edge shows blank screen with webassembly
16:22 🔗 SketchCow I'll see if I can get more details
16:56 🔗 bai the answer is, "edge is bad and they should feel bad"
16:56 🔗 bai "failed to asynchronously prepare wasm: CompileError: Function body too big"
16:58 🔗 bai cool, I closed the tab and the whole browser crashed
16:58 🔗 bai quality all around
16:59 🔗 bai there is this open ticket https://github.com/kripken/emscripten/issues/5069
17:00 🔗 bai actually wait no, google is just bad too, that's a different error
17:01 🔗 bai no one else seems to have run into this wasm "function body too big" problem
17:02 🔗 bai seems related to the old asm.js problem with large main functions, but I thought that was solved a long time ago - seems there may still be some browser-specific limits
18:28 🔗 Vito` that's weird
18:28 🔗 Vito` we run ue1 in wasm for unrealty
18:28 🔗 Vito` I can't imagine that's smaller than a portion MAME
18:28 🔗 Vito` in edge
18:29 🔗 Vito` I have a Win10 box I can check it in if you have a URL
18:49 🔗 DFJustin it sounds like a single monster function rather than overall code size
18:50 🔗 DFJustin which is definitely something mame could trip although I cut down the biggest beast a while back
20:14 🔗 balrog is there a way to paste into emularity?
20:55 🔗 db48x balrog: no :)
20:55 🔗 balrog ah that's too bad
20:55 🔗 balrog was hoping to paste preformatted text into dectalk's console
21:21 🔗 balrog (specifically, singing)
21:57 🔗 bai it could theoretically be done, with paste events and programatic clipboard access
21:58 🔗 bai at least, on the web side. getting it injected into underlying systems would be emulator-dependent
21:58 🔗 bai and getting clipboard data back out would be similarly tricky
22:13 🔗 db48x for systems like the DECTalk, where all input is going in via a serial port anyway, pasting would just be implemented by typing in whatever is in the paste buffer
22:13 🔗 db48x you can do that with an external program, if you want
22:17 🔗 bai true
22:21 🔗 DFJustin the injection into the underlying system is already handled by mame through the keyboard setup
22:21 🔗 DFJustin you can paste into native mame from the OS clipboard
22:23 🔗 bai oh ok cool, yeah then we could probably wire something up for mame pretty easily
22:23 🔗 bai SAE and dosbox might be different, but again, dosbox I think has some similar capability
22:55 🔗 balrog > getting it injected into underlying systems would be emulator-dependent
22:55 🔗 balrog I mean just typing what's in the paste buffer to the keyboard
22:55 🔗 balrog yeah

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