Time |
Nickname |
Message |
00:06
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00:08
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01:12
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01:16
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01:17
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01:18
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03:46
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SketchCow |
DFJustin: any breakthroughs |
04:05
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DFJustin |
it does look like something's going wrong inside mame but these kind of things are a pain to debug |
04:08
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DFJustin |
tomorrow night's my free night |
05:26
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05:31
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08:20
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db48x |
I rebuilt psx with ASSERTIONS=1 |
08:21
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db48x |
and it was already being built with -g, but it's still has minified function names for some reason |
08:34
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* |
db48x is weirded out |
08:34
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db48x |
it was over five hours ago that I last ate, and I don't feel like I've really done anything in that time |
13:01
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SketchCow |
hug |
14:27
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DFJustin |
it boots fine without the cd-rom, current guess is it's related to whatever's making hard drive chds not work with mac |
14:28
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DFJustin |
the incantation I use for debug builds is SYMBOLS=1 ARCHOPTS="-s ASSERTIONS=2" REGENIE=1 |
14:33
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DFJustin |
yeah it dies when you mount the chd |
14:41
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15:13
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db48x |
let me try ASSERTIONS=2 |
15:25
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db48x |
uploaded |
15:25
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db48x |
oh, hrm |
15:25
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db48x |
it looks quite similar to before, but I see a detail that I didn't see earlier |
15:25
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db48x |
Unhandled promise rejection abort(15989664) at jsStackTrace@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:1734:12 |
15:25
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db48x |
stackTrace@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:1748:11 |
15:25
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db48x |
abort@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:17544:43 |
15:25
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db48x |
integrateWasmJS/doNativeWasm/instantiateArrayBuffer/<@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:2118:5 |
15:25
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db48x |
u@https://archive.org/includes/polyfill.min.js?v=50ac8c1:2:26885 |
15:25
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db48x |
[198]</I/<@https://archive.org/includes/polyfill.min.js?v=50ac8c1:2:27007 |
15:26
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db48x |
a@https://archive.org/includes/polyfill.min.js?v=50ac8c1:1:18228 |
15:26
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db48x |
the minified names are in polyfill.js, which is kinda weird |
15:26
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db48x |
but the abort is coming from when it compiles the wasm, and is probably a generic error |
18:19
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bai |
SketchCow: do we have / should we have a .swf collection at the archive? I know the player options are a bit more up in the air right now, but what does the preserved-data side currently look like? |
18:21
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bai |
searching for .swf looks like there are a couple thousand random .swf files people have uploaded, but nothing organized, and most look like videos, I'm curious about the old web games |
18:23
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bai |
oh I guess there are some bulk archive items https://archive.org/details/armorgames |
18:34
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DFJustin |
SketchCow: /1 is full on fos which is making it hard to do builds |
18:37
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SketchCow |
is it |
18:37
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SketchCow |
one moment |
18:40
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SketchCow |
fixed |
19:34
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19:35
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23:58
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