[00:15] great! [00:22] making the shots is a hardcore-test for sae and it's configurations. wonder how may will fail or crash completely [00:23] i noticed something [00:24] everytime i start a new game/demo, the roms are re-downloading. it could be optimzed to cache the roms, like i do on the sae-site. that would increase starting time alot also also would same bandwidth.. [00:25] yeah that's a problem with archive.org in general, and how they're serving up the CORS files [00:25] the cors_proxy.php script needs to send better cache-control headers [00:27] ok [00:42] they should just cut out the middle-man, and do cors headers all the time [00:42] I agree [00:43] is that something which was hacked up specifically for our project, or something they already had in place? [00:48] I don't know [00:52] of course, for all I know they fixed that ages ago and the cors proxy is depreciated [00:52] but I require comestibles, so I can't investigate that now [01:08] *** Coderjoe has quit IRC (Read error: Operation timed out) [01:20] I think it was hacked up for us [02:07] *** Coderjoe has joined #jsmess [04:09] n8 [04:09] *** naTmeg has quit IRC (Leaving) [04:48] * db48x yawns [04:48] I didn't get much accomplished today [05:06] *** taisel has joined #jsmess [06:16] *** taisel has quit IRC (Quit: wait why am I on?) [09:20] I've uploaded another thousand programs for the demogroup when it's finished [09:22] Unfortunately? I can't make it keep going after it stops, I'll be at a wedding all day and night [09:22] But then I can set them all off again. [09:27] Ok.... found a way. [09:27] ia search "emulator:sae*" --itemlist | sort --random-sort > amiga.txt;for each in `cat amiga.txt`; do DELAY=20 bash HEADSHOT $each space; done [09:27] And then I run in 3 times. [09:27] So all the screenshotters, upon finishing, will build random lists of all added items and keep screenshotting. [09:28] boom, HEADSHOT [09:30] Yeah [09:30] OK! Now they're all going. This will greatly increase the set. [09:30] MANY more to go [10:55] I love coming back from a walk, looking at the uploading queue, and it's STILL uploading. [10:56] It's only down to the C's in demopacks, and T's in applications. [12:53] *** naTmeg has joined #jsmess [13:34] *** i0npulse has quit IRC (leaving) [13:39] *** i0npulse has joined #jsmess [15:30] *** db48x has quit IRC (Read error: Operation timed out) [15:30] *** Coderjoe has quit IRC (Ping timeout: 260 seconds) [15:32] *** db48x has joined #jsmess [16:08] *** Coderjoe has joined #jsmess [20:35] *** azakai has joined #jsmess [22:24] It's going well! [22:35] https://archive.org/details/softwarelibrary_amiga_pd is 100% screenshot [22:43] a fair number of interesting ones [22:44] i know, i'd hit f5 a few times over the day :) [22:45] those showing the requester with four buttons have been crashed [22:46] would most likely work with original roms [22:46] +they [22:47] Another 1,000 disks being added now [22:47] nice: https://archive.org/details/Mr._Brownstone_1994_Delight_Games [22:48] SketchCow: you plan to add all 20k titles from tosec? :p [22:48] nice sequence of screenshots in this one: https://archive.org/details/Push_and_Pull_1994_Phillip_A._F1_Licenceware_LW [22:50] wonder if he still lives at that london address [22:50] https://archive.org/details/softwarelibrary_amiga_musicdisks [22:50] I intend to add all non-multi-disk TOSECs [22:51] great [22:54] https://archive.org/details/softwarelibrary_amiga?and[]=mediatype%3A%22collection%22 [22:54] softwarelibrary_amiga_musicdisks will drive some users insane. good that i added support for mute. ah, wait a sec.. [22:55] still need to hook up mute/unmute :) [22:55] the good news is that we can probably mute/unmute MAME pretty easily now, with only a small modification to MAME [22:55] (and a recompile) [22:56] yea, in sae it's also just 1 line hacked in [23:01] the sound is still played. on mute it just does e.outputBuffer.data = 0.0; [23:05] is it just here or does the stuff not start "Failed to download game data!" or on purpose? [23:06] naTmeg: I haven't seen any failures; is it failing on a specific item? [23:07] So, there's a bunch of little feature requests I'd make [23:07] But for now, just enjoying watching the things flood in and (mostly) work [23:08] db48x: ok chrome seems to work. i'll check that.. [23:15] SketchCow: request away :) [23:16] For naTmeg [23:16] Like.... IPF support? [23:17] maybe i add IPF, but that's many code [23:19] I also strongly believe mouse should disappear when window has focus. [23:22] you mean when it's over the canvas? [23:23] Yes [23:24] i thought about that, but did not added it because different mouse-speeds under diff. resolutions [23:25] The human brain will handle it. [23:25] this belongs to the input-section that i plan to rework. [23:25] Better than the mirrored mouse nightmare [23:25] the technical term is 'mouse lock' [23:26] there's an html5 api for that, which was discussed the other day [23:26] i see what i can do [23:26] I'm adding a 2,500 disk collection [23:27] The screenshotter processes have a command of "when done, do a search for all emulations for amiga, randomize, start screenshotting new ones" [23:27] They each have several iterations. [23:28] i like that method [23:29] It is not enjoying life, that machine [23:31] idle-time is over [23:40] Nintendo Power is disappearing [23:40] (Nintendo wrote us) [23:40] naturally :P [23:46] Anyway, collections going [23:47] (We'll take Nintendo down Monday, give the world a nice weekend