[01:43] *** phe has quit IRC (Quit: Leaving) [04:10] *** godane has quit IRC (hub.efnet.us irc.colosolutions.net) [04:12] db48x``: Little help if you're here [04:17] *** godane has joined #jsmess [04:22] *** db48x`` is now known as db48x [04:23] SketchCow: sure, what's up? [04:54] but now I'm going to sleep [05:15] ok, tomorrow [06:53] *** Ravenloft has quit IRC (Ping timeout: 633 seconds) [10:13] *** phe has joined #jsmess [13:27] *** Ravenloft has joined #jsmess [14:55] SketchCow: so, what's up? [16:01] Good morning! [16:01] (I had to wake up, drive back to IA) [16:02] https://archive.org/details/MacPaint_10 is the item [16:02] emulator is pce-macplus [16:03] pce_drive_f1 is MacPaint.dsk [16:03] I HAVE to add emulator_ext or IA won't make it bootable [16:03] So that's there, just for it. [16:06] The first thing it did was choke on the lack of existence of a pce.png. [16:06] So I edited loader.js to point to ialogo, while I get a logo ready [16:09] I saw the emulator had to be in emularity_engine_v1, so it's there (compressed to .gz of course) [16:09] I moved the ROMs to emularity_bios_v1 [16:09] And I put the .cfg into the emularity_config_v1 [16:12] https://archive.org/details/MacPaint_10&external_js=1 as usual [16:12] It fails to configure emulator. [16:17] oh, oops [16:23] SketchCow: ok, I updated loader.js, and incidentally also pce-macplus.json [16:24] So why does IA require the emulator_ext to be there? If it has a value for emulator, that should be enough [16:25] I guarantee it's me and hank fucking around trying to figure out what to do 3 years ago [16:27] :) [16:27] pce-macplus.json into emularity_engine_v1 [16:28] doh [16:28] I thought it didn't need a .mem file [16:31] Should I do something? [16:33] https://ia902603.us.archive.org/18/items/loaderlab/pce.png [16:34] that works [16:40] SketchCow: I updated pce-macplus.js [16:43] I put pce-macplus.js.gz into emularity_engine_v1 [16:44] Still membarfing but that could be ia [16:45] No, definitely membarfing still [16:45] chance I did something wrong: high [16:46] no, you didn't do anything wrong [16:46] THAT'S ALL I WANTED TO HEAR MY ENTIRE LIFE [16:47] :) [16:48] Just let me know what to do [17:02] ok, this time I edited the compiler so that it does what I want [17:02] and uploaded the new pce-macplus.js [17:04] I like that pce.png [17:10] I requested the move but that could happen anytime [17:10] https://archive.org/details/MacPaint_10&external_js=1 [17:10] Emulator starts, that's good. [17:12] It has that no delay issue [17:12] heh, no it doesn't [17:12] I suspect that the problem is in my code [17:13] I see a file called /emulator/undefined, instead of /emulator/fd1 [17:13] (run FS.readdir('/emulator') in the JS console of your browser's devtools) [17:14] Should I do this? [17:14] Or should I hold off? [17:14] I'll ask the devs to add the scale thing [17:16] what scale thing? [17:16] In our system, we double the scale of everything unless whitelisted [17:16] That's why it's so big [17:17] ah [17:18] ok, I fixed the bug [17:18] it now uses the correct filename [17:18] so pce can find the file, and it boots up [17:19] on the other hand, MacPaint still doesn't work even though we gave it 4MB of memory [17:20] also, this disk has a readme file, but no text viewer/editor [17:25] SketchCow: let's try Dark Castle [17:25] OK, should I upload the changed file? [17:25] only loader.js changed [17:28] we should also test one that needs to be an hd image [17:28] https://archive.org/details/mac_DarkCastle_1_2&external_js=1 [17:29] (I see it) [17:34] It works [17:36] hrm. odly the title of the page changes to pce-macplus when the emulator runs [17:37] Doing the hypercard hard drive image [17:38] nice [17:38] https://archive.org/details/mac_hypercard_harddrive [17:38] I sort of want the bios to do 1, 2 of 3 on one line, it's a lot of lines there [17:39] hmm, almost [17:39] https://archive.org/details/mac_hypercard_harddrive&external_js=1 is the thing, remember [17:40] yes [17:40] the disk image is in the right place, but pce didn't see it [17:43] http://www.emaculation.com/doku.php/downloads will be added soon, after I get some packing done [17:43] And if the hypercard drive works, then book, we solved hypercards [18:00] Vito` and logchfoo2 - ops please [18:04] I guess the "good" news is that in theory any issues are loader.js [18:06] *** bwn has quit IRC (Read error: Operation timed out) [18:19] niiice [18:20] *** bwn has joined #jsmess [18:38] *** Vito` sets mode: +oooo DFJustin SketchCow bai db48x [19:12] I just wish I knew why the hard drive image didn't work [19:12] pce doesn't print any error messages [19:18] https://archive.org/details/mac_PacMac_Deluxe&external_js=1 [19:18] didn't go [19:19] same problem. the file exists, but pce couldn't parse it [19:20] SketchCow: I just uploaded a new pce-macplus.js which should print out a little more [19:22] Clicked it in. [19:26] SketchCow: I modified it again [19:39] Made it one line for when you need to do it again [19:39] I should just give you emularity_engine access [19:41] it didn't actually print anything :P [19:41] In my heart, maybe the name of the drive is wrong? [19:42] hd1 and it's not? [19:42] Because it seems to run fine regardless [19:42] what seems to run fine, and regardless of what? [19:43] The emulator runs, it runs floppies [19:43] We saw it's super smart with images [19:43] I feel like it's not seeing "hd1" as meaning anything [19:43] that's my guess [19:48] https://archive.org/details/mac_game_disks_1&external_js=1 [19:48] See, like that doesn't work now either. [19:49] ok, I updated it again with a bunch more log messages [19:50] perhaps it will print one of them out this time [19:50] Updated [19:54] still nothing. I don't know what I'm doing wrong [19:55] The games disks don't work, which is odd [19:56] pce_drive_fd1 is right, right? [19:57] oh, it's not printing anything because I'm an idiot [19:57] yes, pce_drive_fd1 is correct [20:00] ok, I updated it again [20:00] oops, forgot to click the button [20:00] now it's updated [20:00] done [20:00] done [20:01] Needs mem again [20:02] heh, dumb mistake [20:02] I fixed it [20:07] Clicked in again [20:07] I can do it fast now [20:08] :) [20:10] well, what I suspect is happening is that it can't properly guess the type of the image [20:10] it falls back to guessing based on the file extension, but we're putting it in the filesystem without an extension [20:10] so that we don't have to modify the cfg file [20:11] Want me to try that [20:11] https://archive.org/details/mac_Adventure_350_point_James&external_js=1 failes on a .dsk [20:13] https://archive.org/details/mac_Adventure_350_point_James&external_js=1 was easy - no boot media [20:13] (I now have a thing to look at stuff_ [20:14] db48x: Pce_drive_fd1 can be set to like itemname/otherfloppy.dsk, right? [20:19] https://archive.org/details/mac_Adventure_350_point_James&external_js=1 didn't work [20:22] http://www.catacombae.org/hfsexplorer/ is what I'm using to inspect images, by the way) [20:25] https://archive.org/details/mac_bootdisk_system5&external_js=1 should be booting [20:46] I have to return the rental and then I'll be at the airport for hours if you want to continue. Or pm me the email used for your archive.org account and I'll give you emularity_engine access [20:47] I fixed the Adventure_350 [20:47] What was over there? [20:48] what was over where? [20:48] Sorry, what did you do [20:48] oh, I had just forgotten to check for that case [20:48] it has to build the url slightly differently when you do that [21:01] backson [23:00] *** zino has joined #jsmess [23:25] SketchCow: if you're still around, could you upload the new pce-macplus.js? [23:32] *** db48x` has joined #jsmess [23:32] *** db48x has quit IRC (Read error: Operation timed out) [23:33] that's getting annoying [23:36] DFJustin: do you have write access to the emularity_engine_v1 item? [23:38] *** db48x` is now known as db48x [23:44] You should have it too [23:45] But I clicked it in [23:52] https://archive.org/details/MacPaint_10&external_js=1 works