#jsmess 2017-04-03,Mon

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Time Nickname Message
00:00 πŸ”— db48x *** /emulator/fd1 not in pce format pce-macplus.js.gz:1:3592
00:00 πŸ”— db48x *** /emulator/fd1 not in qed format pce-macplus.js.gz:1:3592
00:00 πŸ”— db48x *** /emulator/fd1 not in dosemu format pce-macplus.js.gz:1:3592
00:00 πŸ”— db48x *** psi probe detected type 0 for /emulator/fd1 pce-macplus.js.gz:1:3592
00:00 πŸ”— db48x *** extension looks like type 12 for /emulator/fd1
00:02 πŸ”— SketchCow YEah
00:02 πŸ”— SketchCow These are valid formats. Let me see what the explorer says
00:03 πŸ”— SketchCow So with https://archive.org/details/MacPaint_10&external_js=1 it does those three and then it hits it (for MacPaint)
00:04 πŸ”— SketchCow So apparently with Adventure, that's not a good boot disk.
00:04 πŸ”— SketchCow Let me find one
00:04 πŸ”— SketchCow But it should work, I will say
00:05 πŸ”— db48x it might be a perfectly fine disk
00:06 πŸ”— db48x psi probe detected type 0 for /emulator/fd1 means that it tried looking for magic numbers in a bunch of places, and didn't find them, so it returned 0 to indicate that it doesn't know what the type was
00:06 πŸ”— db48x it then fell back to looking at the extension
00:06 πŸ”— db48x but there is no extension, so it guessed format 12, which is an internal format written for PCE specifically
00:08 πŸ”— SketchCow https://archive.org/details/mac_Adventure_350_point_James&external_js=1
00:08 πŸ”— SketchCow Works
00:08 πŸ”— db48x macpaint works because the probe finds the magic number indicating that it's a type 3 file, aka FORMAT_DC42
00:09 πŸ”— db48x yea, that one looks like this:
00:09 πŸ”— db48x *** /emulator/fd1 not in pce format pce-macplus.js.gz:1:3592
00:09 πŸ”— db48x *** /emulator/fd1 not in qed format pce-macplus.js.gz:1:3592
00:09 πŸ”— db48x *** /emulator/fd1 not in dosemu format pce-macplus.js.gz:1:3592
00:09 πŸ”— db48x *** psi probe detected type 3 for /emulator/fd1 pce-macplus.js.gz:1:3592
00:09 πŸ”— db48x DISK: drive=1 type=auto blocks=800 chs=80/1/10 rw file=/emulator/fd1 pce-macplus.js.gz:1:3592
00:09 πŸ”— db48x then for fd2 it finds type 5
00:10 πŸ”— db48x which is FORMAT_MAC
00:10 πŸ”— db48x so basically it can't detect some files if they're missing the extension
00:11 πŸ”— db48x which means I have to include the extension in the filename, which means I have to list every single possible extension in the cfg file, even though they won't all be present
00:17 πŸ”— SketchCow I know, hacky
00:18 πŸ”— SketchCow I'll be online om the plane to do stuff
00:21 πŸ”— SketchCow just trief
00:21 πŸ”— SketchCow just tried testing on phone
00:24 πŸ”— db48x SketchCow: ok, I just uploaded a new loader.js, and also a new cfg file
00:26 πŸ”— SketchCow doing this with my phone, hold my vegan tofurky
00:26 πŸ”— db48x heh
00:29 πŸ”— SketchCow ok added
00:30 πŸ”— SketchCow cant test until in air
00:32 πŸ”— db48x has quit IRC (Remote host closed the connection)
00:34 πŸ”— SketchCow let me know how testing goes
00:35 πŸ”— db48x has joined #jsmess
00:35 πŸ”— db48x SketchCow: I had to uploade a new config file
00:38 πŸ”— SketchCow updated
00:38 πŸ”— db48x thanks
00:39 πŸ”— * db48x facepalms
00:39 πŸ”— db48x I forgot to put .dsk in the list of extensions
00:41 πŸ”— SketchCow let us see if I can do this before the plane takes off! (I will wifi once I am in the air)
00:42 πŸ”— SketchCow also man am I sore, hope you're ok
00:42 πŸ”— SketchCow WE LIFTED THINGS IN A WAREHOUSE YOU SCOUNDRELS
00:44 πŸ”— db48x very slightly sore
00:44 πŸ”— db48x ok, new config file uploaded
00:45 πŸ”— db48x Nth time's the charm, right?
00:47 πŸ”— DopefishJ has joined #jsmess
00:52 πŸ”— DFJustin bro do you even lift
00:52 πŸ”— DFJustin has quit IRC (Read error: Connection reset by peer)
00:56 πŸ”— db48x bah, that didn't fix it
00:58 πŸ”— SketchCow I'm here.
00:58 πŸ”— SketchCow I did the awesome hacker thing and did a sleep
00:58 πŸ”— SketchCow Maybe the sleep didn't kick in
01:00 πŸ”— SketchCow There, icked it in forgood.
01:02 πŸ”— SketchCow https://archive.org/details/mac_game_disks_d&external_js=1
01:09 πŸ”— SketchCow I got my first bug report on these
01:09 πŸ”— SketchCow I had to pet his head
01:09 πŸ”— SketchCow Don't follow us into our testing, friendly user, this way lies madness
01:19 πŸ”— db48x heh
01:22 πŸ”— SketchCow Also I'd like to file a bug that the emulation is slow to load on a plane
01:22 πŸ”— SketchCow Also, all my loads are failing
01:22 πŸ”— SketchCow But that could be anything
01:22 πŸ”— SketchCow Trying firefox
01:23 πŸ”— SketchCow Yeah, failed to download game data
01:23 πŸ”— SketchCow But they all work
01:23 πŸ”— SketchCow No idea what's happening
01:34 πŸ”— SketchCow MacPaint works
01:36 πŸ”— SketchCow I feel like this worked on the ground but not now, but it could be the config change
01:38 πŸ”— Ravenloft has quit IRC (Remote host closed the connection)
01:39 πŸ”— SketchCow Yeah, macplus.cfg has some ugliness
01:39 πŸ”— SketchCow disk {
01:39 πŸ”— SketchCow drive = 3
01:39 πŸ”— SketchCow type = "auto"
01:39 πŸ”— SketchCow file = "/emulator/fd3.ana"
01:39 πŸ”— SketchCow file = "/emulator/fd3dska"
01:39 πŸ”— SketchCow file = "/emulator/fd3.cp2"
01:39 πŸ”— SketchCow file = "/emulator/fd3.image"
01:41 πŸ”— db48x oops
01:45 πŸ”— db48x uploaded new config files
01:54 πŸ”— SketchCow Try an upload to config_v1 again
01:54 πŸ”— db48x emularity_config_v1:
01:54 πŸ”— db48x uploading pce-macclassic.cfg: [################################] 1/1 - 00:00:00
01:54 πŸ”— db48x error uploading pce-macclassic.cfg: Access Denied - You lack sufficient privileges to write to this item.
01:57 πŸ”— SketchCow All I can think of
01:57 πŸ”— SketchCow Is that because it goes deep into The System
01:57 πŸ”— SketchCow The devs snapped something ultra on it
01:58 πŸ”— db48x heh
01:58 πŸ”— SketchCow I've seen it before
01:59 πŸ”— SketchCow New configs snapped in
02:04 πŸ”— db48x thanks
02:04 πŸ”— db48x I think the dsk file in mac_bootdisk_system5 is incompatible or corrupt
02:07 πŸ”— db48x same with mac_game_disks_1
02:12 πŸ”— SketchCow Possibly
02:12 πŸ”— SketchCow Let me snap it back and see how it is in your system
02:14 πŸ”— SketchCow Adventure used to work and doesn't now for me. DOes it work for you?
02:15 πŸ”— SketchCow mac_system2.0/System2.0.img worked fine before
02:15 πŸ”— SketchCow I can't tell if the plan is doing something
02:15 πŸ”— SketchCow plane
02:16 πŸ”— SketchCow I like any emulation environment where a plane might be introducing issues
02:16 πŸ”— db48x :)
02:16 πŸ”— SketchCow Does https://archive.org/details/mac_Adventure_350_point_James&external_js=1 work for you?
02:20 πŸ”— db48x oops
02:21 πŸ”— db48x slight bug
02:25 πŸ”— db48x that's better
02:32 πŸ”— SketchCow https://archive.org/details/mac_Adventure_350_point_James&external_js=1 used to find the second floppy but now seems not to.
02:35 πŸ”— db48x works for me
02:36 πŸ”— SketchCow huh
02:36 πŸ”— SketchCow So it pops up an adventure disk?
02:36 πŸ”— SketchCow When all else fails, incognito
02:36 πŸ”— db48x yep
02:37 πŸ”— phe has quit IRC (Quit: Leaving)
02:40 πŸ”— SketchCow Agreed, works fine. Incognito
02:40 πŸ”— db48x it'll probably work if you delete your indexeddb
02:40 πŸ”— SketchCow But https://archive.org/details/mac_game_disks_d&external_js=1 doesn't work
02:41 πŸ”— SketchCow And your belief is extension doesn't come into it?
02:43 πŸ”— db48x yea, even with the extension it fails to load the disk
02:44 πŸ”— SketchCow OK.
02:44 πŸ”— SketchCow THT is the layer of "I'm out there hunting for images and god knows what they are"
02:44 πŸ”— db48x indeed
02:51 πŸ”— SketchCow This is one where I am definitely going to ally with an appropriate mac fiend to have them put these up
02:53 πŸ”— SketchCow Hopefully tomorrow IA devs make the changes needed and we click in loader
02:54 πŸ”— SketchCow Well, loader PROBABLY needs a little more baking time
02:59 πŸ”— SketchCow https://archive.org/details/mac_lemmings&external_js=1 works!
03:28 πŸ”— SketchCow http://archive.org/details/mac_MacOS_6.0.8&external_js=1
03:28 πŸ”— SketchCow Holy grail
05:12 πŸ”— DopefishJ in "steal from work" news, http://www.lucaelia.com/mame.php/2017/The-Last-StarPak-A-Tale-Of-Rare-Cartridges
05:12 πŸ”— DopefishJ is now known as DFJustin
06:33 πŸ”— godane SketchCow: couldn't you just disable index search of games that don't work instead of making them dark
06:33 πŸ”— godane ?
06:34 πŸ”— godane i just figure if the goal was make working games visible that would do it
06:35 πŸ”— godane also we can test once the newer version of mame goes live if it still not work
07:41 πŸ”— SketchCow ha ha
07:42 πŸ”— SketchCow godane, let me do me
07:44 πŸ”— SketchCow db48x: Scale now fixed on Macplus
08:03 πŸ”— SketchCow http://archive.org/details/mac_MacOS_6.0.8&external_js=1 screenshotting works
09:29 πŸ”— SketchCow Found a lovely archive at http://tkc8800.com/post/macintosh-128k-512k-400k-disk-images and jammed them in. Getting screenshots now.
10:44 πŸ”— phe has joined #jsmess
14:33 πŸ”— db48x` has joined #jsmess
14:34 πŸ”— db48x has quit IRC (Read error: Operation timed out)
15:03 πŸ”— db48x` is now known as db48x
15:22 πŸ”— SketchCow So, the screenshotting's done:
15:22 πŸ”— SketchCow https://archive.org/details/softwarelibrary_mac
15:22 πŸ”— db48x I saw
15:23 πŸ”— db48x btw, none of my changes seem to have broken any other systems
15:23 πŸ”— SketchCow And I have an uploader that generally gets it right, and a script that redoes it.
15:24 πŸ”— SketchCow So, if you could, help me with instructions for the gang.
15:25 πŸ”— db48x sure, I can do that
15:25 πŸ”— SketchCow 1. Copy loader.js into the usual place
15:25 πŸ”— SketchCow 2. Copy browserfs.js into the place
15:25 πŸ”— SketchCow anything else? Do the .mins go to?
15:25 πŸ”— db48x 2. copy browserfs.min.js into the place
15:26 πŸ”— db48x 3. change all the html so that it links to browserfs.min.js instead of browserfs.js
15:26 πŸ”— db48x 4. delete browserfs.js from the place
15:26 πŸ”— SketchCow OK. Can you delete out of loaderlab all extraneous files? Or tell me which of them can be deleted.
15:27 πŸ”— SketchCow (pce.png isn't copied over yet, so that should stay for now)
15:29 πŸ”— db48x sure. before I do that, copy the cfg files to emularity_config_v1 again; I tweaked the insertion delay for the floppy disks
15:31 πŸ”— SketchCow Done
15:31 πŸ”— db48x thanks
15:31 πŸ”— db48x ok, I deleted all the extraneous files except for pce.png
15:31 πŸ”— SketchCow Great
15:37 πŸ”— SketchCow A very productive bit of work.
15:37 πŸ”— SketchCow I think there's a round of improvements to do, and we can keep going, or you can take a break. Up to you.
15:38 πŸ”— db48x we need to find the roms for the macse and macclassic config files
15:38 πŸ”— SketchCow Oh, I can get those
15:40 πŸ”— SketchCow Emularity bios now has mac-se.rom
15:41 πŸ”— SketchCow Emularity bios now has mac-classic.rom
15:41 πŸ”— db48x the config file expects pce-mac-se.rom, pce-mac-se-pram.dat, etc
15:42 πŸ”— SketchCow Oops, one moment
15:42 πŸ”— db48x (the "pcex" rom appears to be the same across all models)
15:43 πŸ”— SketchCow pce-mac-classic.rom pce-mac-se.rom now uploaded to the item
15:44 πŸ”— db48x now you just need the pram files
15:44 πŸ”— db48x (parameter ram, which is a battery-backed ram that it stores things like your time zone and preferred mouse click speed)
15:46 πŸ”— SketchCow emularity_bios_v1:
15:46 πŸ”— SketchCow uploading pce-mac-classic-pram.dat: [################################] 1/1 - 00:00:00
15:46 πŸ”— SketchCow uploading pce-mac-se-pram.dat: [################################] 1/1 - 00:00:00
15:48 πŸ”— db48x cool
15:48 πŸ”— db48x we should try them out
15:48 πŸ”— SketchCow https://archive.org/details/mac_Wizards_Fire&external_js=1 now has macse
15:48 πŸ”— SketchCow Fails
15:49 πŸ”— SketchCow pce-macse.json
15:54 πŸ”— db48x oh, right
15:55 πŸ”— db48x they'll be the same as pce-macplus.json, but with different bios filenames
15:55 πŸ”— db48x and a different driver name
15:55 πŸ”— SketchCow I can do that.
15:58 πŸ”— SketchCow {
15:58 πŸ”— SketchCow "name": "PCE Mac SE",
15:58 πŸ”— SketchCow "native_resolution": [512, 384],
15:58 πŸ”— SketchCow "peripherals": ["fd1", "fd2", "fd3", "hd1", "hd2"],
15:58 πŸ”— SketchCow "bios_filenames": ["pce-macse.rom", "pce-macplus-pcex.rom", "pce-macse-pram.dat"],
15:58 πŸ”— SketchCow "js_filename": "pce-macplus.js.gz",
15:58 πŸ”— SketchCow "driver": "macse"
15:58 πŸ”— SketchCow }
15:59 πŸ”— SketchCow ha ha loaderlab broke
15:59 πŸ”— db48x pce-mac-se.rom, pce-mac-se-pram.dat
16:00 πŸ”— db48x broke?
16:00 πŸ”— SketchCow It still needs the old browserfs
16:00 πŸ”— db48x oh, right
16:01 πŸ”— db48x fixed
16:02 πŸ”— db48x looks like you uploaded zip files for the roms
16:04 πŸ”— SketchCow Those were holdovers from the kamikaze attempt bai and I did, all removed now.
16:04 πŸ”— SketchCow The ROMs are now in there too.
16:05 πŸ”— SketchCow macse working
16:05 πŸ”— db48x heh, I just noticed that we have the wrong native resolution somehow
16:05 πŸ”— db48x it should be 512x342
16:07 πŸ”— SketchCow Updated and all replaced.
16:09 πŸ”— SketchCow Now that we have it working, I see things are shoving in a LOT of messages into the console.
16:09 πŸ”— db48x yea, I should remove my debugging
16:12 πŸ”— db48x ok, I uploaded a new pce-macplus.js to loaderlab
16:14 πŸ”— SketchCow Added
16:15 πŸ”— db48x we're still getting the 512x384 resolution
16:18 πŸ”— SketchCow I did the wrong one
16:21 πŸ”— SketchCow Better?
16:25 πŸ”— db48x yep
16:27 πŸ”— SketchCow So, do we want to do all the variants pce does with Macs?
16:28 πŸ”— db48x these are more or less it
16:28 πŸ”— SketchCow Which looks like.... 128k, 512k, 512ke, Plus, SE and Classic
16:28 πŸ”— db48x we could do a mac 128k and a mac512k if we wanted and have the roms
16:28 πŸ”— db48x yea
16:28 πŸ”— db48x PCE doesn't emulate the 68030 that the later macs used
16:28 πŸ”— SketchCow Probably could stick with the three we have
16:29 πŸ”— SketchCow I think we need to make the third work though, no json
16:29 πŸ”— db48x the third what?
16:29 πŸ”— SketchCow I think in my screwup, I missed classic
16:29 πŸ”— db48x ah
16:31 πŸ”— SketchCow pce-macplus.json 03-Apr-2017 16:20 281.0B
16:31 πŸ”— SketchCow pce-macse.json 03-Apr-2017 16:20 275.0B
16:31 πŸ”— SketchCow Last is pce-macclassic, right
16:31 πŸ”— db48x yes
16:34 πŸ”— SketchCow pce-macclassic works now.
16:34 πŸ”— SketchCow https://archive.org/details/mac_DarkCastle_1_2&external_js=1 is running it for now
16:36 πŸ”— db48x what other improvements do you want to do?
16:37 πŸ”— SketchCow (Doing a re-screenshot of Dark Castle to see if the screenshots don't have the black bar at the bottom now. :)
16:38 πŸ”— SketchCow Let me think...
16:38 πŸ”— SketchCow Well, do we think hard drives work now?
16:38 πŸ”— SketchCow That would be a good test
16:39 πŸ”— SketchCow I can pull an item together to test
16:39 πŸ”— db48x good idea
16:43 πŸ”— SketchCow Now I need to find one. :)
16:43 πŸ”— SketchCow Oh here's one
16:43 πŸ”— SketchCow https://archive.org/details/mac_hypercard_harddrive
16:43 πŸ”— SketchCow Let's try it!
16:46 πŸ”— SketchCow https://ia601506.us.archive.org/8/items/mac_DarkCastle_1_2/screenshot_04.jpg
16:46 πŸ”— SketchCow 1. SO MUCH NICER, good catch, I'll re-render all the screenshots
16:47 πŸ”— DFJustin why you gotta jpeg
16:48 πŸ”— SketchCow I'm happy to revisit my thing.
16:48 πŸ”— SketchCow Versus what, .png?
16:48 πŸ”— SketchCow Or .format-invented-by-a-finn-that-three-people-use-and-there's-a-panel-at-3-about-it-why-are-you-not-going
16:48 πŸ”— SketchCow Or something else?
16:49 πŸ”— SketchCow https://archive.org/details/mac_hypercard_harddrive&external_js=1 does not boot the drive.
16:50 πŸ”— db48x yea, did you mess up loader.js?
16:50 πŸ”— SketchCow Did we collide somewhere? Maybe
16:50 πŸ”— SketchCow But I didn't specifically "try" anything
16:50 πŸ”— SketchCow DISPLAY=:1 import -window root -quality 100 -crop $SCREENERY SCREENBIN/screenyweenie-${each}.jpg
16:51 πŸ”— SketchCow I can do something besides .jpg easily
16:52 πŸ”— db48x yea, I don't know why that doesn't work
16:53 πŸ”— db48x DISK: drive=128 type=auto blocks=81920 chs=81/16/63 rw file=/emulator/hd1.img
16:53 πŸ”— db48x try adding a boot floppy to it
16:53 πŸ”— db48x like MacPaint.dsk
16:53 πŸ”— db48x or whatever
16:53 πŸ”— SketchCow That'd be sooooooo sad
16:53 πŸ”— SketchCow But yes
16:54 πŸ”— SketchCow "I have a hard drive but didn't make it boot" sounds like something someone would say that you then shun at user group meetings
16:57 πŸ”— db48x :)
17:00 πŸ”— SketchCow OK, it has the system 6.0.8 boot now, trying it.
17:01 πŸ”— SketchCow https://archive.org/details/mac_hypercard_harddrive&external_js=1 boots but can't see the hard drive.
17:01 πŸ”— SketchCow Something super goofy inside, I'm sure.
17:02 πŸ”— DFJustin vs .png yeah
17:02 πŸ”— db48x Apple HD SC Setup says that the drive's partition table is messed up
17:03 πŸ”— SketchCow So, when the new possible Chrome Headless screenshotter kicks in, and I have to redo EVERYTHING because it will guarantee the crop right.... I promise I'll switch us over to .png.
17:03 πŸ”— SketchCow OK?
17:03 πŸ”— DFJustin sure
17:03 πŸ”— SketchCow https://archive.org/details/softwarelibrary_mac
17:04 πŸ”— SketchCow The black bars at the bottom of the shots are about to die.
17:04 πŸ”— SketchCow db48x: OK, obviously I have to find a better image.
17:08 πŸ”— db48x I just formatted the hard drive, installed the OS on it, then erased the system disk
17:09 πŸ”— db48x and it boots off of the drive
17:09 πŸ”— db48x so it's capable of booting off of a disk image, if we find one that is bootable
17:09 πŸ”— SketchCow You dick, I had my algebra report on it
17:09 πŸ”— * SketchCow ruffles through his floppies
17:09 πŸ”— db48x heh
17:09 πŸ”— db48x oh, then you made the item dark
17:10 πŸ”— SketchCow Well, it's broke.
17:10 πŸ”— SketchCow I'd rather find a non-broke one
17:10 πŸ”— db48x weird
17:10 πŸ”— SketchCow It's quite obvious the landscape is that there are all sorts of images out there.
17:10 πŸ”— SketchCow And that a lot of them have warped towards vMac.
17:11 πŸ”— DFJustin mame has pre-installed images of various system versions but idk if pce will like them even after extracting from chd
17:25 πŸ”— SketchCow db48x: Still thinking of any other issues
17:25 πŸ”— SketchCow Like, a lot of it is just "feed the thing floppies"
17:28 πŸ”— db48x yep
17:36 πŸ”— * db48x requires comestibles
17:38 πŸ”— SketchCow Brewster likes this a lot - wonders why the sound is wonky
17:49 πŸ”— SketchCow I've activated Stephen Cole on this, on the software side. He'll start looking for canonical greats from his collection.
18:29 πŸ”— SketchCow bwn: The fun is ready for your thoughts soon
18:42 πŸ”— SketchCow bai: The fun is ready for your thoughts soon
18:43 πŸ”— * bai perks up
18:43 πŸ”— SketchCow From James Friend:
18:43 πŸ”— SketchCow Ah, yeah I never really got around to fixing the sound output of the emulator. Basically the emulator runs chunks of CPU cycles and then yields to the browser so that it can update the screen, play sounds, etc many times a second, but that means that there are gaps in the sound. I need to add some code to compensate for that
18:43 πŸ”— SketchCow Other in browser emulators deal with it, so I'd just copy what they've done
18:43 πŸ”— SketchCow James Friend
18:43 πŸ”— SketchCow but I ended up forgetting about it
18:43 πŸ”— bai been following in the background, work's been keeping me busy
18:43 πŸ”— SketchCow Basically, we got it all going
18:43 πŸ”— bai nice
18:43 πŸ”— SketchCow Now we're just down to "aaaaand how is that emulator anyway"
18:45 πŸ”— SketchCow From James:
18:45 πŸ”— SketchCow I think for the demos on my website I just disabled sound in the pce .cfg (not a huge amount of early mac stuff made extensive use of sound)
18:46 πŸ”— bai ahh, like you want to start digging into the pce.js code to figure out if there are ways it could be improved?
18:46 πŸ”— SketchCow So, once again, the hilarious setup of PCE.js
18:46 πŸ”— SketchCow PCE is being done by Mr. Hug. I intend to pull him in at some point.
18:46 πŸ”— SketchCow He has continued development to present day.
18:47 πŸ”— SketchCow It does AtariST, IBM PC, and Mac. We care about Mac.
18:47 πŸ”— SketchCow At some point, James Friend did a JS port. PCE.js.
18:47 πŸ”— bai oh, which one does james friend do then, I thought he was pce.js
18:47 πŸ”— SketchCow Much wow, very good
18:47 πŸ”— bai ohhh ok
18:47 πŸ”— bai I see
18:47 πŸ”— SketchCow But THEN
18:47 πŸ”— SketchCow A guy came in and took the PCE.js code, then went ahead and kept developing it, and even started pulling improvements back from the original Hug codebase.
18:48 πŸ”— SketchCow http://jamesfriend.com.au/pce-js/
18:48 πŸ”— SketchCow Note how the sound is just fine here.
18:50 πŸ”— db48x he tweaked emscripten to give it a different main loop too
18:50 πŸ”— SketchCow Oh wait
18:50 πŸ”— SketchCow He totally cheats
18:50 πŸ”— db48x it doesn't have some of the normal emscripten features, but it might be fast enough to make the sound better
18:50 πŸ”— SketchCow He cheats like a cheating cheeter
18:50 πŸ”— db48x heh
18:51 πŸ”— SketchCow He cheats like the cheats had a cheat convention and he was elected king of the cheaters but then it turned out he cheated, and so they awarded it to him again
18:51 πŸ”— SketchCow <textarea class="emscripten" id="output" rows="8"></textarea>
18:51 πŸ”— SketchCow <audio id="macstartup" src="macstartup.wav" preload="auto"></audio>
18:51 πŸ”— SketchCow </div>
18:51 πŸ”— db48x lol, yea
18:51 πŸ”— SketchCow Cheeeeeat
18:51 πŸ”— SketchCow Like a drawing of a boot screen taped to a turned off mac
18:52 πŸ”— SketchCow And a tape recorder that goes click, BONG when you press a key
18:52 πŸ”— bai haha
18:52 πŸ”— SketchCow view-source:http://jamesfriend.com.au/pce-js/pce-js-apps/
18:53 πŸ”— SketchCow I'm trying to find the "various" hd image
18:53 πŸ”— SketchCow roms/hd1.img
18:54 πŸ”— db48x http://jamesfriend.com.au/pce-js/pce-js-apps/pce-macplus.data?
18:55 πŸ”— SketchCow DISK: drive=128 type=auto blocks=41820 chs=41/16/63 rw file=roms/hd1.img
18:55 πŸ”— SketchCow pce-ui.js:2 DISK: drive=129 type=auto blocks=41820 chs=41/16/63 rw file=roms/hd2.img
18:57 πŸ”— DFJustin atari st would be cool too
18:57 πŸ”— SketchCow Any ideas where it is?
18:57 πŸ”— SketchCow Looks like it loads two drives.
18:57 πŸ”— DFJustin st in mame still sucks
18:58 πŸ”— SketchCow This is System Software 7.0.1, definitely worth snagging.
18:59 πŸ”— SketchCow I can't find the two hd images.
18:59 πŸ”— Vito` haha cheating the startup sound
19:00 πŸ”— SketchCow He told me "I couldn't get it right and few of the early games have sound anyway"
19:00 πŸ”— SketchCow A true historian
19:45 πŸ”— SketchCow Also, he compiled the disk images into the js
19:45 πŸ”— SketchCow He'll get me them separately soon
20:03 πŸ”— SketchCow There are so many bodies buried in pce.js
20:18 πŸ”— SketchCow Hello Jason. Ok, I've had a look at those on my desktop and wow! This is a beautiful thing to see working. Most interesting is how it's loading as a system with a mounted disk image and the folder on the desktop, that I think really gives it legs and makes this useful in the same way the MAME or Appleii in-browser emulators are. This is beautiful!
20:27 πŸ”— db48x I still can't get PCE to run natively
20:44 πŸ”— db48x SketchCow: oh, who was that from?
20:45 πŸ”— SketchCow Stephen Cole
20:45 πŸ”— SketchCow Who is now inspired to go through his rather massive collection and give us disk images until doomsday
20:48 πŸ”— db48x sweet
21:00 πŸ”— SketchCow https://archive.org/details/mac_Paint_2&external_js=1
21:14 πŸ”— db48x SketchCow: I wonder if MacPaint 1.0 really needs an earlier model
21:21 πŸ”— db48x http://db48x.net/temp/Screen%20Shot%202017-04-03%20at%2014.09.09.png
21:58 πŸ”— SketchCow Might
21:58 πŸ”— SketchCow Wanna... make a 128k
21:58 πŸ”— * SketchCow waggles eyebrows
22:33 πŸ”— db48x pretty easy to do, if you have the rom
22:46 πŸ”— SketchCow I always have the ROM
22:47 πŸ”— db48x heh :)
22:51 πŸ”— db48x I've merged in the last 6 months of development from PCE into retroweb-pce-jsdf and recompiled
22:51 πŸ”— db48x want to try it?
22:51 πŸ”— db48x it's in the loaderlab
22:54 πŸ”— db48x these might be the only interesting changes:
22:54 πŸ”— db48x β”‚ β”œ psi: Add a few more known raw disk geometries──(e5f2624)──(6 months ago)──(Hampa Hug)
22:54 πŸ”— db48x β”‚ β”œ psi: Suppport loading and saving raw images in HCS mode──(968dd85)──(6 months ago)──(Hampa Hug)
22:55 πŸ”— SketchCow Maybe the sound isn't garbage
22:56 πŸ”— db48x don't get your hopes up
22:56 πŸ”— SketchCow I flung it in
22:59 πŸ”— SketchCow It works, so that's good.
22:59 πŸ”— SketchCow Let me go find a dark one
22:59 πŸ”— * SketchCow summons a dark one
23:01 πŸ”— db48x https://archive.org/details/mac_Sierra_Boxing&external_js=1 is interesting
23:02 πŸ”— db48x should set it up with a separate boot disk to see what's on the image
23:04 πŸ”— db48x undark the hypercard one
23:04 πŸ”— SketchCow That's a harry potter spell if I ever heard one
23:04 πŸ”— db48x heh
23:05 πŸ”— db48x mac_hypercard_harddrive
23:06 πŸ”— SketchCow It's happening
23:07 πŸ”— db48x nope, it still doesn't like the hd image
23:07 πŸ”— db48x emulator reads it, the os doesn't like the partition table or something
23:08 πŸ”— SketchCow The game disks don't work either
23:09 πŸ”— SketchCow I basically aimed Stephen at the page that had them working and said "be like him"
23:09 πŸ”— db48x heh
23:19 πŸ”— db48x aha!
23:20 πŸ”— db48x I got the native PCE to start up
23:22 πŸ”— db48x and now I've installed system 6.0.8 onto a hard drive image
23:33 πŸ”— bwn has quit IRC (Ping timeout: 244 seconds)
23:39 πŸ”— bwn has joined #jsmess

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