#jsmess 2017-05-01,Mon

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WhoWhatWhen
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SketchCowhttps://www.youtube.com/watch?v=eISP0dH6ti8&t=1m
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https://www.youtube.com/watch?v=Mf0lmjlTwYw&t=1m08s
https://www.youtube.com/watch?v=oiekJGfzsHM&t=2h08m
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https://www.youtube.com/watch?v=hDejLQxcVo0&t=5m4s
https://www.youtube.com/watch?v=dvqf_FgkLUo
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SketchCowhttp://simplebeep.com/podcast/e58-classic-mac-games [13:33]
db48x"I wish there was a way I could drag it out of the emulator and onto something else" :) [13:39]
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SketchCowYeah
While I have all sorts of dreams for the emulators, we seriously should be working on the build box.
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Vito`https://icculus.org/cgi-bin/finger/finger.pl?user=icculus&date=2017-05-01&time=14-21-19
interesting that he's downloading assets to an indexeddb, I guess that was custom on his part
[19:48]
bainice
yeah that's something I've always had on my list o' shit to play with, an indexeddb cache for large assets
but honestly for the type of sizes most stuff we're working with, redownloading another 3-5 megs is like, nothing
[19:53]
Vito`I think in this case it makes sense [19:55]
baiand I thought indexeddb capped at 50mb, but I heard of some way to work around that
yeah, 100mb is definitely more int hat range
[19:55]
Vito`you'd probably want to do something similar in Emularity too [19:55]
baiyeah [19:55]
Vito`putting UnrealEngine support in there isn't crazy, there's a ton of old games built on it and they all work the same, a core engine that's like 5MB zipped and then hundreds of megs of game assets [19:56]
SketchCowThis is going to blow up my browser isn't it [20:01]
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phefor ff indexddb is up to 50% of the hd free space, each tld is limited to 20% of this 50%, chrome 33% hd free space and 20% of 33% per tld [22:30]
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I dug for that a few weeks ago, I was surprised how much space can be taken by browser nowadays [22:45]
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baiah ok, wow yeah they've improved it then
last I looked into it it was something more like 10mb per site but people were working around that by making a bunch of different subdomains just for localstorage purposes
[23:09]

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