#jsmess 2017-07-10,Mon

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WhoWhatWhen
SketchCow1. Great news! It works!
2. Bad news: Scaling issue exists still
[00:05]
Wait, it doesn't work
failed to compile wasm module: on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary']. emcc.py will do that for you when generating HTML (but not JS)
oh wait
db48x: When you have a moment, it's all broke now, EXCEPT asm.js
[00:16]
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db48xfun
can you give me an example?
I have no trouble running Pitfall, or that demo, with wasm disabled
ah, but if it's enabled then there's a problem
[03:30]
SketchCowYep [03:36]
db48xthis is weird
if you compile wasm-only, it does this for you
if you compile both wasm and asm.js, and tell it to fall back, then it doesn't
[03:37]
SketchCow: I've rebuilt a2600; it might work [03:48]
SketchCowOn it
They're up
hahaha
I solved a problem
So,
1. I figured out the zoom thing - it's because if the console is up, it goes to the tiny version
2. Now it never runs WASM
But it runs ASM!
[03:55]
db48xyea, this compiler is stupid [04:01]
SketchCow: one more try? [04:07]
SketchCowOn it
Exploded
Regular works (when I turn off wasm), WASM explodes
[04:08]
db48xdb48x sighs [04:11]
SketchCowDid you see the thing azakai suggested of compiling two separates? [04:12]
db48xyea
ok, I rebuilt a2600 and atari400 as in non-webassembly mode
you might also grab the several hundred others that were built the other day while you're in there
[04:19]
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[04:26]
SketchCowFor some reason, a2600 is not there.
(in /src/mame)
should I be elsewhere?
[04:33]
db48xyea, I accidentally deleted them [04:34]
SketchCowhmm [04:34]
db48xrebuilt [04:36]
SketchCowSo, first, I'm grabbing and will upload all the updated things
(then back to wasm fun)
[04:38]
(it's still packing the .js files) [04:48]
Taking a while
OK, uploading
There it goes
[05:02]
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SketchCowThey're all in
We should test
Good news is it "works"
Bad news is it never uses the WASM
But they all work
[05:41]
Vito`I don't think we're using the standard emscripten wasm/asm/js fallbacks, I think we're detecting wasm support separately and either loading that, or loading the asm.js version, and that's it, not doing any of the interpolation stuff
for unrealty, I mean
[05:58]
db48xyes, I suppose we must do the same [06:05]
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