#jsmess 2017-07-14,Fri

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Time Nickname Message
05:21 🔗 DFJustin has quit IRC (Remote host closed the connection)
05:26 🔗 DFJustin has joined #jsmess
06:16 🔗 bai *grumble* I got all this refactoring the mame guys wanted done, and the system works how it used to while using their preferred code structure, but now the feature I set out to implement in the first place no longer works
07:39 🔗 JohnTalen bai: make clean?
07:39 🔗 JohnTalen check nested #ifdefs
07:40 🔗 JohnTalen debug output before and up to that point.
07:40 🔗 JohnTalen date/time checks on those object files.
07:41 🔗 JohnTalen assert conditions to execute said code.
07:43 🔗 JohnTalen With what you've said so far it 'feels' like an #ifdef. Perhaps passed to the Makefile.
07:43 🔗 JohnTalen You know what they say. Always go back to the data.
07:43 🔗 JohnTalen ( At least in maths ;p )
09:59 🔗 JohnTalen 6:00am. time for bed.
10:32 🔗 JohnTalen has quit IRC (Quit: leaving)
15:05 🔗 SketchCow A minor but important (to me) thing: https://archive.org/details/emularity_engine_v1 now has an actual description.
15:05 🔗 SketchCow It needs a much better one, but it was nothing for years because the system was choking on it
18:47 🔗 db48x nice
20:17 🔗 Vito` where does that 6M views number come from
20:22 🔗 SketchCow Anytime something grabs from it
20:31 🔗 db48x which means any time anyone starts up an emulator
20:34 🔗 SketchCow Right
22:40 🔗 JohnTalen has joined #jsmess
22:51 🔗 bai hah, so here's a conundrum. I got everything working with the new code structure, and while I was at it I even added features like "actually being able to tell the emulator to quit"
22:51 🔗 bai but mame's default binding for insta-quit is esc
22:52 🔗 bai which is a problem in browsers because people hit esc for all kinds of reasons there
22:52 🔗 bai so do I include this fix and we push out config changes to rebind that to something less common, or do I just leave the patch out and let someone else discover than it's unquittable at some point down the line? :D
22:53 🔗 bai that*
23:06 🔗 JohnTalen bai: what was the issue yesterday with it?
23:08 🔗 DFJustin if you pass -confirm_quit 1 to mame then esc is no longer insta-quit
23:09 🔗 bai well, the way they wanted me to restructure the code actually introduced a subtle inversion of logic. it was doing something like, if (!paused) { while (machine.time() < stoptime) { machine.timeslice(); } } - but after rearranging the functions they didn't like, it ended up executing as while (machine.time() < stoptime) { if (!paused) { machine.timeslice(); } }
23:09 🔗 bai so it was entering into the loop when paused, but would never advance the system time because it was paused
23:11 🔗 bai then there was another subtle bug with loading saved states where it was properly loading the state, but because the state includes the system time, it would then hang while it simulated forward enough ticks to reach the current time
23:13 🔗 SketchCow So, I am fine with us having to do a range of config files.
23:14 🔗 SketchCow As part of the work with this, doing a round of improvements is a-ok
23:14 🔗 SketchCow Just keep improving the thing, I say
23:26 🔗 JohnTalen bai: interesting.
23:27 🔗 JohnTalen i had a feeling it was some sort of conditional. You're definition described it perfect.

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