#jsmess 2017-09-08,Fri

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WhoWhatWhen
SketchCowCan we do coco3?
We can't currently compile out a coco3 right now, can we? DFJustin?
[03:44]
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DFJustinI don't see why not
mame's coco3 is world class
[04:40]
SketchCowCan you compile one? I just don't know my build machine stuff well
We can shove it in and get this pacman working
(This pacman thing is insane)
https://nowhereman999.wordpress.com/2016/12/29/zilog-z80-to-motorola-6809-transcode-part-001/
It goes and goes and goes and ends in a .dsk
[04:45]
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DFJustinhttp://fos.textfiles.com/dfjustin/coco3/coco3/ [04:59]
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SketchCowStill a miracle, every time [05:50]
DFJustinoh yeah, that miracle, yeah whatever [05:57]
SketchCowIt's "working"
https://archive.org/details/pacman_transcode_v1.01
Needs me to mess with the image, unless you have imgtool sitting around
And want to spend the moment
imgtool put coco_jvc_rsdos PACMAN.DSK roms/pacman/pacman.5e PACMAN.5E
Except pacman_transcode_v1.01.dsk
Sitting in the coco3
I also have to find the setting for "jam memory up to 512k"
[06:02]
DFJustin512k is the default [06:07]
SketchCowOh good [06:07]
DFJustinI don't think you need to imgtool it runs as is
LOADM "GO/BIN:0"
colon is mapped to -
"extra_args": ["-autoboot_command","LOADM \"GO/BIN:0\"\n"]
oh coco3 has floppy sound support too
...and you would want the extra args as a metadata thing on the item and not in the json duh
[06:11]
SketchCowCan we do that? [06:18]
DFJustinpretty sure [06:19]
SketchCowI'm fairly sure the pacman will fail
It needs that rom in it - he implies strongly he intentionally didn't include it
[06:19]
DFJustinnot sure how to do the parameter thing you'll have to bug db48x [06:22]
SketchCowhttps://github.com/fesh0r/mame-full/tree/master/samples/floppy
Should I throw those into the coco3.zip?
[06:23]
DFJustin/0/home/dfjustin/pacman_transcode_v1.01.dsk
well https://github.com/mamedev/mame/tree/master/samples/floppy
I don't know if that will work or not and I'm going to bed
[06:25]
SketchCowNo problem. Night! [06:26]
DFJustineven if it does work what you would probably want to do is make a floppysounds.zip and add that to the bios filenames list for whichever machines [06:29]
actually it would have to be in a floppy.zip that is the name it would be looking for [06:34]
SketchCow1. It works
2. Sound doesn't work, we'll have to consider that
But ha ha, it works
Talk tomorrow
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https://archive.org/details/pacman_transcode_v1.01 [08:18]
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[15:16]
DFJustin1) floppy.zip needs to be a separate file, not inside coco3.zip
2) it doesn't seem to work unless the 35_ wavs are in it too
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SketchCowWeeird [16:09]
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Now to figure out where that's called
bios, I assume
Ok, I have to do some daywalker bullshit, back and I'll do it. Also asked IA to put the scaling in
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SketchCowSo, I THOUGHT I had this working.
{
"name": "Tandy Color Computer 3 Floppy",
"js_filename": "mamecoco3.js.gz",
"bios_filenames": ["coco3.zip","floppy.zip"],
"peripherals": ["flop1"],
"native_resolution": [640,480],
"extra_args": [""],
"driver": "coco3"
}
root@teamarchive0:/HTML/dfjustin/coco3/coco3/samples# unzip -l floppy.zip
Archive: floppy.zip
Length Date Time Name
--------- ---------- ----- ----
26540 2017-09-08 22:02 35_seek_12ms.wav
44144 2017-09-08 22:02 35_seek_20ms.wav
7450 2017-09-08 22:02 35_seek_2ms.wav
22230 2017-09-08 22:03 35_seek_6ms.wav
17708 2017-09-08 22:03 35_spin_empty.wav
17684 2017-09-08 22:03 35_spin_end.wav
17708 2017-09-08 22:03 35_spin_loaded.wav
17708 2017-09-08 22:03 35_spin_start_empty.wav
35308 2017-09-08 22:03 35_spin_start_loaded.wav
6878 2017-09-08 22:03 35_step_1_1.wav
22764 2017-09-08 06:24 525_seek_12ms.wav
30060 2017-09-08 06:25 525_seek_20ms.wav
5336 2017-09-08 06:25 525_seek_2ms.wav
14860 2017-09-08 06:24 525_seek_6ms.wav
8864 2017-09-08 06:24 525_spin_empty.wav
8864 2017-09-08 06:25 525_spin_end.wav
17708 2017-09-08 06:25 525_spin_loaded.wav
11180 2017-09-08 06:25 525_spin_start_empty.wav
17708 2017-09-08 06:26 525_spin_start_loaded.wav
6628 2017-09-08 06:26 525_step_1_1.wav
--------- -------
So, everything's in there
[22:09]
DFJustinyou need -samplepath . in the extra_args like in gorf.json [22:16]
SketchCowPlease don't die, Justin [22:16]
DFJustindon't plan to [22:17]
SketchCowStill failure. Let's see...
{
"name": "Tandy Color Computer 3 Floppy",
"js_filename": "mamecoco3.js.gz",
"bios_filenames": ["coco3.zip","floppy.zip"],
"peripherals": ["flop1"],
"native_resolution": [640,480],
"extra_args": ["-samplepath","."],
"driver": "coco3"
}
I'm playing"
I'm playing "And where does floppy.zip go" games
[22:21]
DFJustineverything looks ok to me but it's not trying to access floppy.zip whereas my command line native version does [22:26]
SketchCowLike, not even trying or failing [22:27]
DFJustinnot even trying [22:27]
SketchCowMaybe it does a scan and it's not in the right place [22:27]
DFJustinwell I guess I can't say that for sure [22:27]
SketchCowWhere do we put .... ohhhh
One moment
MAYBE put it in the item?
Harmless to try
I tried, seems not to work
I'm running out of ideas. BUT, the scaling is now fixed.
[22:27]
DFJustintry -samplepath emulator instead of -samplepath . [22:42]
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SketchCowThat did it [23:12]
DFJustinyou should be able to take it out of the item [23:14]
SketchCowDone
SO scratchy
[23:16]

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