#jsmess 2017-10-25,Wed

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WhoWhatWhen
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SketchCowWell, let me know what I can do
Find some people to collaborate and explore?
[02:05]
baiha ha, is there anyone left with this combination of skills who we haven't burnt out yet? :D
if you find someone I absolutely can talk it through with them, share what I've done, and be their rubber duck
[02:09]
SketchCowWell, no, I'd have to hunt the landscape
What is MAME written in again.
C++
Right?
[02:09]
baiC++ yeah [02:09]
SketchCowThey'd only have to understand C++ [02:10]
baiand also the intricacies of async JS
since this specific problem is the intersection of those worlds
[02:10]
SketchCowWell, let's try a cold call, right [02:13]
Cold call made [02:22]
baioh I missed the "only" part in your second line above....yeah I think that with me doing the JS side they'd only need to know C++, as long as they're willing to accept that they're working in a weird environment
a lot of native devs, I'd describe this problem to them and they'd be like "...wow....just...wow.....good luck man, I ain't touching that shit"
[02:25]
SketchCowWe always have to work hard to find the best people.
But we do
Or your life will clear up
[02:26]
baiyeah, the webvr arcade stuff is always like right on the edge of the back burner for me, it's work related so I can always justify working on it in order to make a demo for work, but right now we're just in that period where as a company we have to quit making random cool shit and focus on something that brings in some money
so much shit I want to do with it that's just not given the time it deserves
[02:33]
SketchCowI'm blasting through that now
Along with earnings from Podcast to take away the financial pain
[02:33]
baiyeah, saw the news about the pro studio upgrade. sounds like that's going well [02:35]
SketchCow$25/hour [02:35]
baiI've been queueing them up, going on a road trip with kim in a week through no-man's land in northern california, nice to have a few queued up for when we hit the point where no radio signals can penetrate
hey, not bad
[02:36]
SketchCowYeah, $25/hour is nothing
I record the first podcast tomorrow, go from there
[02:43]
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I'll keep trying with finding C++ person [03:37]
baiactually, now that I think about it, I do follow someone on twitter who might be ideal
wrote an nes emulator in js from scratch, so he knows that side of things pretty well
I'll ping him and see if he's interested, but his last tweet was about how busy he was
[03:44]
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SketchCowRemind him how great life is when you do emulation
Also, I assume you're not available rest of year
[04:26]
baiI mean I'm always around of course, and I'm not ruling out that I might find some time before the end of the year, it's just not currently The Thing [04:32]
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SketchCowSome bites, more to come [16:36]
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db48xlol, two of my clients just emailed me [17:48]
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[18:25]
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SketchCowOK
To do the work?
Or something else
[19:10]
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db48xwell, one sent me a spec for at least three months of work and asks if I can do it all in november
the other asks if I have a day free to look into a problem they've run in to
[19:29]
SketchCowWe are your best client [19:34]
db48x:) [19:36]
SketchCowWe don't hide your work behind NDAs
Are we positive the Webassembly needs to be two files?
[19:36]
db48xtechnically it does not need to be two files [19:36]
SketchCowJust seems like a metric ton of extra work [19:37]
db48xwell, it's the same amount of work either way
either two files, or one file that is as large as the two files put together
because it is, in fact, those two files put together into one file :)
[19:37]
SketchCowI mean just the potential for us to put things together wrong [19:37]
db48xwell, we currently do a lot of manual stuff that can be automated
building each platform, uploading them, keeping track of which files have been uploaded, etc
I was thinking about that last night
[19:38]
SketchCowI support any solution [19:39]
db48xI should take the time to automate everything so that with one command the build machine can build mame natively, run it to get the xml data out of it, mangle and shred the xml to determine what can be built and how to build it, then build all the individual emulators, commit them to a git repository to keep track of the history of things, and upload them to IA [19:40]
SketchCowYou should, but will that be done in the time you can easily give us? [19:42]
db48xwho can say? [19:42]
SketchCowWell, I mean, sometimes there's a clear "oh yes" or "no way in a million years" [19:43]
db48xsure [19:43]
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SketchCowNeed anything else?
Moral support? Scuttle work?
[20:46]
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db48xwhat I need is to not fall asleep on the couch again [22:47]

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