#jsmess 2017-10-25,Wed

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Time Nickname Message
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02:05 🔗 SketchCow Well, let me know what I can do
02:05 🔗 SketchCow Find some people to collaborate and explore?
02:09 🔗 bai ha ha, is there anyone left with this combination of skills who we haven't burnt out yet? :D
02:09 🔗 bai if you find someone I absolutely can talk it through with them, share what I've done, and be their rubber duck
02:09 🔗 SketchCow Well, no, I'd have to hunt the landscape
02:09 🔗 SketchCow What is MAME written in again.
02:09 🔗 SketchCow C++
02:09 🔗 SketchCow Right?
02:09 🔗 bai C++ yeah
02:10 🔗 SketchCow They'd only have to understand C++
02:10 🔗 bai and also the intricacies of async JS
02:10 🔗 bai since this specific problem is the intersection of those worlds
02:13 🔗 SketchCow Well, let's try a cold call, right
02:22 🔗 SketchCow Cold call made
02:25 🔗 bai oh I missed the "only" part in your second line above....yeah I think that with me doing the JS side they'd only need to know C++, as long as they're willing to accept that they're working in a weird environment
02:25 🔗 bai a lot of native devs, I'd describe this problem to them and they'd be like "...wow....just...wow.....good luck man, I ain't touching that shit"
02:26 🔗 SketchCow We always have to work hard to find the best people.
02:26 🔗 SketchCow But we do
02:30 🔗 SketchCow Or your life will clear up
02:33 🔗 bai yeah, the webvr arcade stuff is always like right on the edge of the back burner for me, it's work related so I can always justify working on it in order to make a demo for work, but right now we're just in that period where as a company we have to quit making random cool shit and focus on something that brings in some money
02:33 🔗 bai so much shit I want to do with it that's just not given the time it deserves
02:33 🔗 SketchCow I'm blasting through that now
02:34 🔗 SketchCow Along with earnings from Podcast to take away the financial pain
02:35 🔗 bai yeah, saw the news about the pro studio upgrade. sounds like that's going well
02:35 🔗 SketchCow $25/hour
02:36 🔗 bai I've been queueing them up, going on a road trip with kim in a week through no-man's land in northern california, nice to have a few queued up for when we hit the point where no radio signals can penetrate
02:36 🔗 bai hey, not bad
02:43 🔗 SketchCow Yeah, $25/hour is nothing
02:43 🔗 SketchCow I record the first podcast tomorrow, go from there
03:37 🔗 SketchCow I'll keep trying with finding C++ person
03:44 🔗 bai actually, now that I think about it, I do follow someone on twitter who might be ideal
03:45 🔗 bai wrote an nes emulator in js from scratch, so he knows that side of things pretty well
03:45 🔗 bai I'll ping him and see if he's interested, but his last tweet was about how busy he was
04:26 🔗 SketchCow Remind him how great life is when you do emulation
04:26 🔗 SketchCow Also, I assume you're not available rest of year
04:32 🔗 bai I mean I'm always around of course, and I'm not ruling out that I might find some time before the end of the year, it's just not currently The Thing
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16:36 🔗 SketchCow Some bites, more to come
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17:48 🔗 db48x lol, two of my clients just emailed me
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19:10 🔗 SketchCow OK
19:10 🔗 SketchCow To do the work?
19:10 🔗 SketchCow Or something else
19:29 🔗 db48x well, one sent me a spec for at least three months of work and asks if I can do it all in november
19:30 🔗 db48x the other asks if I have a day free to look into a problem they've run in to
19:34 🔗 SketchCow We are your best client
19:36 🔗 db48x :)
19:36 🔗 SketchCow We don't hide your work behind NDAs
19:36 🔗 SketchCow Are we positive the Webassembly needs to be two files?
19:36 🔗 db48x technically it does not need to be two files
19:37 🔗 SketchCow Just seems like a metric ton of extra work
19:37 🔗 db48x well, it's the same amount of work either way
19:37 🔗 db48x either two files, or one file that is as large as the two files put together
19:37 🔗 db48x because it is, in fact, those two files put together into one file :)
19:37 🔗 SketchCow I mean just the potential for us to put things together wrong
19:38 🔗 db48x well, we currently do a lot of manual stuff that can be automated
19:38 🔗 db48x building each platform, uploading them, keeping track of which files have been uploaded, etc
19:39 🔗 db48x I was thinking about that last night
19:39 🔗 SketchCow I support any solution
19:40 🔗 db48x I should take the time to automate everything so that with one command the build machine can build mame natively, run it to get the xml data out of it, mangle and shred the xml to determine what can be built and how to build it, then build all the individual emulators, commit them to a git repository to keep track of the history of things, and upload them to IA
19:42 🔗 SketchCow You should, but will that be done in the time you can easily give us?
19:42 🔗 db48x who can say?
19:43 🔗 SketchCow Well, I mean, sometimes there's a clear "oh yes" or "no way in a million years"
19:43 🔗 db48x sure
20:46 🔗 SketchCow Need anything else?
20:47 🔗 SketchCow Moral support? Scuttle work?
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22:47 🔗 db48x what I need is to not fall asleep on the couch again

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