#jsmess 2017-12-20,Wed

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WhoWhatWhen
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db48xI pulled the 0.192 branch, built everything, and uploaded all the new js files
and the four json files that I modified
[13:20]
SketchCow: in emularity_engine_v1, we have a bunch of old builds called mess*.js.gz; we should delete those [13:26]
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SketchCowOn it [15:42]
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db48x: OK, they're all disappearing as we speak [16:04]
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db48xthanks :)
there are probably some other stray files, but they're not a big deal
[17:52]
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SketchCowSo, they're gone.
I'm watching it slowly slam through the backlog
[18:20]
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db48xBennett has a google docs spreadsheet with info for ~150 games that he's setting up [18:39]
SketchCowFor which [18:44]
db48xhe's setting them up on his own page, for use by his classes
there are at least a dozen systems here that we haven't yet built
I've already set up json files describing them, and I've run them through the build script
he's got CFG files for them as well, to set up key bindings and joystick settings and whatnot
I just need the romz
which is going to take ages
I'm downloading the 0.185 rom set from IA, but I'm only gettting ~2MB/s
[18:52]
SketchCowAhhh [19:01]
db48xmaybe it will finish by christmas [19:04]
DFJustinwhat's this class business [19:11]
db48xhe's a professor of some type at NYU [19:15]
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SketchCowI just talked extensively with Bennett at Moot's birthday party
Bennett is the creator of Multibowl
(The MAME Variant)
Who also said "Fuck it, distribute Multibowl"
Which I'm doing on Christmas
shhhhh
db48x: So you changed the emulators on archive.org?
Yep, 0.192
[19:45]
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emularity_engine_v1 is now 100% caught up [20:14]
db48xoh yea, Multibowl [20:25]
SketchCowSo, we're at the "0.192" breakpoint of the work, right
milestone I guess people call it
[20:32]
db48xyep [20:45]
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SketchCowWhat's next? WASM
I guess
[21:03]
baiand *cough* you know, the thing [21:15]
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db48x[2017-12-20 22:04:13] Building src/mame/drivers/1943.cpp into mame1943-wasm.js.gz [22:06]
baiwoo [22:07]
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SketchCowThe party begins
Do you think it "just works" or it'll need more loader fixup
[23:39]
Help me remember how we do pce.
Who has our fork
Because the keyboard mapping problem is still there
[23:44]

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