#jsmess 2017-12-21,Thu

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WhoWhatWhen
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SketchCowSo, of the updates, this machine died: https://archive.org/details/arcade_mrdo
Did they change the roms for mr. do?
[04:56]
DFJustin: If you have any ideas, I'd love to hear them.
I checked the json, it's accurate, uploaded a 0.185 ROM.
I've tried other games, they're fine too
[05:08]
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DFJustinj2-u001.bin NOT FOUND (tried in mrdo mrdo)
so changed rom yeah
https://github.com/mamedev/mame/commit/5ddd0069199e3a7bcb67f81cef15bd1ec76e8c1f
changed in 0.188
uploaded to fos /home/dfjustin/mrdo.zip
[05:37]
db48x[2017-12-21 04:45:23] Building src/mame/drivers/zx.cpp into mamezx-wasm.js.gz
./build-mame.sh: line 73: zx-wasm.log: No space left on device
[05:43]
DFJustin*sad trombone* [05:43]
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[05:51]
db48xdo we happen to have the 192 rom collection? [06:03]
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SketchCowI can get it [08:51]
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SketchCowSo, I'll write something to find all the listings.
And changes
But I did not expect Mister DO would have changes so late in the game
Anyway, I'm 20% done downloading. Tomorrow I'll snap in the fixes.
Mr. Do!'s working
[09:03]
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OK, I wrote the script.
It is not perfect but it will find all the broken items.
root@teamarchive2:/0/CLEANUP/ARCADE# bash NEWARCADE.sh
ROM in arcade_aafbb is different than the local ROM. (25da0b28f044555b43837224405841dc vs. 48239f4f2ab2798e0202327ce8309341)
ROM in arcade_actfancr is different than the local ROM. (c034a0e298549fed2c455981f139dfbc vs. 04f0c943b29ffb0cbedb10066f26ab21)
ROM in arcade_astrob is different than the local ROM. (48b70a727cd1a0ff35e2dba0a7efb2e4 vs. bbec3c2b9eea2b3e628e599b407ec087)
ROM in arcade_atomboy is different than the local ROM. (bde4131b9aff64d928da8363061847a4 vs. fb633fee8893d89cdfb5c4d484df11d4)
ROM in arcade_aztarac is different than the local ROM. (69fd96aa9ec408b6b5e49ff31c531458 vs. e9db5e661a55f66f07e88f18447a214f)
ROM in arcade_berzerk is different than the local ROM. (9fae7c0650808d269e211d3691dbb10f vs. 02221090eba24dcc56201c030a365e7b)
So, under "what changed", the answer is a few dozen.
[14:43]
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https://hastebin.com/negexexale.bash
all these changed and are fixed.
So, there's a chance some blew up because of this
Because of custom hackery we did. But this needed to be documented, so we'll find them.
(Ones where I added additional roms so they'd work)
[15:13]
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100% updated for arcade roms. Next, BIOS
I remember Apple II had some horseshit
[15:45]
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SketchCowHi, here's my update for db48x for my side of things.
All the arcade ROMs that need replacement have been replaced.
I am now replacing all the BIOS files CAREFULLY to make sure I'm not making machines we got working stop working.
OK, Spectrum absolutely dies under the new thing.
Example: https://archive.org/details/zx_Pyramania_1984_16_48_Tape_Magazine if DFJustin has ideas
[19:48]
DFJustinthat's a crash, would have to do a debug compile [19:57]
SketchCowSpec128 also dies
I'm going to put the old BIOSes back
[20:06]
DFJustinok the single-driver spectrum compile is missing a component [20:09]
SketchCowNope, it dies with old, so yeah, it's a zipthing [20:09]
DFJustinI know how to fix it, gimme a sec to test [20:11]
basically it looks like it needs to be recompiled with SOURCES=src/mame/drivers/spectrum.cpp,src/mame/machine/microdrv.cpp
because it's not picking up the microdrive stuff
but that didn't seem to work with a quick compile, I'm hoping it just cached something and blowing away build/ and rebuilding fixes it
gonna go take a walk while it compiles
[20:22]
SketchCowA couple of the early era shortcuts are all dying like dogs
So we should probably revisit
OK, doing the ones I'm most nervous about
(Apple and Coco)
Coco lived
Apple2 did not
Apple3 lived
Apple2c lived
Interesting.
[20:34]
DFJustinhmm nope same issue on rebuild [20:51]
SketchCowSo, there were a pile of ROMs in the Apple II that weren't in the crushed-up IA zip
But I stuck them in, and Apple2s are working again
So only Spectrum died
New one definitely has all the ROMs the old one did
[20:54]
DFJustinit compiles microdrv but doesn't link it into the final binary so we got another screwy emscripten thing I think [20:59]
could be an issue with the mame build scripts too
won't have time to look at till tonight
[21:07]
SketchCowThat's fine. [21:08]

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