#jsmess 2017-12-28,Thu

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Time Nickname Message
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00:07 🔗 SketchCow Trying to get it working in IA
00:07 🔗 SketchCow As usual, a nightmare
00:07 🔗 bai yeah I'm not sure we've done any with a background like that yet, have we? presumably that's an external resource file we'll need to map to the filesystem and then add an extra argument?
00:08 🔗 SketchCow Nah, it's in the zip and gets called with an artpath
00:08 🔗 SketchCow We did samplepath, we can do artpath
00:09 🔗 bai ah ok
00:09 🔗 bai yeah, should be the same then
00:09 🔗 SketchCow It's just a thousand little things to remember. :)
00:10 🔗 bai is the artwork for the surrounding physical object also in the zip somewhere?
00:11 🔗 bai I feel like with these handhelds, the screen without the surrounding artwork is kind of contextless
00:11 🔗 SketchCow No idea
00:11 🔗 DFJustin it can be done but has not been for this particular handheld
00:11 🔗 bai ah ok
00:12 🔗 SketchCow https://ia601906.us.archive.org/7/items/emularity_engine_v1/hh_sm510.json look right?
00:12 🔗 DFJustin SyntaxError: JSON.parse: expected ':' after property name in object at line 9 column 29 of the JSON data
00:13 🔗 bai oh, yeah file_locations is malformed
00:13 🔗 bai probably just want to get rid of the ""
00:17 🔗 SketchCow How about now?
00:18 🔗 SketchCow https://archive.org/details/hh_tmchammer
00:19 🔗 DFJustin that should be good
00:19 🔗 DFJustin really emularity should be setting artpath though
00:19 🔗 SketchCow The loader does fine once it loads, to give errors.
00:19 🔗 SketchCow But before then is very general.
00:19 🔗 SketchCow So I never know where to look.
00:22 🔗 DFJustin ok so I think you can't do a generic hh_sm510.json, it has to be like the arcade games where you have a joust.json even though joust is part of the williams driver https://ia801906.us.archive.org/7/items/emularity_engine_v1/joust.json
00:25 🔗 SketchCow OK, knocking around
00:27 🔗 SketchCow https://archive.org/details/hh_tmchammer blowing up, not surprising
00:27 🔗 SketchCow dog in computer I have no idea what I'm doing.gif
00:29 🔗 DFJustin I think it needs "arcade": "1",
00:31 🔗 SketchCow Insanity.
00:32 🔗 SketchCow https://ia801906.us.archive.org/7/items/emularity_engine_v1/tmchammer.json unless I fucked this too
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00:33 🔗 SketchCow Fucked native resolution, one moment
00:35 🔗 SketchCow At least now it's blowing up with an actual error, like the gods intended
00:36 🔗 SketchCow Removing art path, in case
00:39 🔗 SketchCow Hmm
00:40 🔗 SketchCow Stumped (again)
00:43 🔗 SketchCow Yeah, it's blowing up from the file locations directive.
00:44 🔗 SketchCow Uploading the fixed json
00:48 🔗 SketchCow Found another bug in the json
00:52 🔗 SketchCow OK, the json lines up with joust, of of ideas here
00:52 🔗 SketchCow out of ideas, I mean
00:57 🔗 SketchCow Is the driver name right?
01:05 🔗 DFJustin I dunno it looks fine to me
01:05 🔗 SketchCow It looks fine here too
01:06 🔗 SketchCow I could repack the rom
01:06 🔗 SketchCow I could, I dunno, kill a chicken
01:07 🔗 DFJustin the = isn't supposed to be in extra_args, joust is wrong there
01:07 🔗 SketchCow Interesting.
01:07 🔗 SketchCow But joust works
01:07 🔗 SketchCow OK
01:08 🔗 SketchCow extra_args with no = uploaded
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02:33 🔗 SketchCow So I guess drag db48x in next
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02:51 🔗 hub.efnet.us sets mode: +oooo DFJustin SketchCow balrog arkiver
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02:58 🔗 SketchCow Yeah
02:58 🔗 SketchCow I think the way db48x compiles stuff needs different stuff
03:55 🔗 DFJustin yeah I think it's something along those lines
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19:07 🔗 DFJustin https://mamedev.emulab.it/haze/2017-new-focus/
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