#jsmess 2018-01-03,Wed

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Time Nickname Message
01:53 πŸ”— bennett_ has joined #jsmess
01:53 πŸ”— bennett_ the spectrum driver that went up on Dec 24 is still for mame version 0.177, is that right?
01:56 πŸ”— SketchCow I believe so, yes
01:56 πŸ”— SketchCow sets mode: +oooo azakai balrog bennett_ devesine
01:56 πŸ”— SketchCow sets mode: +oooo godane gsathya Lord_Nigh Vito`
01:56 πŸ”— bennett_ cool
02:37 πŸ”— bennett_ and is it right that we don’t currently have any MSX1 or MSX2 computers? I am looking but there are hundreds of drivers, a little hard to eyeball it
03:11 πŸ”— Lord_Nigh SketchCow: is the speak and spell working in jsmess yet?
03:11 πŸ”— Lord_Nigh i sort of lost track as to what the last version of MAME which properly builds as jsmess is
03:14 πŸ”— bai speak and spell worked a couple years ago, dunno if it still does
03:28 πŸ”— SketchCow We have a round of improvements to do.
03:47 πŸ”— bennett_ I assume you know that your CFG files are not currently loading
03:48 πŸ”— bennett_ I managed to overcome it on my installation by adding the extraArgs "-cfg_directory","emulator"
03:48 πŸ”— bennett_ but the archive.org custom cfgs are being dumped by MAME as it stands
04:13 πŸ”— SketchCow Do not assume this
04:13 πŸ”— SketchCow We are drastically underresourced
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05:39 πŸ”— DFJustin Lord_Nigh: we're fine with 0.193 and beyond
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15:12 πŸ”— bennett_ No worries - you can fix it just by amending your HTML template so that it adds: MAMELoader.extraArgs(["-cfg_directory","emulator"])))
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15:23 πŸ”— bennett_ has quit IRC (Read error: Operation timed out)
15:42 πŸ”— bennett__ an easy way to check if it’s working is to go to Atari 5200 Kaboom: https://archive.org/details/KABOOM_1983_Activision
15:42 πŸ”— bennett__ your CFG file calls for start to be mapped to S whereas the default is 1
15:42 πŸ”— bennett__ if you can start the game by pressing 1, probably it’s not loading the CFG file (even though the JS filesystem is finding and mounting the file)
15:43 πŸ”— bennett__ the reason this happens is that MAME wants the CFG files to be in /cfg by default, unless you specify a different directory, but the mountFile call is loading everything into the root folder
16:00 πŸ”— bennett__ one important additional gotcha - MAME will also silently bail on a CFG file if you try to map controls for peripherals that aren’t currently mounted. So you need to make sure you generate your CFG with the same input devices attached as you plan to use in your loader template
17:38 πŸ”— SketchCow Sounds like db48x added a bug
17:38 πŸ”— SketchCow I'll ping him
18:07 πŸ”— bennett__ I don’t think IA was ever loading the CFGs
18:13 πŸ”— SketchCow It used to
18:20 πŸ”— bai thought it used to check in about 10 different places for configs, I remember debugging this and having to step through a bunch of checks for weird paths
18:20 πŸ”— bai but I think those were for configs included inside the .zip, not command-line specified ones
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