#jsmess 2018-02-10,Sat

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Time Nickname Message
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00:20 🔗 db48x ok, I'm going to upload everything but exidy
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03:46 🔗 SketchCow Fantastic
03:48 🔗 db48x now that all the js and wasm files are uploaded, I've started on the json files
03:48 🔗 db48x so they'll start to actually use the wasm files if possible
07:03 🔗 DFJustin SOURCES=src/mame/drivers/exidy.cpp,src/mame/audio/targ.cpp
07:09 🔗 Vito` TARG
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08:47 🔗 db48x no, that still fails
08:47 🔗 db48x it's missing VOLTAGE_REGULATOR
08:55 🔗 * db48x yawns
08:55 🔗 db48x time for me to sleep
08:55 🔗 db48x SketchCow: everything is uploaded
08:55 🔗 godane has joined #jsmess
08:55 🔗 db48x aside from exidty
08:55 🔗 db48x exidy
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15:44 🔗 SketchCow Lovely!
15:45 🔗 SketchCow I assume only external_js brings the love
15:50 🔗 SketchCow (Just verified it does)
15:54 🔗 SketchCow So, when I go to https://archive.org/details/arcade_mrdo&external_js=1
15:54 🔗 SketchCow It says the "Loading WASM" and counts up to 10mb?
15:54 🔗 SketchCow The .gz is like 3
15:55 🔗 SketchCow Something going on there?
18:00 🔗 db48x it counted up to 3.0 MB for me
18:22 🔗 db48x looks like I broke DosBox somehow
18:22 🔗 db48x https://github.com/db48x/emularity/issues/28
18:31 🔗 db48x heh, I also broke it by telling it load a wasm file that doesn't exist
19:09 🔗 db48x weird
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19:14 🔗 db48x ahhh
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20:32 🔗 SketchCow When you're comfortable, I will unleash everyone I know (not public) to test it
20:34 🔗 SketchCow We can focus on getting it just right
20:41 🔗 db48x yes, we should test things
20:41 🔗 db48x I've fixed the DosBox bug
20:41 🔗 db48x bugs
20:48 🔗 SketchCow OK.
20:48 🔗 SketchCow I guess I have some lingering wish we could turn off WASM but feh, go big or go hooome
20:49 🔗 SketchCow (I realize it can be shut off by browser - will be testing it.
20:54 🔗 SketchCow Verified, in Firefox: I can shut off webassembly and the system will just stast using javascript.
20:54 🔗 SketchCow ...that said, it fails.
20:54 🔗 SketchCow unzip: opened archive file emulator/mrdo.zip
20:54 🔗 SketchCow loader.js:1127:42
20:54 🔗 SketchCow unzip: found emulator/mrdo.zip ECD
20:54 🔗 SketchCow loader.js:1127:42
20:54 🔗 SketchCow unzip: emulator/mrdo.zip has no ZIP64 ECD locator
20:54 🔗 SketchCow loader.js:1127:42
20:54 🔗 SketchCow unzip: read emulator/mrdo.zip central directory
20:54 🔗 SketchCow loader.js:1127:42
20:54 🔗 SketchCow unzip: closing archive file emulator/mrdo.zip and sending to cache
20:55 🔗 SketchCow loader.js:1127:42
20:55 🔗 SketchCow unzip: found emulator/mrdo.zip in cache
20:55 🔗 SketchCow loader.js:1127:42
20:55 🔗 SketchCow unzip: closing archive file emulator/mrdo.zip and sending to cache
20:55 🔗 SketchCow loader.js:1127:42
20:55 🔗 SketchCow unzip: found emulator/mrdo.zip in cache
20:55 🔗 SketchCow h5-05.bin NOT FOUND (tried in mrdo mrdo)
20:55 🔗 SketchCow mamemrdo.js.gz:1:5166283
20:55 🔗 SketchCow k5-06.bin NOT FOUND (tried in mrdo mrdo)
20:55 🔗 SketchCow mamemrdo.js.gz:1:5166283
20:55 🔗 SketchCow u02--2.bin NOT FOUND (tried in mrdo mrdo)
20:55 🔗 SketchCow mamemrdo.js.gz:1:5166283
20:55 🔗 SketchCow t02--3.bin NOT FOUND (tried in mrdo mrdo)
20:55 🔗 SketchCow mamemrdo.js.gz:1:5166283
20:55 🔗 SketchCow Seems it blows up on the firl
20:55 🔗 SketchCow file
22:34 🔗 db48x I can't reproduce that failure
22:34 🔗 db48x with external_js=1 and webassembly disabled, it loads the mame 0.194 js.gz file and runs it just fine

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