#jsmess 2018-03-06,Tue

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WhoWhatWhen
db48xand I need to finish factoring out the mamerunner, so that we can actually add methods to it [00:28]
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oscarSketchCow: I'm sure I *can*, but I'll caution you that my web design skills are, uh, very Craigslist.
Personally, I'd opt for a drop-down menu, but if you want a key, maybe?
Question: do we have existing methods for creating and inserting an unformatted disk? For example, say someone wants to use the ProDOS master disk to format a new one, or some game that wants to make "play" disks like Wasteland (does it do that on the Apple II? I know it does on C64).
And if so, how would you want to handle that interface-wise?
[01:00]
DFJustinmame has the ability through the menus to create a blank disk, dunno if it's exposed to lua [01:04]
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db48xwhy is there no mameexidy_wasm.js.gz in emularity_engine_v1? [01:32]
ah, it fails to build
[2018-03-06 01:34:31] Building src/mame/drivers/exidy.cpp,src/mame/audio/targ.cpp,src/devices/sound/volt_reg.cpp into mameexidy.js.gz
[2018-03-06 01:36:42] warning: unresolved symbol: VOLTAGE_REGULATOR
[2018-03-06 01:36:42] Building mameexidy.js.gz failed with errors
I guess we never actually figured out how to get that one going
DFJustin: do you remember if there was something else I should do to fix that one?
[01:46]
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db48x adds a horrible hack to loader.js [02:21]
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DFJustinis that with 0.195?
that should have been fixed
[03:04]
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DFJustinfixed cheekyms: https://github.com/mamedev/mame/commit/0e77f9c540f02130f84a2d124598077ef8cf5492 [03:13]
exidy compiles OK for me with just SOURCES=src/mame/drivers/exidy.cpp,src/mame/audio/targ.cpp [03:20]
quantum is a different problem, will have to investigate more later [03:27]
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SketchCowoscar: First, just make it work, then we'll make it flow
I can give you an Apple II program with two floppies, if you like
[03:43]
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DFJustinquantum blows up trying to use multithreading [06:00]
SketchCowShould I dark it? [06:06]
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[06:25]
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DFJustinI got a fix coming up [07:22]
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quantum fix: https://github.com/mamedev/mame/commit/1f80e58a10d54eb58ee952c15eba7069704757cf [07:49]
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db48xbah, we're still on 0.194 [13:37]
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[19:13]
SketchCowI'm putting all the Amiga Coverdisks back today [19:26]
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[19:33]
SketchCowhttps://archive.org/details/softwarelibrary_amiga_coverdisks - 615 in all
oscar: Any help needed?
[19:44]
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oscarNope, just been a busy few days.
Sorry. Two kids, one of whom has been sick, tends to make the schedule less predictable. :-)
[20:32]
db48xthere are no schedules here :) [20:33]
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SketchCowIf we don't get items working, good people will die
Hey, so DFJustin got the game working... let me find it
http://fos.textfiles.com/dfjustin/hh_sm510/tmchammer/
https://archive.org/details/hh_tmchammer
Oh, it works
ha ha
[21:21]
Well fuck, let's add those [21:35]
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https://archive.org/details/hh_gnw_dkong2 broke
I'm sure I've got it wrong
[21:52]
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DFJustinworks for me [22:10]
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db48xpressing 1 seems to start the game
some other numbers do some things
SketchCow: what json files did you add?
[23:25]
gnw_dkong2.json looks new [23:33]
SketchCowI just downloaded the xtras
I wonder how we can make the whole list and start adding these!
Does someone want to do this? Someone in the channel?
Someone who has wanted to help forever and a day and this is the big day
[23:39]
db48xdownloaded what xtras? [23:40]
SketchCowArtwork files.
Makes them look better
[23:40]
db48xbut at some point you added at least one json file, gnw_dkong2.json
have you added any others?
[23:40]
SketchCowI did
Just that one.
[23:40]
db48xok [23:40]
SketchCowTo see how broke-non broke
Not broke!
[23:40]
db48xhttps://git.archive.org/db48x/emularity_engine_v1/commit/7c0e3e642b94ea6d789718e2c6e687418bd6b73f [23:42]
SketchCow(I can't see what you're linking to.) [23:52]
db48xoops, I accidentally made it private
try again
[23:59]

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