[00:00] https://archive.org/details/hh_snspell in case anyone sees something I don't [00:03] Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 268435456, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0 [00:06] you should probably just replace the huge png with a web-res jpg and adjust the filename in the .lay [00:06] * SketchCow slowly takes his hands away from the .sh messing [00:07] root@teamarchive2:/0/CDROMS/WOW/S/artwork# identify snspell.png [00:07] snspell.png PNG 5554x7842 5554x7842+0+0 8-bit sRGB 82.13MB 0.000u 0:00.000 [00:15] *** balrog has quit IRC (Quit: Bye) [00:18] *** balrog has joined #jsmess [00:18] Did they JUST change the ROMs or something? [00:21] Fixed it [00:22] No idea what happened [00:23] I had it working. Then it stopped. [00:24] Now it's working again. [01:23] not working here [01:23] oh works in chrome [01:25] works in waterfox so it's probably just my firefox nightly being weird [01:27] nice, the buttons are clickable too [01:36] must be a pretty detailed scan :P [02:40] Thanks again for the .png to reduced resolution ida. [02:40] That made a galactic difference [03:06] I found out our stats are now updating 48-72 hours lagged [03:06] That is super sad [03:06] But the numbers are going to blow p when they do [05:10] *** godane has quit IRC (Read error: Operation timed out) [06:14] *** godane has joined #jsmess [16:22] A report that Edge shows blank screen with webassembly [16:22] I'll see if I can get more details [16:56] the answer is, "edge is bad and they should feel bad" [16:56] "failed to asynchronously prepare wasm: CompileError: Function body too big" [16:58] cool, I closed the tab and the whole browser crashed [16:58] quality all around [16:59] there is this open ticket https://github.com/kripken/emscripten/issues/5069 [17:00] actually wait no, google is just bad too, that's a different error [17:01] no one else seems to have run into this wasm "function body too big" problem [17:02] seems related to the old asm.js problem with large main functions, but I thought that was solved a long time ago - seems there may still be some browser-specific limits [18:28] that's weird [18:28] we run ue1 in wasm for unrealty [18:28] I can't imagine that's smaller than a portion MAME [18:28] in edge [18:29] I have a Win10 box I can check it in if you have a URL [18:49] it sounds like a single monster function rather than overall code size [18:50] which is definitely something mame could trip although I cut down the biggest beast a while back [20:14] is there a way to paste into emularity? [20:55] balrog: no :) [20:55] ah that's too bad [20:55] was hoping to paste preformatted text into dectalk's console [21:21] (specifically, singing) [21:57] it could theoretically be done, with paste events and programatic clipboard access [21:58] at least, on the web side. getting it injected into underlying systems would be emulator-dependent [21:58] and getting clipboard data back out would be similarly tricky [22:13] for systems like the DECTalk, where all input is going in via a serial port anyway, pasting would just be implemented by typing in whatever is in the paste buffer [22:13] you can do that with an external program, if you want [22:17] true [22:21] the injection into the underlying system is already handled by mame through the keyboard setup [22:21] you can paste into native mame from the OS clipboard [22:23] oh ok cool, yeah then we could probably wire something up for mame pretty easily [22:23] SAE and dosbox might be different, but again, dosbox I think has some similar capability [22:55] > getting it injected into underlying systems would be emulator-dependent [22:55] I mean just typing what's in the paste buffer to the keyboard [22:55] yeah