#jsmess 2018-03-25,Sun

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04:26 🔗 SketchCow db48x: OK, I'm at a breakpoint with the handhelds.
04:27 🔗 SketchCow I should do another run, but before then, I'm going to do a quick check on the system to make sure you have everything new in the emularity_engine_v1 set on the archive
04:31 🔗 SketchCow Sent db48x a copy of the newly added stuff not aleady in the set.
04:33 🔗 db48x cool
04:33 🔗 db48x genesis_wasm.json was an experiment that we should delete; I thought that I already had
04:40 🔗 SketchCow That's the only one that I noticed.
04:41 🔗 SketchCow So, since we're mostly waiting for oscar to work on his experiment and for Moogs to hopefully get MAME into that specific shape, I'm probably thinking we're just going to audit the functionality of Emularity, especially around Internet Archive.
04:41 🔗 SketchCow For example, maybe make it that if fullscreen doesn't work in the given browser, it greys out and says it's not supported in that browser, etc.
04:42 🔗 db48x that's doable
04:42 🔗 SketchCow Yeah, and I think the controller support died a while ago.
04:42 🔗 SketchCow You know, just make all the stuff work, better
04:43 🔗 db48x let me check on the controllers
04:46 🔗 db48x works fine
04:46 🔗 SketchCow Does it? That'll be good news then.
04:46 🔗 SketchCow I'll be loading all the stupid browser types into my machine and testing
04:46 🔗 SketchCow So we have a good roadmap
04:47 🔗 SketchCow We've been clunked before by something not working in, say, Edge, because who gives a flying fuck about edge
04:48 🔗 db48x except my start button doesn't
04:49 🔗 SketchCow In other news, someone linked me to a collection of what appears to be gigabytes and gigabytes of Amiga software disk images.
04:49 🔗 db48x neat
04:51 🔗 db48x works in chrome too, but my start button still doesn't start the game
05:25 🔗 SketchCow Uploading 140gb of cracks.
05:25 🔗 SketchCow 140. Gigabytes.
05:52 🔗 bai db48x: you try every other button? one of the biggest problems with the gamepad api is consistency of button numbering, it varies wildly by platform, browser, and device
07:59 🔗 db48x yep
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12:29 🔗 oscar OK, for some reason it's not picking up the Lua script...
12:31 🔗 oscar I can see the script file if I do an fs.readdirSync('/'), but MAME doesn't seem to see it when I pass the -autoboot_script.
12:31 🔗 oscar Or at least it spits an error out to the console that indicates it can't see it.
12:34 🔗 oscar So I'll work on some of the other elements for the moment while I figure out what's up.
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15:55 🔗 SketchCow Is this something getting John Vilk in would help?
16:36 🔗 bai when you put it that way, it sounds like calling in Mr. Wolf
16:37 🔗 SketchCow Well, aren't we now wandering into his stuff?
16:40 🔗 bai sure. I just like how that sounds. "shit just got real, we're going to have to bring in John Vilk for this one"
16:41 🔗 bai if the file is showing up with FS.readdir then it seems the browserfs stuff us working, mame can just be a bit finnicky about paths
16:56 🔗 db48x oscar: it should end up in the /emulator directory
16:57 🔗 db48x if you're loading it by the means already present in the emularity, it'll end up there automatically
16:57 🔗 db48x but bai is also right; sometimes mame really wants to look in a subdirectory
16:58 🔗 db48x in that case there's usually an option to tell it what directory to look in
17:00 🔗 db48x back later
18:58 🔗 SketchCow so much sorting!!
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20:06 🔗 oscar db48x: Well, that's embarrassing. But at least it works now!
20:09 🔗 oscar The /emulator subdirectory did the trick.
20:09 🔗 oscar And I can see my Lua messages.
20:10 🔗 oscar OK, should be able to do something useful real soon now.
20:13 🔗 oscar Thanks!
20:45 🔗 bai awesome!
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21:50 🔗 oscar (by real soon now, I mean hopefully tonight, because I still have both kids sick right as my wife's busy rehearsal season is starting)
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