[00:06] *** oscar_ has joined #jsmess [00:08] *** oscar has quit IRC (Ping timeout: 252 seconds) [01:12] *** DFJustin has quit IRC (Remote host closed the connection) [01:16] *** DFJustin has joined #jsmess [01:17] *** DFJustin has quit IRC (Remote host closed the connection) [01:18] *** DFJustin has joined #jsmess [03:46] DFJustin: any breakthroughs [04:05] it does look like something's going wrong inside mame but these kind of things are a pain to debug [04:08] tomorrow night's my free night [05:26] *** SketchCow has quit IRC (Read error: Connection reset by peer) [05:31] *** SketchCow has joined #jsmess [08:20] I rebuilt psx with ASSERTIONS=1 [08:21] and it was already being built with -g, but it's still has minified function names for some reason [08:34] * db48x is weirded out [08:34] it was over five hours ago that I last ate, and I don't feel like I've really done anything in that time [13:01] hug [14:27] it boots fine without the cd-rom, current guess is it's related to whatever's making hard drive chds not work with mac [14:28] the incantation I use for debug builds is SYMBOLS=1 ARCHOPTS="-s ASSERTIONS=2" REGENIE=1 [14:33] yeah it dies when you mount the chd [14:41] *** azakai has quit IRC (Ping timeout: 259 seconds) [15:13] let me try ASSERTIONS=2 [15:25] uploaded [15:25] oh, hrm [15:25] it looks quite similar to before, but I see a detail that I didn't see earlier [15:25] Unhandled promise rejection abort(15989664) at jsStackTrace@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:1734:12 [15:25] stackTrace@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:1748:11 [15:25] abort@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:17544:43 [15:25] integrateWasmJS/doNativeWasm/instantiateArrayBuffer/<@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:2118:5 [15:25] u@https://archive.org/includes/polyfill.min.js?v=50ac8c1:2:26885 [15:25] [198] a@https://archive.org/includes/polyfill.min.js?v=50ac8c1:1:18228 [15:26] the minified names are in polyfill.js, which is kinda weird [15:26] but the abort is coming from when it compiles the wasm, and is probably a generic error [18:19] SketchCow: do we have / should we have a .swf collection at the archive? I know the player options are a bit more up in the air right now, but what does the preserved-data side currently look like? [18:21] searching for .swf looks like there are a couple thousand random .swf files people have uploaded, but nothing organized, and most look like videos, I'm curious about the old web games [18:23] oh I guess there are some bulk archive items https://archive.org/details/armorgames [18:34] SketchCow: /1 is full on fos which is making it hard to do builds [18:37] is it [18:37] one moment [18:40] fixed [19:34] *** oscar has joined #jsmess [19:35] *** oscar_ has quit IRC (Ping timeout: 260 seconds) [23:58] *** azakai has joined #jsmess