#jsmess 2018-03-27,Tue

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03:46 🔗 SketchCow DFJustin: any breakthroughs
04:05 🔗 DFJustin it does look like something's going wrong inside mame but these kind of things are a pain to debug
04:08 🔗 DFJustin tomorrow night's my free night
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08:20 🔗 db48x I rebuilt psx with ASSERTIONS=1
08:21 🔗 db48x and it was already being built with -g, but it's still has minified function names for some reason
08:34 🔗 * db48x is weirded out
08:34 🔗 db48x it was over five hours ago that I last ate, and I don't feel like I've really done anything in that time
13:01 🔗 SketchCow hug
14:27 🔗 DFJustin it boots fine without the cd-rom, current guess is it's related to whatever's making hard drive chds not work with mac
14:28 🔗 DFJustin the incantation I use for debug builds is SYMBOLS=1 ARCHOPTS="-s ASSERTIONS=2" REGENIE=1
14:33 🔗 DFJustin yeah it dies when you mount the chd
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15:13 🔗 db48x let me try ASSERTIONS=2
15:25 🔗 db48x uploaded
15:25 🔗 db48x oh, hrm
15:25 🔗 db48x it looks quite similar to before, but I see a detail that I didn't see earlier
15:25 🔗 db48x Unhandled promise rejection abort(15989664) at jsStackTrace@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:1734:12
15:25 🔗 db48x stackTrace@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:1748:11
15:25 🔗 db48x abort@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:17544:43
15:25 🔗 db48x integrateWasmJS/doNativeWasm/instantiateArrayBuffer/<@https://cors.archive.org/cors/emularity_engine_v1/mamepsx_wasm.js.gz:2118:5
15:25 🔗 db48x u@https://archive.org/includes/polyfill.min.js?v=50ac8c1:2:26885
15:25 🔗 db48x [198]</I/<@https://archive.org/includes/polyfill.min.js?v=50ac8c1:2:27007
15:26 🔗 db48x a@https://archive.org/includes/polyfill.min.js?v=50ac8c1:1:18228
15:26 🔗 db48x the minified names are in polyfill.js, which is kinda weird
15:26 🔗 db48x but the abort is coming from when it compiles the wasm, and is probably a generic error
18:19 🔗 bai SketchCow: do we have / should we have a .swf collection at the archive? I know the player options are a bit more up in the air right now, but what does the preserved-data side currently look like?
18:21 🔗 bai searching for .swf looks like there are a couple thousand random .swf files people have uploaded, but nothing organized, and most look like videos, I'm curious about the old web games
18:23 🔗 bai oh I guess there are some bulk archive items https://archive.org/details/armorgames
18:34 🔗 DFJustin SketchCow: /1 is full on fos which is making it hard to do builds
18:37 🔗 SketchCow is it
18:37 🔗 SketchCow one moment
18:40 🔗 SketchCow fixed
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