#jsmess 2018-04-05,Thu

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WhoWhatWhen
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SketchCowI don't hit it a lot but that sometimes happens [09:25]
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SketchCowdb48x: I can't source /src/emsdk/emsdk_env.bat
So I can't build seattle.json
[22:58]
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db48xbat files are for Windows, this is Linux
you want emsdk_env.sh
[23:15]
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SketchCowSo, I know you want a world where your environment is one where I understand things and can build in them.
But... I don't think that world exists
I've done what I think was right, and I did a build
But while it showed things, it seems to have not built mameseattle*
But it could be like 10 reasons
I don't like making you spend time on this
I just don't quite know what I'm doing.
I did the source
Then did the build script
It paused on mameseattle*
But I guess didn't build?
My plan is for us to go back and build an awful lot of drivers
Since things have calmed down nicely and stuff is working as fast as possible with webassembly
And a bunch of arcade machines were missed
[23:39]
DFJustinthere's been some notable additions in mame too
I don't expect seattle to run well or at all fwiw
[23:45]
SketchCowreally [23:47]
DFJustin150MHz main cpu [23:47]
SketchCowAm I being Emulation Icarus, flying too close to the sun [23:47]
DFJustinit only runs okay in native mame because the cpu core has a dynamic recompiler to x86 assembly and the voodoo rendering is multi-threaded, neither of which are available in the web port [23:51]
SketchCowI see.
Well, I'm still seriously cargo-culting the drivers
I want to not bother people and run tests
I'm sad dreamcast can't work
[23:53]
DFJustinthere's no theoretical reason why it can't at least run, it just needs more debugging work put in
but it's gonna be real slow
[23:56]
db48xSketchCow: it created a log file, /src/mame/seattle.log
is there anything interesting in it?
hmm, yes
[23:56]
DFJustinlike I said above seattle uses a lot of 'goodies' in the mame framework so it wouldn't suprise me if the compile hits something new we haven't provided for yet [23:59]
db48xlooks like a tooling problem though [23:59]

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