#jsmess 2018-04-10,Tue

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Time Nickname Message
00:39 🔗 SketchCow i have a list
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03:12 🔗 SketchCow List being built now - everything that didn't get added last time.
03:15 🔗 SketchCow Learning to build a conf file for each
05:32 🔗 SketchCow OK, so
05:32 🔗 SketchCow I finished:
05:32 🔗 SketchCow - Making a list of every parent arcade machine we don't have up (or up and darked)
05:32 🔗 SketchCow - Making a script to generate all the needed .json files
05:32 🔗 SketchCow - Uploading all the .json files to glowing machine
05:33 🔗 SketchCow - Writing a script to make an arcade_* item of each machine, setting all the things right, and uploading the item
05:33 🔗 SketchCow - Having it work, assuming the driver is compiled and in
05:33 🔗 SketchCow It's, uh... going to be at it a while
05:33 🔗 SketchCow But proof it works:
05:33 🔗 SketchCow https://archive.org/details/arcade_airbustr
05:34 🔗 SketchCow https://archive.org/details/arcade_3x3puzzl
05:35 🔗 SketchCow It generated each of these items completely itself, and it compiled it all by itself.
05:35 🔗 SketchCow That will be 1,243 arcade machines added
05:36 🔗 SketchCow (I realize many will fail. If it can't find the .zip (i.e., it's a .chd) it won't make the item
05:37 🔗 db48x sweet
05:38 🔗 SketchCow I'm not dumping them into the main arcade collection just so we don't end up with a true mess
05:47 🔗 SketchCow As expected, it's going to probably spend a day putting those together with compiling, so I'm going to let glowing do that work and build those core drivers
05:48 🔗 db48x let me know when it's done and I'll add all the new systems to the git repository
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13:29 🔗 SketchCow SO UPDATE
13:29 🔗 SketchCow 1. I'm uploading all the ones that are "supposed" to work with this search query:
13:29 🔗 SketchCow https://archive.org/details/open_source_software?and%5B%5D=uploader%3Asketch%40cow.net&sin=&sort=-publicdate&page=1
13:30 🔗 SketchCow 2. It does NOT upload if all the pieces aren't in place, i.e., the mame*js.gz/wasm piece, the configuration, the json
13:31 🔗 SketchCow 2a. So that means this will happen in phases
13:31 🔗 SketchCow I ran out of space on your drive, mostly because I had a 3.9gb artwork directory there, that's gone, should be fine.
13:32 🔗 SketchCow 3. So far, I've seen: It crashes to black, it is missing a ROM, the resolution settings need a little nudge
14:00 🔗 SketchCow I've written an ascend script, which will bring a given game into fully-approved level so people don't keep bugtesting it
14:03 🔗 SketchCow So, the "bad" news to this is that there's going to be a LOT of DFJustin related specials in this batch.
14:03 🔗 SketchCow The good news is it will be thematic
14:03 🔗 SketchCow Like, when we're done, everything's done
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14:17 🔗 SketchCow -----
14:17 🔗 SketchCow Note for myself: https://archive.org/details/arcade_darktowr wanted ddragon but appears to ONLY be ddragon
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14:34 🔗 SketchCow OK, I found a bug in my thing
14:34 🔗 SketchCow It'll fix a lot of issues I suspect
14:48 🔗 SketchCow It is.
15:30 🔗 db48x my precious disk space!
19:10 🔗 SketchCow Killin' it
19:18 🔗 SketchCow The fixed .JSON files are doing the trick
19:24 🔗 SketchCow db48x: I killed your disk space
19:26 🔗 SketchCow I'm out of ideas of how to fix it
19:36 🔗 SketchCow bai: hook54321 - ops please
19:44 🔗 SketchCow db48x: I think I broke DOS
19:50 🔗 SketchCow db48x: I definitely broke DOS
19:50 🔗 SketchCow and PCE
19:54 🔗 bai sets mode: +o SketchCow
19:55 🔗 SketchCow sets mode: +oooo arkiver azakai balrog db48x
19:55 🔗 SketchCow sets mode: +oooo DFJustin godane jvilk Lord_Nigh
19:55 🔗 SketchCow sets mode: +o Vito`
19:59 🔗 DFJustin how did you manage that
20:00 🔗 DFJustin also darktowr needs m68705p3.zip
20:02 🔗 DFJustin oh you deleted pce-macplus_wasm.wasm.gz
20:13 🔗 SketchCow I didn't
20:13 🔗 SketchCow But it's gone
20:13 🔗 SketchCow So something exploded
20:13 🔗 SketchCow I wonder...
20:33 🔗 SketchCow I'm not sure what happened
20:33 🔗 SketchCow All I can think is build-mame.sh does something crazy
20:33 🔗 SketchCow But it's additive, not subtractive
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21:25 🔗 db48x we can delete 18G of stuff in /src/mame/build
21:27 🔗 db48x done
21:27 🔗 SketchCow ha ha
21:27 🔗 SketchCow OK, so
21:28 🔗 SketchCow Hank and I have been reverse engineering a shitload
21:28 🔗 SketchCow Here is my theory
21:28 🔗 SketchCow We don't have WASM for DOSbox and PCE, do we
21:30 🔗 SketchCow Or SAE
21:32 🔗 db48x why are all these files owned by root :P
21:32 🔗 db48x no, we don't have wasm for anything but mame
21:32 🔗 SketchCow Ok, so
21:32 🔗 SketchCow Well, first, I build as root
21:33 🔗 SketchCow SEE THIS IS WHAT HAVING A ROOMMATE IS LIKE
21:33 🔗 db48x I've noticed!
21:33 🔗 SketchCow WHAT DO YOU MEAN I CAN'T DRY MY SOCKS IN THE MICROWAVE
21:33 🔗 SketchCow IS THE CAT AN INDOOR OR OUTDOOR CAT, WELL OUTDOOR NOW
21:33 🔗 db48x :)
21:33 🔗 SketchCow OK, let's step through
21:34 🔗 SketchCow So I think what happened is this:
21:34 🔗 SketchCow 1. Jason builds a billion new .json files (actually 1,200) to reflect the new arcade builds
21:34 🔗 SketchCow 2. They are given to glowing machine
21:34 🔗 SketchCow 3. I upload all the new .json files in from glowing
21:35 🔗 db48x makes sense so far
21:35 🔗 SketchCow 4. Inside that directory, for who knows how long ago, was sitting dosbox.json, pce-*.json and sae-*.json
21:35 🔗 SketchCow I didn't make these, but they were in there
21:35 🔗 SketchCow (I double checked, I didn't make them)
21:35 🔗 SketchCow But they got swept in
21:35 🔗 SketchCow And they're broken, they assumed a world with WASM
21:35 🔗 db48x ah
21:35 🔗 db48x easily fixed
21:36 🔗 db48x because I keep a git repository with each version of the file
21:36 🔗 db48x s
21:36 🔗 SketchCow So, I immediately hacked in a desperation dosbox.json and pce-* json
21:36 🔗 SketchCow pce-macplus actually
21:36 🔗 SketchCow You could can replace all those files, dosbox.json pce-*.json sae-*.json
21:36 🔗 SketchCow And in the directory on glowing
21:37 🔗 SketchCow That should prevent further sadness
21:37 🔗 SketchCow Amiga is broken right now, but nobody uses amiga so no bitching
21:37 🔗 SketchCow But oh man do people use dosbox
21:37 🔗 SketchCow A LOT
21:38 🔗 SketchCow So, build-mame.sh is now working again
21:38 🔗 SketchCow I saw it got down to mames* before it ran out of space
21:41 🔗 db48x uploaded
21:41 🔗 SketchCow By the way.... HUNDREDS of new games are now in and working
21:42 🔗 db48x scp: /src/emularity_engine_v1/sae-a1200.json: Permission denied
21:42 🔗 db48x scp: /src/emularity_engine_v1/sae-a2000.json: Permission denied
21:42 🔗 db48x scp: /src/emularity_engine_v1/sae-a500.json: Permission denied
21:43 🔗 * db48x sighs
21:43 🔗 SketchCow Did a chmod
21:44 🔗 SketchCow DFJustin:
21:44 🔗 SketchCow [2018-04-10 21:31:17] Building src/mame/drivers/asteroid.cpp into mameasteroid.js.gz
21:44 🔗 SketchCow [2018-04-10 21:43:17] warning: unresolved symbol: _ZN14asteroid_state13llander_soundER14machine_config
21:44 🔗 db48x ok, they're uploaded to glowing-computing-machine as well
21:44 🔗 SketchCow [2018-04-10 21:43:17] warning: unresolved symbol: _ZN14asteroid_state16llander_sounds_wER13address_spacejhh
21:44 🔗 SketchCow [2018-04-10 21:43:17] warning: unresolved symbol: _ZN14asteroid_state19llander_snd_reset_wER13address_spacejhh
21:44 🔗 SketchCow [2018-04-10 21:43:17] Building mameasteroid.js.gz failed with errors
21:44 🔗 SketchCow For what it's worth. With luck we'll get down to just a handful of "never worked, never will"
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