#jsmess 2018-05-21,Mon

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WhoWhatWhen
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SketchCowOK, I'
OK, I'm doing a few bespoke things for this project while I'm whipping around
I want to fix a few graphics. I understand our simon artwork is shit
And I suspect we have the wrong resolution set on the Speak and Spell, by my eye
[15:40]
DFJustinyou suspect correctly
snspell.png is 5554x7842 so it should have that ratio
[15:54]
SketchCowThe image I have in there is 1000x1412
Spell EYEBALLED
I assume I fucked the JSON
[15:59]
DFJustinthere's no point in having the output resolution and the image be different [16:00]
SketchCowI get that. I wonder why I did this
Maybe it's getting the resolution from the general driver?
[16:01]
DFJustinthe image was resized as a rush job to stop it downloading 90mb every time [16:01]
SketchCowRight [16:01]
DFJustinthe json has 640x480 which looks defaulty [16:02]
SketchCowWell, if the action item comes to you, I'll instantly do it
https://ia801906.us.archive.org/7/items/emularity_engine_v1/snspell.json
I did 640x480, that's horseshit, obviously
[16:02]
DFJustin640x904 or 340x480 would be the correct ratio [16:03]
SketchCow500x706, I bet [16:03]
DFJustinor that [16:04]
SketchCowOk, I'm uploading the replacement json
Also, the speak and spell gives me the template for Simon
https://archive.org/details/Simon_19xx_Buraglio_Claudio is cute
Ok, I see.
It was a holdover from when it didn't have the image.
[16:05]
Took the simon art from 24mb to 800k [16:22]
https://archive.org/details/hh_simon works right now. [16:27]
https://archive.org/details/hh_snspell is now sane.
While I'
While I'm in this mindset, any other artworks we're missing out on?
That make sense
[16:34]
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DFJustinsnmath / snread?
http://mrdo.mameworld.info/mame_artwork_ingame.php
[17:10]
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wdnaHey guys. I just wanna thank you for the emscripten project, I mean what began it. I know how much work has been done here ;) [19:23]
SketchCowYou're welcome, almost everyone involved with it is in here [19:29]
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wdnayeah I know I've been around for while, ... it enables today much more than I guess was intended. I work with an OpenGL engine that compiles just fines into JS with bullet physics and stuff, it's just amazing. [19:49]
baiwdna: nice. which engine? [20:01]
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