[01:46] *** balrog has quit IRC (Bye) [02:27] *** balrog has joined #jsmess [05:06] *** godane has quit IRC (Ping timeout: 506 seconds) [05:21] *** godane has joined #jsmess [15:40] OK, I' [15:40] OK, I'm doing a few bespoke things for this project while I'm whipping around [15:40] I want to fix a few graphics. I understand our simon artwork is shit [15:40] And I suspect we have the wrong resolution set on the Speak and Spell, by my eye [15:54] you suspect correctly [15:56] snspell.png is 5554x7842 so it should have that ratio [15:59] The image I have in there is 1000x1412 [16:00] Spell EYEBALLED [16:00] I assume I fucked the JSON [16:00] there's no point in having the output resolution and the image be different [16:01] I get that. I wonder why I did this [16:01] Maybe it's getting the resolution from the general driver? [16:01] the image was resized as a rush job to stop it downloading 90mb every time [16:01] Right [16:02] the json has 640x480 which looks defaulty [16:02] Well, if the action item comes to you, I'll instantly do it [16:03] https://ia801906.us.archive.org/7/items/emularity_engine_v1/snspell.json [16:03] I did 640x480, that's horseshit, obviously [16:03] 640x904 or 340x480 would be the correct ratio [16:03] 500x706, I bet [16:04] or that [16:05] Ok, I'm uploading the replacement json [16:05] Also, the speak and spell gives me the template for Simon [16:06] https://archive.org/details/Simon_19xx_Buraglio_Claudio is cute [16:07] Ok, I see. [16:08] It was a holdover from when it didn't have the image. [16:22] Took the simon art from 24mb to 800k [16:27] https://archive.org/details/hh_simon works right now. [16:34] https://archive.org/details/hh_snspell is now sane. [16:34] While I' [16:34] While I'm in this mindset, any other artworks we're missing out on? [16:34] That make sense [17:01] *** oscar has joined #jsmess [17:10] snmath / snread? [17:11] http://mrdo.mameworld.info/mame_artwork_ingame.php [19:23] Hey guys. I just wanna thank you for the emscripten project, I mean what began it. I know how much work has been done here ;) [19:29] You're welcome, almost everyone involved with it is in here [19:49] yeah I know I've been around for while, ... it enables today much more than I guess was intended. I work with an OpenGL engine that compiles just fines into JS with bullet physics and stuff, it's just amazing. [20:01] wdna: nice. which engine? [21:56] *** Rai-chan has quit IRC (se.hub efnet.portlane.se) [22:44] *** Rai-chan has joined #jsmess