[02:16] DFJustin: I'll try and capture the error. [02:16] it works fine on my desktop [02:16] Not so on my laptop [02:30] I've asked the discord to help, we'll see how that goes [04:56] the error basically just means "it crashed", can't tell any more without a debug compile [08:27] *** wdna has joined #jsmess [15:19] So, that Gin Rummy has a specific behavior the others don't. [15:19] There's a CHANCE that maybe there's a bug in the .woz converter that stumbled on something that chokes on the image. [16:01] there's probably just a mame bug that we haven't hit yet because woz support is pretty new and nobody has tested 1000 images against it yet [16:05] in any case mame shouldn't crash even with fucky input [16:06] the next step would be to try to reproduce it with native mame [16:46] I did a little roundabout with qkumba and he didn't find it in native [16:46] But can see it in Chrome [16:46] Sometimes [16:46] Speaking of which.... we REALLY REALLY should fix the mac emulation (the one we use) [16:47] The keyboard mapping is broken [17:00] I thought we had done something about that [17:00] what's broken about it? [17:22] *** wdna has quit IRC (Quit: WeeChat 2.1) [18:34] *** wdna has joined #jsmess [19:30] let's see if I can compile jsmess [19:45] yep [19:55] hooray :D [19:58] now to run it [20:14] mmm, 'on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary'].' [20:15] trying example_arcade.html [20:19] aha, JSMAMELoader.emulatorWASM() is missing [20:33] okay, it works :-)