#jsmess 2018-06-01,Fri

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Time Nickname Message
02:16 🔗 SketchCow DFJustin: I'll try and capture the error.
02:16 🔗 SketchCow it works fine on my desktop
02:16 🔗 SketchCow Not so on my laptop
02:30 🔗 SketchCow I've asked the discord to help, we'll see how that goes
04:56 🔗 DFJustin the error basically just means "it crashed", can't tell any more without a debug compile
08:27 🔗 wdna has joined #jsmess
15:19 🔗 SketchCow So, that Gin Rummy has a specific behavior the others don't.
15:19 🔗 SketchCow There's a CHANCE that maybe there's a bug in the .woz converter that stumbled on something that chokes on the image.
16:01 🔗 DFJustin there's probably just a mame bug that we haven't hit yet because woz support is pretty new and nobody has tested 1000 images against it yet
16:05 🔗 DFJustin in any case mame shouldn't crash even with fucky input
16:06 🔗 DFJustin the next step would be to try to reproduce it with native mame
16:46 🔗 SketchCow I did a little roundabout with qkumba and he didn't find it in native
16:46 🔗 SketchCow But can see it in Chrome
16:46 🔗 SketchCow Sometimes
16:46 🔗 SketchCow Speaking of which.... we REALLY REALLY should fix the mac emulation (the one we use)
16:47 🔗 SketchCow The keyboard mapping is broken
17:00 🔗 db48x I thought we had done something about that
17:00 🔗 db48x what's broken about it?
17:22 🔗 wdna has quit IRC (Quit: WeeChat 2.1)
18:34 🔗 wdna has joined #jsmess
19:30 🔗 shattered let's see if I can compile jsmess
19:45 🔗 shattered yep
19:55 🔗 bai hooray :D
19:58 🔗 shattered now to run it
20:14 🔗 shattered mmm, 'on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary'].'
20:15 🔗 shattered trying example_arcade.html
20:19 🔗 shattered aha, JSMAMELoader.emulatorWASM() is missing
20:33 🔗 shattered okay, it works :-)

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