#jsmess 2018-07-15,Sun

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Time Nickname Message
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02:41 🔗 SketchCow Ohhhhhhhhh
02:41 🔗 SketchCow Good catch, db
02:42 🔗 SketchCow So it sounds like we need to look at boot disks. :)
02:48 🔗 db48x maybe
02:49 🔗 db48x but I expected the PRAM change to work
03:32 🔗 SketchCow I just like this problem.
03:32 🔗 SketchCow These are the kinds of problems I'd hoped we'd have
03:40 🔗 DFJustin figured out why dreamcast doesn't work
04:31 🔗 SketchCow Hooray
04:31 🔗 SketchCow Other things came with that, right
04:38 🔗 DFJustin yeah probably anything with a dynamically recompiled cpu core
04:44 🔗 DFJustin pushed https://github.com/mamedev/mame/commit/370a411987f3501de1bb595beac9801dc8671a47
04:45 🔗 db48x DFJustin: nice fix
04:50 🔗 DFJustin yeah nothing checks the return from that function so if it fails all kinds of fun things happen
05:10 🔗 DFJustin it's actually faster if you run with -nodrc because the c drc backend is slow but it crashed either way
05:59 🔗 SketchCow Is there an example of dc running?
05:59 🔗 SketchCow I'd love to see it
06:16 🔗 SketchCow I should probably add more handhelds
06:16 🔗 SketchCow Not a peep. Not a fuckin' PEEP from content owners
06:24 🔗 DFJustin http://fos.textfiles.com/dfjustin/dccons/dc/
06:24 🔗 DFJustin it's not wasm so not as fast as it could be
06:27 🔗 SketchCow WASM doesn't help speed quite yet
06:28 🔗 SketchCow I believe it's running at 6%
06:28 🔗 SketchCow Nope, wait, 3%
06:29 🔗 DFJustin pretty sure it does help
06:29 🔗 SketchCow Crazy that playstation goes at basically 100% but this is strugglin'
06:30 🔗 DFJustin dreamcast is way more powerful than a playstation
06:32 🔗 SketchCow Can MAME do N64?
06:32 🔗 SketchCow I assume so.
06:33 🔗 DFJustin yes
06:34 🔗 db48x 2% here
06:35 🔗 SketchCow Upgrade yer shit
06:35 🔗 db48x yea, apparently I could get 50% more performance
06:35 🔗 DFJustin moogly has almost gotten ps2 running this weekend
06:36 🔗 db48x I bought some hard drives though, so I probably won't spend more just now
06:39 🔗 SketchCow I've been super distracted - I'm assuming there's no major systems which are just a compile away from MAME
06:39 🔗 SketchCow Or, I mean, compile away from working on IA
06:40 🔗 SketchCow I think C64 is the big hole
06:40 🔗 SketchCow One day
06:42 🔗 SketchCow That's been the top-shelf clusterfuck
06:42 🔗 SketchCow That poor guy
06:44 🔗 DFJustin msx
06:46 🔗 SketchCow https://archive.org/details/@hd64180
06:46 🔗 SketchCow Is there something that busts our nuts when we try to make it work?
06:47 🔗 SketchCow By the way: https://archive.org/details/softwarelibrary_contribs
06:47 🔗 SketchCow I automatically strip out the emulator-set uploads and shove them there
06:48 🔗 SketchCow When I have time, they go into the main sections
06:49 🔗 DFJustin wasm + removed the constant debug prints, should be a little faster http://fos.textfiles.com/dfjustin/dccons/dc/
06:51 🔗 SketchCow Went from 6% to 7%
06:53 🔗 db48x that's up to 10% for me
07:15 🔗 DFJustin works fine http://fos.textfiles.com/dfjustin/msx/hb10/
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07:33 🔗 DFJustin n64 has some kind of problem
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