[03:38] sweet [04:00] I tried to make a recording of a song, it came out poorly https://www.youtube.com/watch?v=ZQxDuCtxXpU [04:06] *sigh* just learned of a 2sid demo that expects the second SID in a completely different location than Stereo SID Player does [04:29] bai, I think VICE is upset that there's no 'accept' function in the networking libraries [04:29] The other networking functions are present [04:35] ahhh, yeah I ran into that provlem, things that are written for fully async socjets are fine but anything that expects blocking network functions had trouble [04:38] I didn't get to the point of trying to handle that with emterpretify [04:39] I'm still trying to get it to compile at all right now >.> [04:41] hmm, thought it provided a stub at least [04:45] Huh, I see the stub in the include [04:54] I must have skimmed over where it gave a no result for listen [05:49] I am less worried about the stereo SID than the fact that when you press the full-screen button, the C64 emulator blanks the screen and never returns. [05:49] Can we track down why? [05:55] Which browser? [05:56] Ok, "vice-resid" experiences that but not "vice", which rules out Emularity problem [06:00] But Fullscreen button works on my page [06:05] I should probably be sleeping now, night all [06:14] OK. that should likely be a priority, it will be the world's complaint first [06:15] Screenshot rendering is cranking [06:29] Doesn't seem to be a problem with the version installed on IA... did some redirecting so that same version would run on my page, that fullscreen works fine [06:32] I'll give a list tomorrow [06:54] yea, I couldn't figure it out the last time I looked at it [06:54] it wasn't hard to reproduce though [14:50] *** azakai_ has quit IRC (Quit: Ex-Chat) [16:09] *** godane has quit IRC (Quit: Leaving.) [16:17] *** godane has joined #jsmess [19:45] Hey there. [20:38] db48x: from Sgeo_ - "I shouldn't be looking at this right now, but I noticed the canvas element seems to have width and height set to 0 in fullscreen mode." [21:28] that's correct, but I couldn't figure out why [22:44] resizeScale css_resolution and aspectRatio undefined at time of call, canvas and scale both have sensible values [22:46] So does a DOSBox game, and nothing dies there [22:47] yep [23:02] Hmm. I disabled HW scaling because it was dependent on OpenGL that was inexplicably failing [23:03] vice24 works, vice32 does not. [23:03] But if it were something wrong ih the compilation, I would expect sgeo.github.io/experimental/vice32/x64.html to fail, and it's working [23:12] It does seem dependent on the build. I tried vice24.json with vice-resid.js.gz, did not work [23:13] hrm. [23:13] it shouldn't depend on the build [23:19] * Sgeo_ pokes at Browser.updateCanvasDimensions [23:23] It looks like on sgeo.github.io, the canvas has a "widthNative", and not on IA. [23:29] A preliminary Browser.setCanvasSize() on IA prevents the issue [23:30] Maybe emscripten is setting the size, then some code on IA/Emularity either deletes and replaces the canvas or otherwise removes the properties that emscripten set? [23:40] The DOSBox game retains widthNative and heightNative [23:55] Just downloaded your VICE Emularity example. Error [23:58] Removing the nativeResolution parameter fixes things