#jsmess 2018-10-01,Mon

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Time Nickname Message
03:38 🔗 db48x sweet
04:00 🔗 Sgeo_ I tried to make a recording of a song, it came out poorly https://www.youtube.com/watch?v=ZQxDuCtxXpU
04:06 🔗 Sgeo_ *sigh* just learned of a 2sid demo that expects the second SID in a completely different location than Stereo SID Player does
04:29 🔗 Sgeo_ bai, I think VICE is upset that there's no 'accept' function in the networking libraries
04:29 🔗 Sgeo_ The other networking functions are present
04:35 🔗 bai ahhh, yeah I ran into that provlem, things that are written for fully async socjets are fine but anything that expects blocking network functions had trouble
04:38 🔗 bai I didn't get to the point of trying to handle that with emterpretify
04:39 🔗 Sgeo_ I'm still trying to get it to compile at all right now >.>
04:41 🔗 bai hmm, thought it provided a stub at least
04:45 🔗 Sgeo_ Huh, I see the stub in the include
04:54 🔗 Sgeo_ I must have skimmed over where it gave a no result for listen
05:49 🔗 SketchCow I am less worried about the stereo SID than the fact that when you press the full-screen button, the C64 emulator blanks the screen and never returns.
05:49 🔗 SketchCow Can we track down why?
05:55 🔗 Sgeo_ Which browser?
05:56 🔗 Sgeo_ Ok, "vice-resid" experiences that but not "vice", which rules out Emularity problem
06:00 🔗 Sgeo_ But Fullscreen button works on my page
06:05 🔗 Sgeo_ I should probably be sleeping now, night all
06:14 🔗 SketchCow OK. that should likely be a priority, it will be the world's complaint first
06:15 🔗 SketchCow Screenshot rendering is cranking
06:29 🔗 Sgeo_ Doesn't seem to be a problem with the version installed on IA... did some redirecting so that same version would run on my page, that fullscreen works fine
06:32 🔗 SketchCow I'll give a list tomorrow
06:54 🔗 db48x yea, I couldn't figure it out the last time I looked at it
06:54 🔗 db48x it wasn't hard to reproduce though
14:50 🔗 azakai_ has quit IRC (Quit: Ex-Chat)
16:09 🔗 godane has quit IRC (Quit: Leaving.)
16:17 🔗 godane has joined #jsmess
19:45 🔗 SketchCow Hey there.
20:38 🔗 SketchCow db48x: from Sgeo_ - "I shouldn't be looking at this right now, but I noticed the canvas element seems to have width and height set to 0 in fullscreen mode."
21:28 🔗 db48x that's correct, but I couldn't figure out why
22:44 🔗 Sgeo_ resizeScale css_resolution and aspectRatio undefined at time of call, canvas and scale both have sensible values
22:46 🔗 Sgeo_ So does a DOSBox game, and nothing dies there
22:47 🔗 db48x yep
23:02 🔗 Sgeo_ Hmm. I disabled HW scaling because it was dependent on OpenGL that was inexplicably failing
23:03 🔗 Sgeo_ vice24 works, vice32 does not.
23:03 🔗 Sgeo_ But if it were something wrong ih the compilation, I would expect sgeo.github.io/experimental/vice32/x64.html to fail, and it's working
23:12 🔗 Sgeo_ It does seem dependent on the build. I tried vice24.json with vice-resid.js.gz, did not work
23:13 🔗 db48x hrm.
23:13 🔗 db48x it shouldn't depend on the build
23:19 🔗 * Sgeo_ pokes at Browser.updateCanvasDimensions
23:23 🔗 Sgeo_ It looks like on sgeo.github.io, the canvas has a "widthNative", and not on IA.
23:29 🔗 Sgeo_ A preliminary Browser.setCanvasSize() on IA prevents the issue
23:30 🔗 Sgeo_ Maybe emscripten is setting the size, then some code on IA/Emularity either deletes and replaces the canvas or otherwise removes the properties that emscripten set?
23:40 🔗 Sgeo_ The DOSBox game retains widthNative and heightNative
23:55 🔗 Sgeo_ Just downloaded your VICE Emularity example. Error
23:58 🔗 Sgeo_ Removing the nativeResolution parameter fixes things

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