[00:12] SketchCo1, what was the one you wanted me to experiment with? [01:03] *** Ipggi has joined #jsmess [01:53] Side note: https://archive.org/details/softwarelibrary_c64?and%5B%5D=emulator%3Avice-resid&sort=-downloads&page=1 [01:53] *** SketchCo1 is now known as SketchCow [01:53] We're now past 20,500 [01:54] So, obviously, we need to start constricting these down [01:56] But until then... wheeee! We're at 2/3rds of all the items [01:56] SketchCow, remind me if you wanted me to try VIC-20 or PET? I think it was VIC-20? [01:58] vic-20 and pet [02:11] I'll try vic-20 first, if it works I'll see if I can make all of the rest at once [02:12] I have no idea if an emmake make clean would be required between each, I'm not entirely sure how the different builds are built [02:25] The vic20 code is depending on c64 cartridge code [02:26] But then if I add those, the debugcart gets included twice which is invalid [05:13] *** wdna has quit IRC (Ping timeout: 252 seconds) [05:13] *** wdna has joined #jsmess [05:13] *** hook54321 has quit IRC (Ping timeout: 252 seconds) [05:15] *** hook54321 has joined #jsmess [05:16] *** Lord_Nigh has quit IRC (Ping timeout: 252 seconds) [05:17] *** pfallenop has joined #jsmess [05:20] *** Lord_Nigh has joined #jsmess [05:21] *** wdna has quit IRC (Read error: Operation timed out) [05:24] *** balrog has quit IRC (Read error: Operation timed out) [05:24] *** decay has quit IRC (Ping timeout: 252 seconds) [05:24] *** decay has joined #jsmess [05:32] *** logchfoo3 starts logging #jsmess at Sun Oct 21 05:32:50 2018 [05:32] *** logchfoo3 has joined #jsmess [05:50] *** wdna has joined #jsmess [13:58] *** wdna has quit IRC (Quit: WeeChat 2.2) [17:23] *** godane has quit IRC (Quit: Leaving.) [17:33] "I would use wkhtmltoimage and cat url_list.txt | xargs -P20 -n1 wkhtmltoimage ... [17:33] wkhtmltoimage --javascript-delay 10000 --run-script "javascript:AJS.emulate()" https://archive.org/details/arcade_outrun#loading . arcade_outrun.jpg" [17:33] I like this insane solution [17:35] (I'm testing the arcade ROM uploads.) [17:35] I'm surprised at how well it's working, frankly [17:36] *** godane has joined #jsmess [18:06] So far, out of 60+ games I just tested, 3 didn't work [18:06] I'm not going back to diagnose yet although I will [18:47] *** azakai_ has quit IRC (Read error: Operation timed out) [19:44] *** db48x has joined #jsmess [19:46] SketchCow: I haven't actually done it yet [20:13] The original vice.js skipped using buildinst and has its own build solution, which I am using. I'm going to try buildinst and see if that just builds what's needed for each machine [20:13] It would ideally (if it works) wipe out the effort of listing each directory with build components [20:41] db48x: Heartbreaker [21:11] *** azakai_ has joined #jsmess [22:16] Something in xvic is getting in a loop, so trying with xpet now [22:20] Someone in the VICE channel was suggesting the stereo problem was a performance issue [22:20] I need Web Audio diagnostic tools [22:41] db48x, are you still planning on doing the persistence stuff or should I work on it myself? [22:43] *** azakai_ has quit IRC (Read error: Operation timed out) [22:52] I have been busy this week [22:54] SketchCow: ok, I created a vectrex.json, and uploaded the resulting mamevectrex*.gz [22:54] Sgeo_: but yes, it's still on my list of things to do. of course, if you get to it first... :) [22:55] Is it more likely to be a one-liner or trickier than that? [22:55] I have XPet working [22:55] Except it seems stuck in positional keymapping [22:56] should be pretty simple [22:57] SDL1 VICE XPET on Windows is also positional keymapping *shrug* [22:58] if the file exists, call Promise.resolve(). if it doesn't, then call fetch_file [23:02] *** Pengan has joined #jsmess [23:29] GitHub gave me an error when trying to build my pages [23:36] Trying me some Vectrex [23:38] db48x: There's no Vectrex.json in there [23:38] But I can make one! [23:45] Inside the tiny nightmare [23:46] oh [23:46] I just forgot to upload mine [23:46] Upload yours, bet it's better than mine [23:46] Trying to determine if it needs a bios [23:47] "bios_filenames": [ [23:47] "exec_rom.bin" [23:47] ], [23:47] I have it, inside vectrex.bin [23:47] I mean zip [23:47] root@teamarchive2:/0/HIPHOP/BATTERY/MAME 0.202 ROMs (merged)# unzip -l vectrex.zip [23:47] Archive: vectrex.zip [23:48] TORRENTZIPPED-7A41744C [23:48] Length Date Time Name [23:48] --------- ---------- ----- ---- [23:48] 8192 1996-12-24 23:32 exec_rom.bin [23:48] 8192 1996-12-24 23:32 exec_rom_intl_284001-1.bin [23:48] --------- ------- [23:48] 16384 2 files [23:48] we might need the intl one for some things [23:48] I know [23:48] intl vectrex programs, I guess [23:48] I mean just include vectrex.zip as the bios [23:48] oh, yea [23:48] easy enough [23:49] done [23:50] https://archive.org/details/vectrex-starcastle is my test [23:51] Oh, it didn't likely all go in yet because archive delay [23:51] Bet it just heals [23:52] There it goes [23:52] Fantastic, thanks dan [23:52] I have to do all "the stuff' with support overlay art [23:54] you're welcome [23:54] we might be scaling it wrong [23:55] Oh, we DEFINITELY are [23:57] 480x640 felt like it should be best