[01:34] SketchCow, I can get a partial fix for mouse behavior tonight or a better fix once I find... ok maybe I should actually test what happens with my "partial" fix [01:34] Mostly worried about unintuitive behavior [01:35] And I'm still chasing that unicorn [01:44] *** pengan has joined #jsmess [01:46] Trunk is 35700 [01:46] (I want to either prove a point that it is a VICE bug or learn I'm mistaken and try to incorporate whatever magic they did to fix things) [02:18] Ooh the menu in trunk SDL is shiny [03:19] *** azakai_ has joined #jsmess [15:41] *** azakai_ has quit IRC (Read error: Operation timed out) [15:59] *** Lord_Nigh has quit IRC (Quit: ZNC - http://znc.in) [16:01] *** davidar has quit IRC (Quit: Connection closed for inactivity) [16:02] *** Lord_Nigh has joined #jsmess [18:44] *** i0npulse has quit IRC (Ping timeout: 252 seconds) [18:44] *** i0npulse has joined #jsmess [20:57] hmm crosshair is still on for vectrex [21:02] don't see a vectrex.cfg in emularity_engine_v1 [22:27] bai, how does EM-DOSBOX handle the pointerlock thing? In the SDL2 code or EM-DOSBOX itself? [22:28] I think I know what I want to do: New click handler that calls VICE's grab mouse functionality and simulataneously pointerlocks [22:28] I think that's all handled in the sdl2 code, managed by the SDL functions for grabbing the pointer [22:28] Wonder if I should disable the VICE menu and Alt-M for grabbing mouse [22:29] I'm not sure at exactly what level it gets turned into a requestPointerLock() call now, with the sdl 1.3 stuff it was in the library js but now that's handled as a source port [22:30] Changing the functions in SDL1 to allow pointerlock while not fullscreen seemed... too late. As in, I got a message about it not being in an event handler [22:30] yeah you need to request fullscreen in direct response to a user gesture [22:30] not on any sort of timeout [22:53] I think I just need to find the best place to actually put the code, in some sort of initialization presumably [22:59] src/joyport/mouse.c [23:21] bai, I don't quite grok useCapture. Does it matter either way for the canvas? [23:29] SketchCow, if I disable Alt-M, will people complain that the way to activate the mouse has changed? [23:37] *** azakai_ has joined #jsmess [23:48] o.O it's trying to capture my mouse when I click elsewhere on the page. Guess I should fix that