#jsmess 2018-10-26,Fri

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Time Nickname Message
01:34 🔗 Sgeo__ SketchCow, I can get a partial fix for mouse behavior tonight or a better fix once I find... ok maybe I should actually test what happens with my "partial" fix
01:34 🔗 Sgeo__ Mostly worried about unintuitive behavior
01:35 🔗 Sgeo__ And I'm still chasing that unicorn
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01:46 🔗 Sgeo__ Trunk is 35700
01:46 🔗 Sgeo__ (I want to either prove a point that it is a VICE bug or learn I'm mistaken and try to incorporate whatever magic they did to fix things)
02:18 🔗 Sgeo__ Ooh the menu in trunk SDL is shiny
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20:57 🔗 DFJustin hmm crosshair is still on for vectrex
21:02 🔗 DFJustin don't see a vectrex.cfg in emularity_engine_v1
22:27 🔗 Sgeo__ bai, how does EM-DOSBOX handle the pointerlock thing? In the SDL2 code or EM-DOSBOX itself?
22:28 🔗 Sgeo__ I think I know what I want to do: New click handler that calls VICE's grab mouse functionality and simulataneously pointerlocks
22:28 🔗 bai I think that's all handled in the sdl2 code, managed by the SDL functions for grabbing the pointer
22:28 🔗 Sgeo__ Wonder if I should disable the VICE menu and Alt-M for grabbing mouse
22:29 🔗 bai I'm not sure at exactly what level it gets turned into a requestPointerLock() call now, with the sdl 1.3 stuff it was in the library js but now that's handled as a source port
22:30 🔗 Sgeo__ Changing the functions in SDL1 to allow pointerlock while not fullscreen seemed... too late. As in, I got a message about it not being in an event handler
22:30 🔗 bai yeah you need to request fullscreen in direct response to a user gesture
22:30 🔗 bai not on any sort of timeout
22:53 🔗 Sgeo__ I think I just need to find the best place to actually put the code, in some sort of initialization presumably
22:59 🔗 Sgeo__ src/joyport/mouse.c
23:21 🔗 Sgeo__ bai, I don't quite grok useCapture. Does it matter either way for the canvas?
23:29 🔗 Sgeo__ SketchCow, if I disable Alt-M, will people complain that the way to activate the mouse has changed?
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23:48 🔗 Sgeo__ o.O it's trying to capture my mouse when I click elsewhere on the page. Guess I should fix that

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