#jsmess 2020-01-23,Thu

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Time Nickname Message
01:45 🔗 db48x` I tried that the other day, but it failed for emscripten reasons
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05:22 🔗 DFJustin just built a working pacman with latest mame git HEAD and `emsdk install latest-fastcomp` http://fos.textfiles.com/dfjustin/pacman/pacman/
05:23 🔗 DFJustin so it's definitely upstream-related
05:51 🔗 db48x` I haven't tried that yet, let me see
06:00 🔗 db48x` Linking 1942.bc...
06:00 🔗 db48x` shared:ERROR: fastcomp is not compatible with wasm object files:../../../../asmjs/obj/Release/src/mame/mame.o
06:00 🔗 db48x` 1942.make:280: recipe for target '../../../../../1942.bc' failed
06:01 🔗 db48x` is now known as db48x
06:02 🔗 db48x I'll try again without the -fastcomp
06:07 🔗 SketchCow huzzah
06:08 🔗 SketchCow If I visit http://fos.textfiles.com/dfjustin/pacman/pacman/ it doesn't work.
06:08 🔗 SketchCow Chrome or Firefox.
06:08 🔗 db48x heh
06:27 🔗 db48x ok, it looks like 1942 is built
06:27 🔗 db48x SketchCow: shall we try it?
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06:49 🔗 db48x SketchCo1: I'm about to try this build of 1942 that I just finished
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07:06 🔗 db48x nope, it didn't work
07:10 🔗 DFJustin it has to be fastcomp, probably you need to clean the mame build folder after switching backends
07:13 🔗 DFJustin 1942 uses the netlist subsystem in mame which could have a problem though, I'll try a compile overnight
07:13 🔗 db48x hmm
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07:45 🔗 db48x DFJustin: no, with fastcomp I still get that error
07:49 🔗 db48x even after deleting the build directory
07:52 🔗 SketchCo1 I mean sure, throw in 1942.
07:52 🔗 SketchCo1 Let's see what happens.
07:52 🔗 db48x SketchCo1: it didn't work
07:52 🔗 db48x so I put the previous build back
07:52 🔗 SketchCo1 ok
07:53 🔗 SketchCo1 is now known as SketchCow
07:53 🔗 SketchCow I have to stress the no saves in DOS thing really is a big deal
07:55 🔗 db48x I can only work on that when I'm not sleep deprived
07:56 🔗 SketchCow I understand. But please work on it when you can, people have had games going for hundreds of days, I found out, and their games are gone
07:57 🔗 SketchCow And as for the emscripten mess, do we have to pull in kripken__ ?
07:58 🔗 db48x the saved games aren't gone, merely inaccessible
07:58 🔗 db48x hopefully soon to be reaccessible
07:59 🔗 db48x yea, I've got not clue what's going wrong
07:59 🔗 db48x I haven't paid attention in long enough that I don't even know what fastcomp is
08:00 🔗 db48x and I can't file a good bug report either, because all I have is a giant wasm file that draws something on the canvas and then falls over with an inscrutible error number
08:01 🔗 SketchCow Maybe give access to dopefish? he reads insane tea leaves
08:02 🔗 SketchCow In news of things that are working, I'm adding another 8,000 C64 demos
08:03 🔗 SketchCow And I can search by hash so I can ensure, handed 20,000 like I was, that 12,000 are already there
08:08 🔗 db48x neat
08:09 🔗 db48x DFJustin: yea, I'll add a user for you on this machine if you want
08:09 🔗 db48x or I can show you the log files
08:10 🔗 SketchCow https://archive.org/details/softwarelibrary_c64_demos?and%5B%5D=addeddate%3A2020%2A&sin=&sort=publicdate
08:10 🔗 SketchCow That's a lotsa demos
08:13 🔗 * db48x tries one
08:14 🔗 db48x ok, this one is actually a magazine, that's cool
08:15 🔗 db48x some BBS numbers in the miscellaneous section: https://archive.org/details/c64_0169a
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15:23 🔗 DFJustin 1942 works for me http://fos.textfiles.com/dfjustin/1942/1942/
15:23 🔗 DFJustin Build version: 0.217 (mame0217-557-gdaba4e7)
15:23 🔗 DFJustin Compiler defines A: __GNUC__=4 __GNUC_MINOR__=2 __GNUC_PATCHLEVEL__=1 __VERSION__="4.2.1 Compatible Clang 6.0.1 (/b/s/w/ir/cache/git/chromium.googlesource.com-external-github.com-emscripten--core-emscripten--fastcomp--clang 98df4be387dde3e3918fa5bbb5fc43e1a0e1daac) (/b/s/w/ir/cache/git/chromium.googlesource.com-external-github.com-emscripten--core-emscripten--fastcomp b4837f88af2d240abb550c0
15:23 🔗 DFJustin bbd47f3b8ffe5985a)"
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18:26 🔗 SketchCow DFJustin: Is this using newest emscripten or previous emscripten
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22:16 🔗 DFJustin that's new emscripten but set to the old "fastcomp" backend
22:17 🔗 DFJustin it's the new default backend that's giving us the trouble
22:24 🔗 DFJustin for context https://v8.dev/blog/emscripten-llvm-wasm
22:48 🔗 SketchCow My attitude is yeah, this round, fuck fastcomp.
22:48 🔗 SketchCow db48x should avoid it
22:51 🔗 bai I think you probably mean the opposite, yeah? fastcomp is the old/still working one, we can figure out why the new stuff doesn't work later if it's still easy to switch back and forth

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