[00:04] Of the 34 games that were in arcaderepair, 31 are now fixed! [00:05] https://archive.org/details/arcade_niyanpai gives a notable error. [00:07] https://archive.org/details/arcade_kf2k3pcb also [00:49] Doing a quick scan through my collection of dark items in the arcade to see if any are down for not working. [00:49] (Pretty much all are because of rightsholders) [01:04] I went through, only a few were not, out of the 443. [01:19] *** DopefishJ has joined #jsmess [01:23] astrob has netlist sound [01:27] *** DFJustin has quit IRC (Ping timeout: 745 seconds) [01:28] niyanpai will probably need a code fix [01:30] kf2k3pcb needs a bigger memory size [01:34] https://docs.google.com/spreadsheets/d/1P1ojYNltIUIV0U_CNb5vTS1e4amlx2b_igeWRpxmoTM/edit?usp=sharing has begun. [01:34] What does netlist sound mean [01:44] it's the newfangled circuit level simulation for analog sound boards [01:44] *** DopefishJ is now known as DFJustin [01:47] before for astrob the sound was faked with wav files but now it's emulated, but it's cpu intensive [01:51] What do you think we do [01:55] your only options are to live with it or roll back to 0.223 [01:56] should be able to recompile kf2k3pcb with an extra command line parameter [01:57] like ARCHOPTS="-s TOTAL_MEMORY=536870912" [03:03] After we clean up and we see which are slow, we can put them in repair shop [03:03] OK, let's verify all the current ones and do the easy fixes [03:11] Vast majority Just Work, so that's nice. [03:34] Large set of long-overdue "fix the resolution" [04:42] *** LordNigh2 has joined #jsmess [04:43] *** Lord_Nigh has quit IRC (Ping timeout: 272 seconds) [04:43] *** LordNigh2 is now known as Lord_Nigh [10:29] *** Sgeo has quit IRC (Read error: Connection reset by peer) [17:29] *** wdna has joined #jsmess [19:01] *** Sgeo has joined #jsmess [20:33] The spreadsheet has counting built in, so. [20:33] 1,756 games being tested. So far: 877 working (although maybe stretched), 43 not working. [20:45] how does that compares with before, do we have any count of how many we took offline for being non-working? was the repair shop all of those? [20:46] I guess there's two sets of numbers, failed to compile vs compiled but didn't run [21:33] Right. [21:33] I mean, I'm going to use this as a chance to revisit a lot. [21:33] Also, I will use the repair shop more involvedly now. [21:34] So if something sucks, it goes in there. [21:34] And then if we fix it, it goes into the main site again