[00:36] Which is great. [00:36] So, the person working on the JSON files will continue to. After a few rounds of refinements, most will be Just Fine. [00:37] That's just going to happen. [00:37] So I think the next thing is... what are the working games not yet compiled and put on the archive. [00:43] Unless you have a preferred search, I use ADB, and say "Arcade", "Added 0.205 or later", "Working", and drop devices and no screen, and get 33 games. [00:49] https://archive.org/search.php?query=collection%3Asoftwarelibrary_contribs%2A+identifier%3Aarcade_%2A&page=2 [00:49] I guess I can look at these [00:50] https://archive.org/details/arcade_dragnblz works [00:54] Yeah, I'm getting these to work now. [00:54] So I'm going to concentrate on that a tad. [00:56] ARCHOPTS="-s TOTAL_MEMORY=536870912" is gonna get a workout [02:52] DFJustin: Got a ponderable. [02:52] https://archive.org/details/arcade_blitz [02:53] It has a blitz.chd in the item [02:53] It has a blitz.chd in the zip [02:53] It does not find the chd. [02:53] blitz.chd NOT FOUND [03:17] chd needs to be in a blitz\ subfolder [03:18] may need an emularity tweak [03:22] I just tried doing a blitz.chd.zip [03:22] And then made a blitz subfolder [03:22] Didn't find it [03:25] Yeah, there's no chdpath [03:27] if you put blitz.chd inside of blitz.zip that should work too [03:27] (no subfolder) [03:27] Let me try [03:28] although I think that makes it load the chd into ram so maybe it isn't such a good idea [03:28] It has to no matter what [03:28] well yes but the webassembly emulated ram and not the browser ram [03:29] the one you have to keep increasing with TOTAL_MEMORY [03:29] anyway the normal setup is to have both blitz.zip and blitz/blitz.chd in your rompath (which is . on our setup I think) [03:31] root@teamarchive2:/0/CDROMS/MAME 0.224 ROMs (merged)/arcade_blitz# zip -9 -r blitz* sound* [03:31] adding: blitz1_2.u32 (deflated 85%) [03:31] adding: blitz.chd (deflated 0%) [03:31] adding: sound102.u95 (deflated 95%) [03:32] Wait, retry [03:34] root@teamarchive2:/0/CDROMS/MAME 0.224 ROMs (merged)/arcade_blitz# unzip -l blitz.zip [03:34] Archive: blitz.zip [03:34] Length Date Time Name [03:34] --------- ---------- ----- ---- [03:34] 261621227 2018-04-19 06:26 blitz.chd [03:34] 32768 1996-12-24 23:32 sound102.u95 [03:34] 524288 1996-12-24 23:32 blitz1_2.u32 [03:34] 0 2020-09-17 03:08 blitz11/ [03:34] 524288 1996-12-24 23:32 blitz11/blitz1_1.u32 [03:34] --------- ------- [03:34] 262702571 5 files [03:34] won't work [03:36] OK, so [03:36] arcade_blitz is now clean, no anything [03:36] What do we want to do. right now we have blitz.zip but we can do anything. [03:43] really what should happen is a loader.js change for emularity I think [03:43] I've moved to "hail mary" [03:43] Trying it. [03:45] blitz.chd 17-Sep-2020 03:45 249.5M [03:45] blitz.zip (View Contents) 17-Sep-2020 03:44 152.6K [03:47] Was worth a try [03:49] So, someone looking at loader.js it is. [03:49] We can test it before we do something [03:49] bai [03:49] Why.... hello [03:50] basically if get_mame_files() finds a chd it needs to load it into the browserfs in a subfolder with the same name as the "driver" property in the json [03:51] instead of in . [03:51] then you can just have blitz.zip and blitz.chd on the archive.org item [03:52] note that the chd filename can be anything, for example jojo requires cap-jjk-3.chd [03:52] Right [03:53] To me that seems easy, once we get... bai to do it [03:53] it should be easy [03:54] I think I set up an example on fos with the bare bones loader at one point [03:56] ah no I just took advantage of the old behaviour [03:57] mame's behaviour for chd paths changed in https://github.com/mamedev/mame/commit/cf078d736add075a78f488a3ec50c567d1a8fc29 [07:07] When you get a chance - should the loader load it specifically into /emulator in a specific way [07:07] like /emulator/blitz/blitz.chd [07:54] *** Sgeo has quit IRC (Read error: Connection reset by peer) [14:24] yes, emulator/blitz/blitz.chd [14:27] *** Sgeo has joined #jsmess [14:38] https://archive.org/details/arcaderepair&reCache=1 is now filled with items with no screenshot/marquee [14:38] These are new ones working great. [14:46] https://archive.org/details/internetarcadeturbo [15:27] I'm throwing in marquees, and I'm surprised there are so many missing ones [21:52] *** Sgeo_ has joined #jsmess [21:56] *** Sgeo__ has joined #jsmess [21:57] *** Sgeo has quit IRC (Read error: Operation timed out) [22:00] *** Sgeo_ has quit IRC (Ping timeout: 260 seconds) [22:07] *** Sgeo has joined #jsmess [22:09] *** Sgeo__ has quit IRC (Read error: Operation timed out) [23:45] *** Sgeo_ has joined #jsmess [23:51] *** Sgeo has quit IRC (Read error: Operation timed out)