[00:21] SketchCow: shit from whom? [00:21] :/ [00:21] that's 100% true though [00:21] from personal experience, even [01:35] yeah he's 100% on the money [01:37] you look at something like http://www.gamebase64.com/index.php - 22,500 games, you can probably buy some of those on iphone or virtual console or whatever but I doubt it's even 1%, the rest of it is not being sold and realistically will never ever be sold [01:40] maybe in 10 years someone will remember they own it and try to sell it, but all their floppies will be gone and/or dead [01:40] several of the "arcade classics" packs that have come out for recent consoles have had to use pirate dumps from mame because taito etc. didn't keep that shit [01:41] and that's for durable rom chips [01:58] even if you can buy recent ports, it isn't the same game, and may have bugfixes or other changes [01:59] wow [02:00] not to mention (going back to analog tech) pirate copies of Doctor Who episodes helping the beeb recover from their colossal shortsightedness. [02:00] and some "lost" films being found in "pirate" collections [02:01] even "durable" ROM chips only last 20-30 years [02:01] ha, pirate dumps from mame — you mean officials but "borrowed" from MAME [02:01] that's … sad [02:01] sad that the companies are so sloppy and lazy [02:01] :< [02:03] well, back at the start of every new form of media (film, tv, video games) there was little known reason to preserve stuff. it was being created to make money, and there was little thought to re-releasing it. [02:04] yeah… [02:04] like they can't learn from past mistakes… [02:10] new people in charge each time [02:10] each with "maximum profit" foremost in mind [02:32] yes :/ [02:32] it's sad [02:35] This is quite a debate. [02:35] * SketchCow checks the watch. [02:35] Is it 1981 already? [02:36] root@teamarchive-0:/2/CDS/friendly/MCbx/PC World Komputer Cover CDs/2002/2002# ls [02:36] 01 02 03 05 06 07-08 09 10 11 12 i04 [02:36] root@teamarchive-0:/2/CDS/friendly/MCbx/PC World Komputer Cover CDs/2002/2002# du -sh . [02:36] 14G . [02:36] Delicious [02:36] Look at that, 14gb of CD-ROM. [03:22] ha, pirate dumps from mame — you mean officials but "borrowed" from MAME [03:23] not even, iirc there have been dumps from bootleg boards because the originals had read-protected mcus [03:35] OK, here we go. [03:35] I got mail from a guy. [03:35] My fledgling company, Temporal, LLC is in the early stages of developing a 4D holographic feed platform for commercial use. We are currently hammering out licensing details with a corporate client as well as re-architecting what was originally constructed in the Unity3D online gaming engine, and now being ported to HTML5 canvas. [03:35] OK, so that's in there. [03:35] It makes me want to shoot myself in the face. [03:35] However, he deserves someone else looking at it. [03:35] Who wants it. [03:36] First to say it gets it, gets the response as archive team. [03:36] not me [03:38] wtf [03:45] .... 4d holographic? [03:45] I want to respond to that. [03:46] I totally can go somewhere interesting with this. [04:22] OK, chronomex. msg me what e-mail gets it. [04:22] http://www.youtube.com/watch?v=FWJZa2NvRFU [04:41] lumarca is pretty cool. [06:21] I am happy with it., [09:22] 3 day before Splinder closes [09:43] http://29.media.tumblr.com/tumblr_lx4oocZxum1r7vyy1o1_500.png [09:45] heh [10:00] omg [10:00] old but new to me [10:00] http://www.youtube.com/watch?v=xs72vl4h_pU [14:56] https://wikitech.wikimedia.org/view/Dumps/Image_dumps [14:58] It's a major technical problem and I do not envy the person trying to make it available. [14:58] 200gb per tarball + 100 tarballs [14:59] By the way, archive.org can take those tarballs. [14:59] And would lovingly. [14:59] There was a meeting between wikimedia and archive.org [14:59] Some discussion. [15:01] Yes, they're discussing image dumps specifically too. [15:01] IIRC [16:04] yipdw: The wget chunked WARC patch has been accepted and added to the wget repository. Thanks for your help. [17:19] yipdw: did you ever finish the ffnet grab [17:20] project script [17:30] alard: did they also take the memory leak patch? [17:30] I wonder what other leaks remain in recursive mode [20:39] Coderjoe: Yes, the wget maintainer added both patches. [21:55] YM recursive mode is not supposed to eat ever-increasing memory until it dies? [21:59] It only does that if you're unlucky. [21:59] or try to archive geocities, in my experience [22:00] Heh, yes, downloading any non-trivial site increases the probability. [22:03] http://blog.gg8.se/wordpress/2012/01/28/a-modest-copyright-proposal/ [22:04] (By the way: a while ago I did some work on a wget version that keeps its queue on disk, using berkeleydb. I got half way, so if anyone feels like continuing that I'm happy to share the code.) [22:06] alard: you could toss it up on github, slightly more discoverable that way [22:08] I might do that, yes. [22:11] nitro2k01, I think you miss a piece there; the work people could be sent to is for instance a new war [22:13] heh, so the other day I wrote something to back up a github repo, by using their API to get all the forks, and all the other info from their database. Tried it on one of the most forked repos and it needed > 500 mb of ram [22:13] I need to adapt it to use a disk cache too [22:25] alard: can you tell me where that free goes again? I want to add it to my existing (old) wget checkout and run valgrind on a recursive download [22:26] before free: [22:26] ==32377== in use at exit: 150,315 bytes in 2,231 blocks [22:26] ==32377== total heap usage: 202,749 allocs, 200,518 frees, 8,065,348 bytes allocated [22:26] ==32377== HEAP SUMMARY: [22:26] for 318 files [22:27] https://gist.github.com/fcbd1025f8a439f811c0#file_1_fd_read_body_memory_leak.patch [22:27] wow [22:27] several of them [22:42] yep. there are other leaks. go figure [22:42] ==954== in use at exit: 112,427 bytes in 1,935 blocks [22:42] ==954== total heap usage: 202,749 allocs, 200,814 frees, 8,065,348 bytes allocated [22:42] ==954== HEAP SUMMARY: [22:44] er, wait [22:44] wrong lines [22:47] looks like that fixed all leaks in recursive mode