#archiveteam 2014-02-27,Thu

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Time Nickname Message
00:25 🔗 Nemo_bis Does anyone know reason(s) *not* to use Requests? https://code.google.com/p/wikiteam/issues/detail?id=104
03:13 🔗 wp494 any news re. the viddler truce?
03:55 🔗 yipdw http://www.quickmeme.com/img/e1/e1bb2397fdfdaf5ab49a377cb9a823624b2a21195ab35f7bb9a2f5eb33c60931.jpg might be appropriate
03:56 🔗 yipdw if someone accidentally sets the limit to nonzero
04:54 🔗 wii-archi Wii / DS / DSi online games are no longer going to be playable online with other people. I'd like to capture a bunch of network traffic for as many games as possible. Any advice? I assume someone (maybe not Archiveteam) has done something similar, ex. for Xbox Live [original] or PS2 games. http://www.neogaf.com/forum/showthread.php?t=776045
04:57 🔗 wii-archi I'll be back online at a more opportune time, too. :)
05:01 🔗 chfoo wii-archi: i have no idea how it works so the only thing i can suggest is to document everything about your research
05:01 🔗 chfoo document *everything*
05:02 🔗 wii-archi Well, someone has done it in the past. I may be in the wrong place, but this group is the first thing I thought of.
05:09 🔗 chfoo maybe you can try to get in touch with emulator devs and see what kind of things can be done
05:11 🔗 wp494 a third party sort of system would be sweet to relive some of the old games
05:13 🔗 chfoo i'm not sure what i'm talking about, but i'd see if there was a software based solution that can drive games to create as much traffic as possible
05:14 🔗 chfoo try to capture as much handshaking sequences and protocols and etc
05:27 🔗 wp494 don't shoot me if I'm mistaken, but wouldn't the use of wireshark work to do so?
05:31 🔗 chfoo i'd assume the overall protocol is encrypted so you might need to do a some interception before it jumps to the network
09:46 🔗 ersi Nemo_bis: No, requests is awesome. Go ahead.
10:10 🔗 Nemo_bis ersi: that's why I only asked those against to speak. :P
10:44 🔗 ersi Nemo_bis: Do tell me if you find anyone against.
11:57 🔗 Nemo_bis ersi: I suspect this channel is a bit biased, who would speak against kenneth's creation here? :P
12:10 🔗 ersi If it would have sucked, many
12:11 🔗 ersi But it doesn't suck, it's what should be in the standard python library instead of the current abominations (urllib, urllib2).
12:14 🔗 davud WHAT FORSOOTH, PRITHEE TELL ME THE SECRET WORD
12:14 🔗 Nemo_bis yahoosucks
21:10 🔗 chfoo new project: scripts are available for grabbing #canvas : https://github.com/ArchiveTeam/canvas-grab
21:10 🔗 chfoo tracker: http://tracker.archiveteam.org/canvas/ wiki: http://archiveteam.org/index.php?title=Canv.as
22:37 🔗 wp494 msg. re viddler truce:
22:37 🔗 wp494 <SketchCow> keep truce.
22:37 🔗 wp494 <SketchCow> a tiny percentage
22:37 🔗 wp494 <SketchCow> so hold off. I am gettimg on a plane.
22:37 🔗 wp494 <SketchCow> they have capitulated. they will hand us a direct list.
22:37 🔗 wp494 <SketchCow> we did good.
22:37 🔗 wp494 (from #fiddler)
22:37 🔗 xmc rad
23:10 🔗 SketchCow Hi, maniacs.
23:10 🔗 joepie91 hi, head maniac :D
23:27 🔗 SketchCow What a couple days
23:27 🔗 SketchCow Very emotional. Lot got done.
23:59 🔗 chfoo i think davud was spammer? http://archiveteam.org/index.php?title=Special:Contributions/Solving_david
23:59 🔗 chfoo was a *

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