#jsmess 2016-08-05,Fri

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Time Nickname Message
00:15 🔗 naTmeg great!
00:22 🔗 naTmeg making the shots is a hardcore-test for sae and it's configurations. wonder how may will fail or crash completely
00:23 🔗 naTmeg i noticed something
00:24 🔗 naTmeg everytime i start a new game/demo, the roms are re-downloading. it could be optimzed to cache the roms, like i do on the sae-site. that would increase starting time alot also also would same bandwidth..
00:25 🔗 bai yeah that's a problem with archive.org in general, and how they're serving up the CORS files
00:25 🔗 bai the cors_proxy.php script needs to send better cache-control headers
00:27 🔗 naTmeg ok
00:42 🔗 db48x they should just cut out the middle-man, and do cors headers all the time
00:42 🔗 bai I agree
00:43 🔗 bai is that something which was hacked up specifically for our project, or something they already had in place?
00:48 🔗 db48x I don't know
00:52 🔗 db48x of course, for all I know they fixed that ages ago and the cors proxy is depreciated
00:52 🔗 db48x but I require comestibles, so I can't investigate that now
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01:20 🔗 DFJustin I think it was hacked up for us
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04:09 🔗 naTmeg n8
04:09 🔗 naTmeg has quit IRC (Leaving)
04:48 🔗 * db48x yawns
04:48 🔗 db48x I didn't get much accomplished today
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09:20 🔗 SketchCow I've uploaded another thousand programs for the demogroup when it's finished
09:22 🔗 SketchCow Unfortunately? I can't make it keep going after it stops, I'll be at a wedding all day and night
09:22 🔗 SketchCow But then I can set them all off again.
09:27 🔗 SketchCow Ok.... found a way.
09:27 🔗 SketchCow ia search "emulator:sae*" --itemlist | sort --random-sort > amiga.txt;for each in `cat amiga.txt`; do DELAY=20 bash HEADSHOT $each space; done
09:27 🔗 SketchCow And then I run in 3 times.
09:27 🔗 SketchCow So all the screenshotters, upon finishing, will build random lists of all added items and keep screenshotting.
09:28 🔗 bai boom, HEADSHOT
09:30 🔗 SketchCow Yeah
09:30 🔗 SketchCow OK! Now they're all going. This will greatly increase the set.
09:30 🔗 SketchCow MANY more to go
10:55 🔗 SketchCow I love coming back from a walk, looking at the uploading queue, and it's STILL uploading.
10:56 🔗 SketchCow It's only down to the C's in demopacks, and T's in applications.
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22:24 🔗 SketchCow It's going well!
22:35 🔗 SketchCow https://archive.org/details/softwarelibrary_amiga_pd is 100% screenshot
22:43 🔗 db48x a fair number of interesting ones
22:44 🔗 naTmeg i know, i'd hit f5 a few times over the day :)
22:45 🔗 naTmeg those showing the requester with four buttons have been crashed
22:46 🔗 naTmeg would most likely work with original roms
22:46 🔗 naTmeg +they
22:47 🔗 SketchCow Another 1,000 disks being added now
22:47 🔗 db48x nice: https://archive.org/details/Mr._Brownstone_1994_Delight_Games
22:48 🔗 naTmeg SketchCow: you plan to add all 20k titles from tosec? :p
22:48 🔗 db48x nice sequence of screenshots in this one: https://archive.org/details/Push_and_Pull_1994_Phillip_A._F1_Licenceware_LW
22:50 🔗 DFJustin wonder if he still lives at that london address
22:50 🔗 SketchCow https://archive.org/details/softwarelibrary_amiga_musicdisks
22:50 🔗 SketchCow I intend to add all non-multi-disk TOSECs
22:51 🔗 naTmeg great
22:54 🔗 SketchCow https://archive.org/details/softwarelibrary_amiga?and[]=mediatype%3A%22collection%22
22:54 🔗 naTmeg softwarelibrary_amiga_musicdisks will drive some users insane. good that i added support for mute. ah, wait a sec..
22:55 🔗 db48x still need to hook up mute/unmute :)
22:55 🔗 db48x the good news is that we can probably mute/unmute MAME pretty easily now, with only a small modification to MAME
22:55 🔗 db48x (and a recompile)
22:56 🔗 naTmeg yea, in sae it's also just 1 line hacked in
23:01 🔗 naTmeg the sound is still played. on mute it just does e.outputBuffer.data = 0.0;
23:05 🔗 naTmeg is it just here or does the stuff not start "Failed to download game data!" or on purpose?
23:06 🔗 db48x naTmeg: I haven't seen any failures; is it failing on a specific item?
23:07 🔗 SketchCow So, there's a bunch of little feature requests I'd make
23:07 🔗 SketchCow But for now, just enjoying watching the things flood in and (mostly) work
23:08 🔗 naTmeg db48x: ok chrome seems to work. i'll check that..
23:15 🔗 db48x SketchCow: request away :)
23:16 🔗 SketchCow For naTmeg
23:16 🔗 SketchCow Like.... IPF support?
23:17 🔗 naTmeg maybe i add IPF, but that's many code
23:19 🔗 SketchCow I also strongly believe mouse should disappear when window has focus.
23:22 🔗 naTmeg you mean when it's over the canvas?
23:23 🔗 SketchCow Yes
23:24 🔗 naTmeg i thought about that, but did not added it because different mouse-speeds under diff. resolutions
23:25 🔗 SketchCow The human brain will handle it.
23:25 🔗 naTmeg this belongs to the input-section that i plan to rework.
23:25 🔗 SketchCow Better than the mirrored mouse nightmare
23:25 🔗 db48x the technical term is 'mouse lock'
23:26 🔗 db48x there's an html5 api for that, which was discussed the other day
23:26 🔗 naTmeg i see what i can do
23:26 🔗 SketchCow I'm adding a 2,500 disk collection
23:27 🔗 SketchCow The screenshotter processes have a command of "when done, do a search for all emulations for amiga, randomize, start screenshotting new ones"
23:27 🔗 SketchCow They each have several iterations.
23:28 🔗 naTmeg i like that method
23:29 🔗 SketchCow It is not enjoying life, that machine
23:31 🔗 naTmeg idle-time is over
23:40 🔗 SketchCow Nintendo Power is disappearing
23:40 🔗 SketchCow (Nintendo wrote us)
23:40 🔗 db48x naturally :P
23:46 🔗 SketchCow Anyway, collections going
23:47 🔗 SketchCow (We'll take Nintendo down Monday, give the world a nice weekend

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