Time |
Nickname |
Message |
00:13
🔗
|
SketchCow |
439 Cat-eyes found so far. |
00:34
🔗
|
db48x |
not 878? |
00:37
🔗
|
SketchCow |
509 |
00:37
🔗
|
SketchCow |
I got into the closed Facebook Amiga group |
00:37
🔗
|
SketchCow |
ha ha |
00:37
🔗
|
SketchCow |
There is now a RULE |
00:37
🔗
|
SketchCow |
A RULE in the RULESET saying "Stop posting about the Internet Archive thing." |
00:37
🔗
|
db48x |
hahahahah |
00:40
🔗
|
db48x |
you win |
00:42
🔗
|
SketchCow |
Yeah, so the big cleaves are happening now. |
00:42
🔗
|
SketchCow |
All the dead stuff being shoved away. |
00:43
🔗
|
SketchCow |
That'll drag it down below probably 8,000 |
00:43
🔗
|
SketchCow |
then I'll shove in another few thousand |
00:43
🔗
|
SketchCow |
etc |
00:43
🔗
|
* |
db48x nods |
00:44
🔗
|
SketchCow |
I do find there's a whole pile in IPF format. |
00:45
🔗
|
SketchCow |
Now have to try to convert IPF to ADF |
00:45
🔗
|
SketchCow |
P.S. Cat-eye scan over! |
01:17
🔗
|
SketchCow |
db48x: Anything left on your to-do with the amiga stuff? You slammed through a lot of shiznat |
01:18
🔗
|
SketchCow |
All mine is "get as much as possible up as fast as possible" |
01:20
🔗
|
db48x |
I have 7 in my list right now |
01:21
🔗
|
db48x |
5 once the fullscreen and mute buttons are working |
01:21
🔗
|
SketchCow |
Has Hank indicated he's fine with the code? |
01:21
🔗
|
SketchCow |
And adding it? |
01:21
🔗
|
SketchCow |
(Tracey is way busy with stuff right now.) |
01:22
🔗
|
db48x |
`it's up on www-hank for testing |
01:22
🔗
|
db48x |
at least the mute button is |
01:22
🔗
|
db48x |
but there's a bug that's causing the button state to be inverted |
01:22
🔗
|
db48x |
it works, but it says the sound is off when it's playing, and playing when it's off |
01:23
🔗
|
db48x |
the other 5 aren't things that people are likely to notice |
01:25
🔗
|
db48x |
here's my list: |
01:25
🔗
|
db48x |
236/fa7:om: we should reuse game/bios files if they're already in the IndexDB; they'll show up in the filesystem so we can just check before downloading them |
01:25
🔗
|
db48x |
236/5ce:om: figure out how to support single-file zips |
01:25
🔗
|
db48x |
236/db8:om: clean up the use of git-annex for downloading emulators, in favor of a simple script to build them on command |
01:25
🔗
|
db48x |
236/1f0:om: support Modularized Emscripten programs (probably at the expense of non-modularized ones) |
01:25
🔗
|
db48x |
236/52e:om: refactor emscripten vs sae code right at the end where we actually run the emulator |
01:26
🔗
|
SketchCow |
A solid set |
01:50
🔗
|
bai |
db48x: I was able to run module and non-module using the same code in my loader - they work similarly enough |
01:54
🔗
|
SketchCow |
By the way, I'm about to upload 5,000+ variations of games |
01:54
🔗
|
SketchCow |
Many, many games. |
01:56
🔗
|
bai |
:D |
01:58
🔗
|
SketchCow |
They're mostly cracks, though |
01:58
🔗
|
SketchCow |
But that'll be fine |
01:58
🔗
|
SketchCow |
Relevant forces will jizz |
02:14
🔗
|
db48x |
bai: that's good news :) |
02:20
🔗
|
SketchCow |
Adding another 3,000 public domain games and variations |
02:22
🔗
|
SketchCow |
So yeah, all those games people remember? Going up |
02:24
🔗
|
db48x |
mute button works correctly on www-hank now |
02:25
🔗
|
SketchCow |
Oh fantastic. |
02:25
🔗
|
SketchCow |
And full-screen? |
02:26
🔗
|
db48x |
not yet |
02:33
🔗
|
SketchCow |
I hope naTmeg does the proper mouse lock, even if it doesn't benefit safari |
02:33
🔗
|
SketchCow |
That makes a huge difference. |
02:54
🔗
|
* |
db48x nods |
02:55
🔗
|
SketchCow |
Also, I wonder if I need to do a telethon tomorrow for screenshot money |
02:55
🔗
|
SketchCow |
Oh, to be broke AND want to use AWS Instances |
02:55
🔗
|
SketchCow |
What is wrong with you, Jason |
02:58
🔗
|
SketchCow |
db48x: .... |
02:58
🔗
|
SketchCow |
I think it's crashing again |
02:58
🔗
|
SketchCow |
a new way |
02:58
🔗
|
SketchCow |
mmmm |
02:58
🔗
|
SketchCow |
But let me do tests first before I waste your time |
03:03
🔗
|
db48x |
:) |
03:04
🔗
|
bai |
SketchCow: yeah he mentioned he'll be taking a crack at the pointerlock stuff tomorrow. it should be a pretty easy change |
03:06
🔗
|
SketchCow |
Great |
03:06
🔗
|
SketchCow |
I should be doing not-amiga stuff |
03:06
🔗
|
SketchCow |
but this is too much fun |
03:06
🔗
|
SketchCow |
Oh man, 11pm |
03:06
🔗
|
SketchCow |
Spent 3 hours with friend today |
03:06
🔗
|
SketchCow |
he was down |
03:09
🔗
|
db48x |
sleep well :) |
03:10
🔗
|
SketchCow |
ha ha sleep. Nooooo |
03:25
🔗
|
SketchCow |
I need to stop watching hypnotic screenshotting |
03:26
🔗
|
db48x |
heh |
03:27
🔗
|
SketchCow |
And raise $200 |
03:27
🔗
|
SketchCow |
IN THAT ORDER |
03:27
🔗
|
SketchCow |
Blocked an old friend on facebook. It was GLORIOUS |
03:27
🔗
|
db48x |
IA should pay for that, really |
03:27
🔗
|
SketchCow |
Yeah, going to bring it up with my boss tomorrow. |
08:18
🔗
|
SketchCow |
Amiga project temporarily halted. |
08:18
🔗
|
bai |
:( |
08:34
🔗
|
SketchCow |
bai: Want a link from that page to something? |
08:34
🔗
|
SketchCow |
I guarantee hundreds of thousands will see it. |
08:39
🔗
|
bai |
which page, are you working on a "amiga is gone, sorry" page? |
08:40
🔗
|
SketchCow |
https://archive.org/details/softwarelibrary_amiga |
08:42
🔗
|
bai |
ah I see, hmm. maybe just my github I guess, https://github.com/jbaicoianu |
08:42
🔗
|
bai |
I don't really have anything else set up that would be a good related link |
08:44
🔗
|
SketchCow |
That's fine. |
08:51
🔗
|
bai |
you mentioned the screenshots will be staying up right? |
08:51
🔗
|
SketchCow |
Yes |
08:51
🔗
|
SketchCow |
Although please give me a little time to process that. |
08:52
🔗
|
SketchCow |
I may go back and focus on the Apple II for a bit |
08:52
🔗
|
SketchCow |
And maybe have us discuss ways to refine the Emularity in general. |
08:52
🔗
|
bai |
oh yeah of course. just wanna make sure I can come back and grab that stuff later and match it with....other things |
08:58
🔗
|
bai |
sad refreshing and seeing the number of items slowly decline |
08:59
🔗
|
SketchCow |
Yeah |
08:59
🔗
|
SketchCow |
But enjoy the traffic. :) |
09:01
🔗
|
bai |
thanks :D |
09:01
🔗
|
SketchCow |
Least I can do. |
09:01
🔗
|
bai |
guess I should fill out my github profile |
09:01
🔗
|
SketchCow |
Also, I'm going to use what I learned to do tests against the apple stuff. |
09:52
🔗
|
godane |
SketchCow: why does the amaga screenshotters costing money? |
09:53
🔗
|
bai |
aws |
09:53
🔗
|
godane |
ok |
09:53
🔗
|
bai |
he was running several machines at once to churn through them as fast as possible |
09:53
🔗
|
godane |
i thought it was been run on a IA server or a server at Jason place |
09:54
🔗
|
bai |
the normal one is but it's a bit outdated, it was just easier to set up a new one in aws than try to upgrade the old one |
09:55
🔗
|
godane |
ok |
09:56
🔗
|
SketchCow |
Also, it was easier to put up a pile of screenshotters to do the work. |
09:58
🔗
|
bai |
yeah, that's the curse of aws. once you can do one, it's just a function of how fast you can shovel money at it vs how patient you are :D |
16:17
🔗
|
|
naTmeg has joined #jsmess |
16:17
🔗
|
naTmeg |
hi |
16:27
🔗
|
SketchCow |
Hey, buddy |
16:44
🔗
|
db48x |
SketchCow: you can link to my github page as well |
16:47
🔗
|
SketchCow |
Done |
18:59
🔗
|
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Coderjoe has quit IRC (Read error: Operation timed out) |
19:08
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|
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Coderjoe has joined #jsmess |
22:01
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|
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naTmeg has quit IRC (Leaving) |
22:22
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|
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db48x` has joined #jsmess |
22:22
🔗
|
db48x` |
folks are adopting SAE: http://www.top80sgames.com/site/systems/commodore-amiga |
22:32
🔗
|
bai |
nice. yeah he said he's getting something like 50 visits per minute when before he'd see 50 a week max |
23:14
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SketchCo1 has joined #jsmess |
23:15
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db48x` has quit IRC (west.us.hub irc.Prison.NET) |
23:15
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SketchCow has quit IRC (west.us.hub irc.Prison.NET) |
23:15
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db48x has quit IRC (west.us.hub irc.Prison.NET) |
23:31
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|
|
SketchCo1 is now known as SketchCow |
23:40
🔗
|
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naTmeg has joined #jsmess |