Time |
Nickname |
Message |
00:07
🔗
|
SketchCow |
Apple IIgs working again. |
00:10
🔗
|
SketchCow |
So, floppy disk sound emulation. Any hints? |
00:10
🔗
|
SketchCow |
I don't see floppy sounds in extras |
00:25
🔗
|
SketchCow |
I just spent some time on it, obviously, recordings need to be made of an Apple II drive |
01:33
🔗
|
DFJustin |
the sounds are shipped with the mame release I think |
01:34
🔗
|
DFJustin |
I haven't tried it out yet |
01:35
🔗
|
SketchCow |
I don't see an Apple II support |
01:39
🔗
|
balrog |
there's sounds but I don't think they've been set up with Apple II |
01:39
🔗
|
SketchCow |
YEah. |
01:39
🔗
|
SketchCow |
I did a call out to the Apple II community to help ut something together. |
01:39
🔗
|
SketchCow |
(Write an Apple II program that makes the drive do the right thing, etc.) |
01:45
🔗
|
DFJustin |
it looks like it's enabled for apple II, need to figure out how to turn it on |
01:49
🔗
|
DFJustin |
SketchCow: here's a link to explain more to people http://www.ninerpedia.org/index.php?title=MAME_Floppy_sound_emulation |
01:50
🔗
|
SketchCow |
Read it |
01:51
🔗
|
SketchCow |
At this point, it's just a matter of "get samples" and "what settings in command line" for me. |
01:51
🔗
|
DFJustin |
I have the samples but I'm trying to figure out the latter |
01:53
🔗
|
SketchCow |
In theory, I guess I could put them into a samples directory, like we did with the arcade machines |
01:53
🔗
|
DFJustin |
ah seems that it's on by default as long as you have the files, but it's on in e.g. ti99_4a and not on in e.g. apple2e and pc |
01:53
🔗
|
SketchCow |
(Although those stopped working, and I should fix that) |
01:54
🔗
|
DFJustin |
yeah that's pretty much what you do |
01:54
🔗
|
DFJustin |
the nice thing is we're set up to build from source so I could just give you a patch to enable it |
01:56
🔗
|
SketchCow |
Happy to do it for an experiment. |
01:59
🔗
|
DFJustin |
looks easy, but I haven't built for a week or so so it's taking a while |
01:59
🔗
|
DFJustin |
native that is |
02:00
🔗
|
DFJustin |
might play with the js tomorrow night |
02:16
🔗
|
SketchCow |
Understood |
02:20
🔗
|
DFJustin |
hmm doesn't seem to work that well with apple2e, you get a little whirr whenever the motor spins up, so you can tell when you've done something new in zork at least |
02:20
🔗
|
DFJustin |
but there's no thunk of the drive head when you start it up or seeking sounds |
02:21
🔗
|
DFJustin |
probably needs some more work inside the a2 floppy drive code |
02:29
🔗
|
SketchCow |
Yeah, not a massive priority, considering. |
07:18
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07:25
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09:37
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09:46
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21:49
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21:49
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