Time |
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11:57
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12:31
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16:16
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17:36
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17:38
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Sgeo |
Hi. Trying to get a game working on Internet Archive. It requires a CD, so I put the contents of the CD into a subdirectory in the ZIP and mounted /emulator/c/CD/ as a CDROM. But the loading screen is slow. Could that mount be causing a second network request? |
17:38
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Sgeo |
AFK |
17:39
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bai |
shouldn't be triggering another network request, no |
17:39
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bai |
what's the total size of the zip? |
17:39
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bai |
also, archive.org is apparently down right now due to a power outage which might explain some part of the slowness :D |
17:42
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Sgeo |
I was trying it last night |
17:43
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Sgeo |
400MB |
17:45
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Sgeo |
AFK for real |
18:31
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Sgeo |
back |
19:39
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db48x |
what's the item name? |
19:46
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Sgeo |
https://archive.org/details/stop-the-rock-live2 |
19:46
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Sgeo |
Using the ISO from https://archive.org/details/stop-the-rock |
19:46
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Sgeo |
(Also I made a mistake in run.bat, it should be /emulator/c/CD not /emulator/c/cd, but not going to reupload right now |
19:47
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Sgeo |
Also IA is down anyway |
20:24
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db48x |
let's see |
20:24
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db48x |
so far so good |
20:26
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db48x |
looks fine |
20:26
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db48x |
what was slow about it? |
20:37
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bai |
ah, so when you mount the cd properly and re-run, you get the game's loading screen, and an uncaught SimulateInfiniteLoop |
20:46
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Sgeo |
Where can you see that SimulateInfiniteLoop? |
20:48
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Sgeo |
Also I hope it's acceptable I put the emularity win31 on the C drive, QuickTime needs to be installed for this game |
20:54
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bai |
in the js console, ctrl+shift+j in chrome or ctrl+shift+i in ff |
20:55
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Sgeo |
I also requested them on ClassicReload's FB page >.> |
21:14
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