[00:38] <db48x> db48x@glowing-computing-machine:/src$ ./build-mame.sh
[00:38] <db48x> [2018-02-07 23:49:32] Building src/mame/drivers/1943.cpp into mame1943.js.gz
[00:38] <db48x> [2018-02-07 23:51:54] Building src/mame/drivers/1943.cpp into mame1943_wasm.js.gz
[00:38] <db48x> [2018-02-07 23:55:05] Building src/mame/drivers/40love.cpp into mame40love.js.gz
[00:54] <SketchCow> Livestream over
[01:12] * SketchCow sings db48x a version of "Harlem Shake" except it's "WASM Make"
[01:12] <SketchCow> https://www.youtube.com/watch?v=8f7wj_RcqYk
[01:38] <db48x> heh
[01:40] <db48x> of course it takes a million years to run
[02:17] <Vito`> _wasm.js.gz? Shouldn't it be .wasm.gz?
[02:18] <Vito`> Can you serve wasm with a JS mimetype?
[02:21] <db48x> Vito`: emscripten builds both a .wasm and a .js that loads the wasm
[02:22] <Vito`> Ah figured you were loading it yourself
[02:22] <db48x> I do still have to do some of the work for it
[02:23] <db48x> the only reason to keep the .js is that it's got a bunch of things in it that aren't in the wasm
[02:23] <db48x> files packaged by the build process (a bunch of shaders we aren't using, etc), all the stuff dealing with the Module object, etc
[02:25] <db48x> -rw-rw-r-- 1 db48x db48x 5.6M Feb  8 01:14 emularity_engine_v1/mameapple2e.js.gz
[02:25] <db48x> -rw-rw-r-- 1 db48x db48x 256K Feb  8 01:19 emularity_engine_v1/mameapple2e_wasm.js.gz
[02:25] <db48x> -rw-rw-r-- 1 db48x staff 3.9M Feb  8 01:18 emularity_engine_v1/mameapple2e_wasm.wasm.gz
[02:25] <db48x> decent space savings though
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[05:07] <db48x> nice
[05:07] <db48x> [2018-02-08 04:21:19] Building src/mame/drivers/beezer.cpp into mamebeezer.js.gz
[05:07] <db48x> [2018-02-08 04:23:22] warning: unresolved symbol: MM5837
[05:07] <db48x> [2018-02-08 04:23:22] Building mamebeezer.js.gz failed with errors
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[22:36] <db48x> oops: [2018-02-08 21:46:49] Building src/mame/drivers/megadriv.cpp into mamemegadriv_wasm_wasm.js.gz
[22:42] <SketchCow> Neat
[22:48] <SketchCow> It IS a long time to compile!