Time |
Nickname |
Message |
00:09
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01:33
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01:59
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03:33
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04:26
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SketchCow |
db48x: OK, I'm at a breakpoint with the handhelds. |
04:27
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SketchCow |
I should do another run, but before then, I'm going to do a quick check on the system to make sure you have everything new in the emularity_engine_v1 set on the archive |
04:31
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SketchCow |
Sent db48x a copy of the newly added stuff not aleady in the set. |
04:33
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db48x |
cool |
04:33
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db48x |
genesis_wasm.json was an experiment that we should delete; I thought that I already had |
04:40
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SketchCow |
That's the only one that I noticed. |
04:41
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SketchCow |
So, since we're mostly waiting for oscar to work on his experiment and for Moogs to hopefully get MAME into that specific shape, I'm probably thinking we're just going to audit the functionality of Emularity, especially around Internet Archive. |
04:41
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SketchCow |
For example, maybe make it that if fullscreen doesn't work in the given browser, it greys out and says it's not supported in that browser, etc. |
04:42
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db48x |
that's doable |
04:42
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SketchCow |
Yeah, and I think the controller support died a while ago. |
04:42
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SketchCow |
You know, just make all the stuff work, better |
04:43
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db48x |
let me check on the controllers |
04:46
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db48x |
works fine |
04:46
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SketchCow |
Does it? That'll be good news then. |
04:46
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SketchCow |
I'll be loading all the stupid browser types into my machine and testing |
04:46
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SketchCow |
So we have a good roadmap |
04:47
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SketchCow |
We've been clunked before by something not working in, say, Edge, because who gives a flying fuck about edge |
04:48
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db48x |
except my start button doesn't |
04:49
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SketchCow |
In other news, someone linked me to a collection of what appears to be gigabytes and gigabytes of Amiga software disk images. |
04:49
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db48x |
neat |
04:51
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db48x |
works in chrome too, but my start button still doesn't start the game |
05:25
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SketchCow |
Uploading 140gb of cracks. |
05:25
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SketchCow |
140. Gigabytes. |
05:52
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bai |
db48x: you try every other button? one of the biggest problems with the gamepad api is consistency of button numbering, it varies wildly by platform, browser, and device |
07:59
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db48x |
yep |
11:57
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11:57
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11:57
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12:06
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12:06
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12:06
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12:29
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oscar |
OK, for some reason it's not picking up the Lua script... |
12:31
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oscar |
I can see the script file if I do an fs.readdirSync('/'), but MAME doesn't seem to see it when I pass the -autoboot_script. |
12:31
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oscar |
Or at least it spits an error out to the console that indicates it can't see it. |
12:34
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oscar |
So I'll work on some of the other elements for the moment while I figure out what's up. |
12:53
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14:17
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14:17
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15:21
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15:24
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15:35
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15:43
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15:55
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SketchCow |
Is this something getting John Vilk in would help? |
16:36
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bai |
when you put it that way, it sounds like calling in Mr. Wolf |
16:37
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SketchCow |
Well, aren't we now wandering into his stuff? |
16:40
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bai |
sure. I just like how that sounds. "shit just got real, we're going to have to bring in John Vilk for this one" |
16:41
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bai |
if the file is showing up with FS.readdir then it seems the browserfs stuff us working, mame can just be a bit finnicky about paths |
16:56
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db48x |
oscar: it should end up in the /emulator directory |
16:57
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db48x |
if you're loading it by the means already present in the emularity, it'll end up there automatically |
16:57
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db48x |
but bai is also right; sometimes mame really wants to look in a subdirectory |
16:58
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db48x |
in that case there's usually an option to tell it what directory to look in |
17:00
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db48x |
back later |
18:58
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SketchCow |
so much sorting!! |
19:10
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19:20
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19:32
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19:37
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19:39
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20:06
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oscar |
db48x: Well, that's embarrassing. But at least it works now! |
20:09
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oscar |
The /emulator subdirectory did the trick. |
20:09
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oscar |
And I can see my Lua messages. |
20:10
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oscar |
OK, should be able to do something useful real soon now. |
20:13
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oscar |
Thanks! |
20:45
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bai |
awesome! |
21:26
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21:50
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oscar |
(by real soon now, I mean hopefully tonight, because I still have both kids sick right as my wife's busy rehearsal season is starting) |
23:27
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23:40
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