Time |
Nickname |
Message |
00:39
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SketchCow |
i have a list |
01:29
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02:32
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02:34
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03:12
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SketchCow |
List being built now - everything that didn't get added last time. |
03:15
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SketchCow |
Learning to build a conf file for each |
05:32
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SketchCow |
OK, so |
05:32
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SketchCow |
I finished: |
05:32
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SketchCow |
- Making a list of every parent arcade machine we don't have up (or up and darked) |
05:32
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SketchCow |
- Making a script to generate all the needed .json files |
05:32
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SketchCow |
- Uploading all the .json files to glowing machine |
05:33
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SketchCow |
- Writing a script to make an arcade_* item of each machine, setting all the things right, and uploading the item |
05:33
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SketchCow |
- Having it work, assuming the driver is compiled and in |
05:33
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SketchCow |
It's, uh... going to be at it a while |
05:33
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SketchCow |
But proof it works: |
05:33
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SketchCow |
https://archive.org/details/arcade_airbustr |
05:34
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SketchCow |
https://archive.org/details/arcade_3x3puzzl |
05:35
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SketchCow |
It generated each of these items completely itself, and it compiled it all by itself. |
05:35
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SketchCow |
That will be 1,243 arcade machines added |
05:36
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SketchCow |
(I realize many will fail. If it can't find the .zip (i.e., it's a .chd) it won't make the item |
05:37
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db48x |
sweet |
05:38
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SketchCow |
I'm not dumping them into the main arcade collection just so we don't end up with a true mess |
05:47
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SketchCow |
As expected, it's going to probably spend a day putting those together with compiling, so I'm going to let glowing do that work and build those core drivers |
05:48
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db48x |
let me know when it's done and I'll add all the new systems to the git repository |
06:08
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06:09
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07:36
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07:37
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07:39
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13:29
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SketchCow |
SO UPDATE |
13:29
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SketchCow |
1. I'm uploading all the ones that are "supposed" to work with this search query: |
13:29
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SketchCow |
https://archive.org/details/open_source_software?and%5B%5D=uploader%3Asketch%40cow.net&sin=&sort=-publicdate&page=1 |
13:30
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SketchCow |
2. It does NOT upload if all the pieces aren't in place, i.e., the mame*js.gz/wasm piece, the configuration, the json |
13:31
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SketchCow |
2a. So that means this will happen in phases |
13:31
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SketchCow |
I ran out of space on your drive, mostly because I had a 3.9gb artwork directory there, that's gone, should be fine. |
13:32
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SketchCow |
3. So far, I've seen: It crashes to black, it is missing a ROM, the resolution settings need a little nudge |
14:00
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SketchCow |
I've written an ascend script, which will bring a given game into fully-approved level so people don't keep bugtesting it |
14:03
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SketchCow |
So, the "bad" news to this is that there's going to be a LOT of DFJustin related specials in this batch. |
14:03
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SketchCow |
The good news is it will be thematic |
14:03
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SketchCow |
Like, when we're done, everything's done |
14:04
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14:04
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14:17
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SketchCow |
----- |
14:17
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SketchCow |
Note for myself: https://archive.org/details/arcade_darktowr wanted ddragon but appears to ONLY be ddragon |
14:26
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14:26
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14:26
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14:26
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14:34
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SketchCow |
OK, I found a bug in my thing |
14:34
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SketchCow |
It'll fix a lot of issues I suspect |
14:48
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SketchCow |
It is. |
15:30
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db48x |
my precious disk space! |
19:10
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SketchCow |
Killin' it |
19:18
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SketchCow |
The fixed .JSON files are doing the trick |
19:24
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SketchCow |
db48x: I killed your disk space |
19:26
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SketchCow |
I'm out of ideas of how to fix it |
19:36
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SketchCow |
bai: hook54321 - ops please |
19:44
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SketchCow |
db48x: I think I broke DOS |
19:50
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SketchCow |
db48x: I definitely broke DOS |
19:50
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SketchCow |
and PCE |
19:54
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bai sets mode: +o SketchCow |
19:55
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SketchCow sets mode: +oooo arkiver azakai balrog db48x |
19:55
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SketchCow sets mode: +oooo DFJustin godane jvilk Lord_Nigh |
19:55
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SketchCow sets mode: +o Vito` |
19:59
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DFJustin |
how did you manage that |
20:00
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DFJustin |
also darktowr needs m68705p3.zip |
20:02
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DFJustin |
oh you deleted pce-macplus_wasm.wasm.gz |
20:13
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SketchCow |
I didn't |
20:13
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SketchCow |
But it's gone |
20:13
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SketchCow |
So something exploded |
20:13
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SketchCow |
I wonder... |
20:33
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SketchCow |
I'm not sure what happened |
20:33
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SketchCow |
All I can think is build-mame.sh does something crazy |
20:33
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SketchCow |
But it's additive, not subtractive |
20:51
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21:02
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21:25
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db48x |
we can delete 18G of stuff in /src/mame/build |
21:27
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db48x |
done |
21:27
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SketchCow |
ha ha |
21:27
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SketchCow |
OK, so |
21:28
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SketchCow |
Hank and I have been reverse engineering a shitload |
21:28
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SketchCow |
Here is my theory |
21:28
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SketchCow |
We don't have WASM for DOSbox and PCE, do we |
21:30
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SketchCow |
Or SAE |
21:32
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db48x |
why are all these files owned by root :P |
21:32
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db48x |
no, we don't have wasm for anything but mame |
21:32
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SketchCow |
Ok, so |
21:32
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SketchCow |
Well, first, I build as root |
21:33
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SketchCow |
SEE THIS IS WHAT HAVING A ROOMMATE IS LIKE |
21:33
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db48x |
I've noticed! |
21:33
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SketchCow |
WHAT DO YOU MEAN I CAN'T DRY MY SOCKS IN THE MICROWAVE |
21:33
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SketchCow |
IS THE CAT AN INDOOR OR OUTDOOR CAT, WELL OUTDOOR NOW |
21:33
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db48x |
:) |
21:33
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SketchCow |
OK, let's step through |
21:34
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SketchCow |
So I think what happened is this: |
21:34
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SketchCow |
1. Jason builds a billion new .json files (actually 1,200) to reflect the new arcade builds |
21:34
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SketchCow |
2. They are given to glowing machine |
21:34
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SketchCow |
3. I upload all the new .json files in from glowing |
21:35
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db48x |
makes sense so far |
21:35
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SketchCow |
4. Inside that directory, for who knows how long ago, was sitting dosbox.json, pce-*.json and sae-*.json |
21:35
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SketchCow |
I didn't make these, but they were in there |
21:35
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SketchCow |
(I double checked, I didn't make them) |
21:35
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SketchCow |
But they got swept in |
21:35
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SketchCow |
And they're broken, they assumed a world with WASM |
21:35
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db48x |
ah |
21:35
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db48x |
easily fixed |
21:36
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db48x |
because I keep a git repository with each version of the file |
21:36
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db48x |
s |
21:36
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SketchCow |
So, I immediately hacked in a desperation dosbox.json and pce-* json |
21:36
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SketchCow |
pce-macplus actually |
21:36
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SketchCow |
You could can replace all those files, dosbox.json pce-*.json sae-*.json |
21:36
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SketchCow |
And in the directory on glowing |
21:37
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SketchCow |
That should prevent further sadness |
21:37
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SketchCow |
Amiga is broken right now, but nobody uses amiga so no bitching |
21:37
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SketchCow |
But oh man do people use dosbox |
21:37
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SketchCow |
A LOT |
21:38
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SketchCow |
So, build-mame.sh is now working again |
21:38
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SketchCow |
I saw it got down to mames* before it ran out of space |
21:41
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db48x |
uploaded |
21:41
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SketchCow |
By the way.... HUNDREDS of new games are now in and working |
21:42
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db48x |
scp: /src/emularity_engine_v1/sae-a1200.json: Permission denied |
21:42
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db48x |
scp: /src/emularity_engine_v1/sae-a2000.json: Permission denied |
21:42
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db48x |
scp: /src/emularity_engine_v1/sae-a500.json: Permission denied |
21:43
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* |
db48x sighs |
21:43
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SketchCow |
Did a chmod |
21:44
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SketchCow |
DFJustin: |
21:44
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SketchCow |
[2018-04-10 21:31:17] Building src/mame/drivers/asteroid.cpp into mameasteroid.js.gz |
21:44
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SketchCow |
[2018-04-10 21:43:17] warning: unresolved symbol: _ZN14asteroid_state13llander_soundER14machine_config |
21:44
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db48x |
ok, they're uploaded to glowing-computing-machine as well |
21:44
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SketchCow |
[2018-04-10 21:43:17] warning: unresolved symbol: _ZN14asteroid_state16llander_sounds_wER13address_spacejhh |
21:44
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SketchCow |
[2018-04-10 21:43:17] warning: unresolved symbol: _ZN14asteroid_state19llander_snd_reset_wER13address_spacejhh |
21:44
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SketchCow |
[2018-04-10 21:43:17] Building mameasteroid.js.gz failed with errors |
21:44
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SketchCow |
For what it's worth. With luck we'll get down to just a handful of "never worked, never will" |
21:49
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22:23
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23:28
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