Time |
Nickname |
Message |
01:46
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balrog has quit IRC (Bye) |
02:27
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05:06
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godane has quit IRC (Ping timeout: 506 seconds) |
05:21
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15:40
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SketchCow |
OK, I' |
15:40
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SketchCow |
OK, I'm doing a few bespoke things for this project while I'm whipping around |
15:40
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SketchCow |
I want to fix a few graphics. I understand our simon artwork is shit |
15:40
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SketchCow |
And I suspect we have the wrong resolution set on the Speak and Spell, by my eye |
15:54
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DFJustin |
you suspect correctly |
15:56
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DFJustin |
snspell.png is 5554x7842 so it should have that ratio |
15:59
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SketchCow |
The image I have in there is 1000x1412 |
16:00
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SketchCow |
Spell EYEBALLED |
16:00
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SketchCow |
I assume I fucked the JSON |
16:00
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DFJustin |
there's no point in having the output resolution and the image be different |
16:01
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SketchCow |
I get that. I wonder why I did this |
16:01
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SketchCow |
Maybe it's getting the resolution from the general driver? |
16:01
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DFJustin |
the image was resized as a rush job to stop it downloading 90mb every time |
16:01
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SketchCow |
Right |
16:02
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DFJustin |
the json has 640x480 which looks defaulty |
16:02
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SketchCow |
Well, if the action item comes to you, I'll instantly do it |
16:03
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SketchCow |
https://ia801906.us.archive.org/7/items/emularity_engine_v1/snspell.json |
16:03
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SketchCow |
I did 640x480, that's horseshit, obviously |
16:03
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DFJustin |
640x904 or 340x480 would be the correct ratio |
16:03
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SketchCow |
500x706, I bet |
16:04
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DFJustin |
or that |
16:05
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SketchCow |
Ok, I'm uploading the replacement json |
16:05
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SketchCow |
Also, the speak and spell gives me the template for Simon |
16:06
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SketchCow |
https://archive.org/details/Simon_19xx_Buraglio_Claudio is cute |
16:07
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SketchCow |
Ok, I see. |
16:08
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SketchCow |
It was a holdover from when it didn't have the image. |
16:22
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SketchCow |
Took the simon art from 24mb to 800k |
16:27
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SketchCow |
https://archive.org/details/hh_simon works right now. |
16:34
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SketchCow |
https://archive.org/details/hh_snspell is now sane. |
16:34
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SketchCow |
While I' |
16:34
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SketchCow |
While I'm in this mindset, any other artworks we're missing out on? |
16:34
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SketchCow |
That make sense |
17:01
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17:10
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DFJustin |
snmath / snread? |
17:11
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DFJustin |
http://mrdo.mameworld.info/mame_artwork_ingame.php |
19:23
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wdna |
Hey guys. I just wanna thank you for the emscripten project, I mean what began it. I know how much work has been done here ;) |
19:29
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SketchCow |
You're welcome, almost everyone involved with it is in here |
19:49
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wdna |
yeah I know I've been around for while, ... it enables today much more than I guess was intended. I work with an OpenGL engine that compiles just fines into JS with bullet physics and stuff, it's just amazing. |
20:01
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bai |
wdna: nice. which engine? |
21:56
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22:44
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