Time |
Nickname |
Message |
02:16
🔗
|
SketchCow |
DFJustin: I'll try and capture the error. |
02:16
🔗
|
SketchCow |
it works fine on my desktop |
02:16
🔗
|
SketchCow |
Not so on my laptop |
02:30
🔗
|
SketchCow |
I've asked the discord to help, we'll see how that goes |
04:56
🔗
|
DFJustin |
the error basically just means "it crashed", can't tell any more without a debug compile |
08:27
🔗
|
|
wdna has joined #jsmess |
15:19
🔗
|
SketchCow |
So, that Gin Rummy has a specific behavior the others don't. |
15:19
🔗
|
SketchCow |
There's a CHANCE that maybe there's a bug in the .woz converter that stumbled on something that chokes on the image. |
16:01
🔗
|
DFJustin |
there's probably just a mame bug that we haven't hit yet because woz support is pretty new and nobody has tested 1000 images against it yet |
16:05
🔗
|
DFJustin |
in any case mame shouldn't crash even with fucky input |
16:06
🔗
|
DFJustin |
the next step would be to try to reproduce it with native mame |
16:46
🔗
|
SketchCow |
I did a little roundabout with qkumba and he didn't find it in native |
16:46
🔗
|
SketchCow |
But can see it in Chrome |
16:46
🔗
|
SketchCow |
Sometimes |
16:46
🔗
|
SketchCow |
Speaking of which.... we REALLY REALLY should fix the mac emulation (the one we use) |
16:47
🔗
|
SketchCow |
The keyboard mapping is broken |
17:00
🔗
|
db48x |
I thought we had done something about that |
17:00
🔗
|
db48x |
what's broken about it? |
17:22
🔗
|
|
wdna has quit IRC (Quit: WeeChat 2.1) |
18:34
🔗
|
|
wdna has joined #jsmess |
19:30
🔗
|
shattered |
let's see if I can compile jsmess |
19:45
🔗
|
shattered |
yep |
19:55
🔗
|
bai |
hooray :D |
19:58
🔗
|
shattered |
now to run it |
20:14
🔗
|
shattered |
mmm, 'on the web, we need the wasm binary to be preloaded and set on Module['wasmBinary'].' |
20:15
🔗
|
shattered |
trying example_arcade.html |
20:19
🔗
|
shattered |
aha, JSMAMELoader.emulatorWASM() is missing |
20:33
🔗
|
shattered |
okay, it works :-) |